Search found 17 matches
- Tue 06 Jul, 2010 23:44
- Forum: Feature Request
- Topic: Death stars, Titans, Disruptors
- Replies: 23
- Views: 1245
Re: Death stars, Titans, Disruptors
o.~ static points of ae that could be dynamic, & that this idea addressed: - a single shielded unit type in flt. comp is optimal - weapon systems all the same except. ion nothing says u couldn't nerf existing titan/ds power to 60% or whatever would b equivalent to current power/cred ratios. what kin...
- Mon 05 Jul, 2010 23:48
- Forum: Feature Request
- Topic: Death stars, Titans, Disruptors
- Replies: 23
- Views: 1245
Re: Death stars, Titans, Disruptors
STFU Ribbentrop. You're just part of the problem. AE has a zealous priesthood of leetist greyhairs that chomp upon anything that threatens to evolve the game away from stagnation. You seem to be one of the founding members. common element seems to b that if ideas originate from this sector, they're ...
- Fri 02 Jul, 2010 08:39
- Forum: Feature Request
- Topic: Death stars, Titans, Disruptors
- Replies: 23
- Views: 1245
Re: Death stars, Titans, Disruptors
death star 2, big green beam, mon calamari capital got vaporized, & 1m rebel ft pilots sat there holding their nuts. ft wouldn't be invalidated, but they would lose their defensive monopoly on the guarding/protection of fleet. this would bump titans up, but they'd still suffer from same strategic/ta...
- Fri 02 Jul, 2010 07:19
- Forum: Feature Request
- Topic: Death stars, Titans, Disruptors
- Replies: 23
- Views: 1245
Re: Death stars, Titans, Disruptors
>.< fr troll iz fr troll
i had j.d. help me w/ battle math, i'm not coder. OP was thinking there was order, not ratio. understanding comes w/ his tutelage. so what's wrong w/ my idea again?
i had j.d. help me w/ battle math, i'm not coder. OP was thinking there was order, not ratio. understanding comes w/ his tutelage. so what's wrong w/ my idea again?
- Fri 02 Jul, 2010 06:59
- Forum: Feature Request
- Topic: Death stars, Titans, Disruptors
- Replies: 23
- Views: 1245
Re: Death stars, Titans, Disruptors
dude you're not picking up what i'm laying down. i didn't say it would be 100% on one unit, the highest-shielded, it would be basically inverse of current damage distribution. so five titans attacking a fleet of 10m ft, 100k cr, 1 ds @ shield lvl 20 the damage distribution would be as follows: 1% of...
- Thu 01 Jul, 2010 20:03
- Forum: Feature Request
- Topic: Death stars, Titans, Disruptors
- Replies: 23
- Views: 1245
Re: Death stars, Titans, Disruptors
o.~ i'm only familiar w/ car overhauls & electrical system overhauls. punching code does *yawn* sound like a lot of work... maybe if moar of us upgraded our accounts the single admin behind the curtain could upgrade some flying mods to coders?
- Thu 01 Jul, 2010 19:13
- Forum: Feature Request
- Topic: Death stars, Titans, Disruptors
- Replies: 23
- Views: 1245
Death stars, Titans, Disruptors
There's a similar post currently active, didn't know if protocal is to add to his or make my own, so move this if see fit. my two cents: http://wildammo.com/wp-content/uploads/2010/04/4166307741_09d356b9a9_b-675x449.jpg Currently only two classes of ship are armed with disruptors. Titans & Death sta...
- Tue 29 Jun, 2010 19:58
- Forum: Epsilon
- Topic: The Battle Report Thread
- Replies: 294
- Views: 26750
Re: [GMTAT]
why does ppl pretend to honestly discuss warfare on da forum when warfare is deceptive by nature? obfuscation & guile should be applauded. haha, hit 20... ;p won't hear me here again
Re: [GMTAT]
mob? what mob? dictionary says: large disorderly crowd; a mass of common people... iz that "ftw's meatshield" referenced earlier?
Re: [GMTAT]
Ashes ain't about fence sitting. we're even less about blob camping. better to mobilize us for force recon & guerrilla rapage than to try to keep us from wandering off a jg. ;p as pups are wont to do
- Tue 15 Jun, 2010 20:46
- Forum: Epsilon
- Topic: LAAN in E65.
- Replies: 34
- Views: 4108
Re: LAAN in E65.
/LAAN in E65
- Thu 27 May, 2010 23:27
- Forum: Feature Request
- Topic: Biospheric Stations
- Replies: 31
- Views: 1854
Re: Biospheric Stations
what if idea was adapted to be a new line of high-end advanced structures, not just one?
examples:
Subfield array
increases research by 10/metal
req. computer 20, tach 2
10000 creds
2 nrg
Genesis nodes
increases eco by 6/metal
req. nrg 26, ai 12
5000 creds
2 nrg
examples:
Subfield array
increases research by 10/metal
req. computer 20, tach 2
10000 creds
2 nrg
Genesis nodes
increases eco by 6/metal
req. nrg 26, ai 12
5000 creds
2 nrg
- Sat 03 Apr, 2010 19:47
- Forum: Epsilon
- Topic: XOXOX & SiN (Inquiring minds need to know)
- Replies: 33
- Views: 3363
Re: XOXOX & SiN (Inquiring minds need to know)
i'd love to see farming pacts between guilds, like: we eat your subguild, you eat ours, & we both pull our new recruits from the capable actives that show prowess. would b good incentive for subbies so they don' think them safe in the eddies of the maelstrom
- Sat 03 Apr, 2010 18:23
- Forum: Epsilon
- Topic: XOXOX & SiN (Inquiring minds need to know)
- Replies: 33
- Views: 3363
Re: XOXOX & SiN (Inquiring minds need to know)
maybe its like second/third/fourth cousins? like now xoxoxo can hump the christ out of their subsubsubguilds due to enough degrees of seperation?