Search found 83 matches

by MaxDrake
Thu 26 Apr, 2018 06:23
Forum: Feedback
Topic: Shared guild database patch feedback
Replies: 14
Views: 704

Re: Shared guild database patch feedback

I have a concern with this because once a spy gets the ability to see where all a guild's fleets are going, there is more of a chance that the opponent can catch up with you. Is there a way to make it so the player can turn off this feature while on secret or running like mad to save my fleet operat...
by MaxDrake
Thu 12 Apr, 2018 20:06
Forum: Feature Request
Topic: New Use For Barracks
Replies: 2
Views: 283

New Use For Barracks

It takes 100 Hours, 4 days and 4 hours to have Defenses repaired to full, on an unoccupied base. I am have a proposal that the under-powered Barracks can modify this repair rate. It only makes sense that the population in the barracks can repair the defenses at a higher rate; the more Barracks one h...
by MaxDrake
Tue 20 Mar, 2018 06:52
Forum: FMR: Frequently Made Requests
Topic: FMR review - Ground units
Replies: 12
Views: 3712

Re: FMR review - Ground units

It takes 100 Hours, 4 days and 4 hours to have Defenses repaired to full, on an unoccupied base. I am have a proposal that the under-powered Barracks can modify this repair rate. It only makes sense that the population in the barracks can repair the defenses at a higher rate; the more Barracks one h...
by MaxDrake
Sat 26 Sep, 2015 20:27
Forum: Drako
Topic: 20s/30s vs 10s
Replies: 10
Views: 1495

Re: 20s/30s vs 10s

It was lots of stuff against a lot of stuff and that one guilt, what is it's name... I can't remember, anyways, they have more stuff now.
I lost all my stuff somewhere, but that is why I made it :banana: We WON!!!!!!!
by MaxDrake
Sun 08 Dec, 2013 08:58
Forum: Feature Request
Topic: This game is very player and newbie unfriendly (My Ideas...)
Replies: 29
Views: 2803

Re: This game is very player and newbie unfriendly (My Ideas

I don't speak here in the Forums much, so when I do, I put in too many ideas at once. I have all of these ideas thought out very well, so perhaps I should just pick one at a time, and present it completely. I'll try to keep the magical, redundant stuff out, and explain more fully how these would act...
by MaxDrake
Sat 07 Dec, 2013 22:31
Forum: Feature Request
Topic: This game is very player and newbie unfriendly (My Ideas...)
Replies: 29
Views: 2803

Re: This game is very player and newbie unfriendly (My Ideas

Nice, I have some ideas, and you find a way to insult me, therefore attempting to nullify all the ideas as ridiculous, which I am sure that not all of them are not good. Well, the way to stop the larger guilds from separating, and forming the smaller guilds, is that any guild that is less than two w...
by MaxDrake
Sat 07 Dec, 2013 09:00
Forum: Feature Request
Topic: This game is very player and newbie unfriendly (My Ideas...)
Replies: 29
Views: 2803

Re: This game is very player and newbie unfriendly (My Ideas

For at least 5 years I have seen the same thing over, and over again, where one group of players are dominating all the servers. Diplomacy is not effective due to the profit margin, and friendliness is overshadowed by the competitiveness. Once a guild gets in control, they never stop, and they do ev...
by MaxDrake
Thu 19 Apr, 2012 05:20
Forum: Juno
Topic: 1st vs TBD/UFP zerg
Replies: 23
Views: 5401

Re: 1st vs TBD/UFP zerg

You are either incredibly stupid, really arrogant or just very intelligent.

  • incredibly stupid: I am still playing this game aren't I?
  • really arrogant: Aren't we all?
  • just very intelligent: See incredibly stupid for details.
by MaxDrake
Wed 18 Apr, 2012 19:03
Forum: Juno
Topic: 1st vs TBD/UFP zerg
Replies: 23
Views: 5401

Re: 1st vs TBD/UFP zerg

5 years later and it still not fixed... whatever.
by MaxDrake
Wed 18 Apr, 2012 19:00
Forum: Juno
Topic: 1st vs TBD/UFP zerg
Replies: 23
Views: 5401

Re: 1st vs TBD/UFP zerg

TBD? What is this TBD that you speaketh of? They are nowhere to be found, so instead the big bad wolf called 1st totally goes off on the lil guy once again. Get some balls boys and girls and stop RUIN ing the server yet again. Pick on someone your own size instead of strip mining the 20's with your ...
by MaxDrake
Sat 25 Feb, 2012 10:51
Forum: Feature Request
Topic: Allowing guildmates to see if Recyclers are turn on or off.
Replies: 74
Views: 3757

Re: Allowing guildmates to see if Recyclers are turn on or o

This Forum is worse than a GOP Debate. No explanations, and just a bunch of slap talking.. And Ribbontop, you are a Volunteer no less, you should be a bit less whahhhhh and more, this is the reason I say no. I just want to know who's brilliant idea it was to have the default as ON. When a fleet merg...
by MaxDrake
Wed 11 Jan, 2012 17:44
Forum: Feature Request
Topic: Attack lag against old guild when you drop guild
Replies: 95
Views: 4848

Re: Attack lag against old guild when you drop guild

Having a time limit thing will usually give the person enough time to settle down when they get mad, and many times the issues they have can be resolved. The is more a defense against the rage quit more than a deterant for a planned suicide. I saw someone today make a very drastic mistake by droppin...
by MaxDrake
Wed 11 Jan, 2012 15:48
Forum: Feature Request
Topic: Attack lag against old guild when you drop guild
Replies: 95
Views: 4848

Re: Attack lag against old guild when you drop guild

/edited Make it so No one can attack a guild that they have been in for 8 hours. And no one in that guild can attack them for the same amount of time. This also applies to kick/farming a certain player that has been active within the last week. No one can attack them for 8 hours after they have been...
by MaxDrake
Wed 11 Jan, 2012 13:24
Forum: Feature Request
Topic: hard oc / countermeasure
Replies: 48
Views: 2129

Re: hard oc / countermeasure

I think that the unbalanced issue is that the AE programmers are highly against making it a ground based game in any way. BARRACKS 'should' supply 'soldiers' that can rebuild the bases features, even under occupation unless they are constantly dealt with. So it 'could' be a way to assist in defendin...
by MaxDrake
Wed 11 Jan, 2012 12:51
Forum: Feature Request
Topic: Notification for occupied bases being deleted
Replies: 7
Views: 871

Re: Notification for occupied bases being deleted

I like this request, and it makes the game a bit easier to play. It would help a little bit, and it won't hurt the game at all.

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