Search found 8293 matches
- Tue 03 Oct, 2023 19:51
- Forum: Feature Request
- Topic: Level protection change
- Replies: 11
- Views: 220
Re: Level protection change
And that's why there are dead servers This has almost nothing to do with why there are dead servers. The game is fun for the few months to a year, then things slow to a crawl so the bulk of players move their attention to the next server and sim on the previous ones. The leaders of the successful g...
- Fri 15 Sep, 2023 02:01
- Forum: Feature Request
- Topic: Trades rework for 4.0
- Replies: 11
- Views: 207
Re: Trades rework for 4.0
So having 15 spaceports only gives the base owner an increase of 60 economic points? I currently get 50 to 60 economic points per trade. This would vastly reduce player incomes and make the game go even slower. Spaceports have been reworked over the years. Before it was just 1 trade in total and a ...
- Fri 15 Sep, 2023 01:42
- Forum: Feature Request
- Topic: NPC Jump Gates
- Replies: 3
- Views: 159
Re: NPC Jump Gates
Wormholes were always a problem (except maybe in Alpha). When they dealt damage they were rarely worth using, and when that was removed they became too good. The entire political and military layout of the server should not revolve around a bit of random geography. edit: The new "wormholes" are basi...
- Fri 15 Sep, 2023 01:15
- Forum: General
- Topic: Are there hidden planets in any regions?
- Replies: 4
- Views: 171
Re: Are there hidden planets in any regions?
There used to be something like that. I wouldn't recommend "going looking" for it though, since they were traps for players using scripts.
- Fri 14 Jul, 2023 20:13
- Forum: Lyra
- Topic: Is lyra still alive or?
- Replies: 3
- Views: 296
Re: Is lyra still alive or?
Damn. That's a shame.SilverKnight wrote: ↑Tue 04 Jul, 2023 16:45I started an account to see myself. Lyra has 88 total players, 59 of them are members of OCEAN.
- Fri 14 Jul, 2023 20:10
- Forum: Feature Request
- Topic: Jump gate usable by other guilds
- Replies: 5
- Views: 110
Re: Jump gate usable by other guilds
Philosopher Cody wrote: ↑Mon 10 Jul, 2023 14:20Why not just increase the membership limit for a guild and avoid all of this crazyness?
I wonder if either of the people expressing support for this idea even remember 200 member guilds.
- Wed 07 Jun, 2023 18:54
- Forum: Feature Request
- Topic: Add Guild feature for lists of Allies and enemies guilds
- Replies: 2
- Views: 37
Re: Add Guild feature for lists of Allies and enemies guilds
No to hardcoded alliances. Although I don't see an issue with being able to change how certain guilds are coloured (and labelled).
Re: Is he....
No.
- Mon 30 Jan, 2023 07:44
- Forum: Feature Request
- Topic: Various Changes
- Replies: 2
- Views: 130
Re: Various Changes
What Cody said.
I wanted to add more nuance to it, so I finished reading the OP, and... yeah, no, pretty much exactly what Cody said. To all of it.
I wanted to add more nuance to it, so I finished reading the OP, and... yeah, no, pretty much exactly what Cody said. To all of it.
- Mon 30 Jan, 2023 07:36
- Forum: Feature Request
- Topic: Trade Routes made easier
- Replies: 1
- Views: 76
Re: Trade Routes made easier
Actually two suggestions 1 in Set Trade Route box Destination cord box is two small, can’t see whole cords Increase size Auto insert of origin cords should not be inserted As it is replaced, avoiding a delete step A and “a” When copy paste cords text into transfer are destination box, a small “a” i...
- Mon 30 Jan, 2023 07:20
- Forum: Feedback
- Topic: Now that commanders can't be trained above LV8 with credits, make it so that commanders are "injured" instead of killed
- Replies: 6
- Views: 240
Re: Now that commanders can't be trained above LV8 with credits, make it so that commanders are "injured" instead of kil
I don't see an issue with this.
Maybe limit it to commanders at or above level 10, however.
Maybe limit it to commanders at or above level 10, however.
- Wed 09 Nov, 2022 23:08
- Forum: Feature Request
- Topic: Ideas for Wizard
- Replies: 3
- Views: 177
Re: Ideas for Wizard
No need to bother typing either of these out, they've already been suggested ad nauseum, as you can see here: https://forum.astroempires.com/viewtopic.php?f=7&t=119039 First, new commander option, fleet commander. offensive tactical commander that has a chance of being killed, increases with experie...
- Wed 09 Nov, 2022 22:27
- Forum: General
- Topic: Guild Size
- Replies: 5
- Views: 328
Re: Guild Size
Holy crap. People think 50 is a high limit now? I remember when the lowers launched three waves of almost full 100 member guilds straight at Pokemon. Their jumpgate guy was hopping guilds and launching people as far as humanly possible. Looks like this game has changed a lot lol. I'm pretty sure th...
- Sun 23 Oct, 2022 03:18
- Forum: General
- Topic: Guild Size
- Replies: 5
- Views: 328
Re: Guild Size
I like the description of the new 50 member guild cap as "enormous" when it's already a huge reduction from what it used to be. Hits with long-term strategic value eclipsing short term profit (what you call "poor value hits") and securing your home galaxies so you can grow unrestricted are good , ra...
- Sun 25 Sep, 2022 06:15
- Forum: Feature Request
- Topic: Multi Account Authentication
- Replies: 6
- Views: 228
Re: Multi Account Authentication
I'd like multi-account to be made legal cause then I could get my roommate to try the game out. They used to play Utopia Game and were mildly interested when i said I picked up AE and was enjoying it after 8+ years away. They listened to stories last month about my first attempt at speed server. Th...