Search found 502 matches

by Wizard
Sun 23 Sep, 2018 14:52
Forum: Feedback
Topic: Higher credit for upgrading....
Replies: 12
Views: 189

Re: Higher credit for upgrading....

GSDarkDawn wrote:a whale with lots of money could spend thousands of $$$ on upgrades and get a serious advantage

You can't buy 2x 1 year upgrade, there is a limit in place that you can only get upgraded for 23 months maximum.
by Wizard
Sun 23 Sep, 2018 13:20
Forum: Dev Log
Topic: Credit bonus for upgrading 12 months
Replies: 1
Views: 2658

Re: Credit bonus for upgrading 12 months

Implemented.
by Wizard
Sat 22 Sep, 2018 12:08
Forum: Dev Log
Topic: Credit bonus for upgrading 12 months
Replies: 1
Views: 2658

Credit bonus for upgrading 12 months

The credit bonus for upgrading 12 months will be changed to take in care the age of the server. As now only 50 or 100 credits bonus for upgrading 12 months on older servers where the players average economy is in the order of several thousands is too small. The credits bonus will be changed to be 10...
by Wizard
Tue 11 Sep, 2018 11:08
Forum: Feedback
Topic: Bases Occupation Unrest (coming soon)
Replies: 104
Views: 2545

Re: Bases Occupation Unrest (coming soon)

oeradon wrote:No message when a revolt occurs...

It was a bug. Should have been fixed now.
by Wizard
Fri 31 Aug, 2018 12:51
Forum: Dev Log
Topic: Bases Occupation Unrest
Replies: 2
Views: 6162

Re: Bases Occupation Unrest

Implemented.
by Wizard
Thu 30 Aug, 2018 12:16
Forum: Dev Log
Topic: Bases Occupation Unrest
Replies: 2
Views: 6162

Re: Bases Occupation Unrest (coming soon)

This rule:
While a base is with unrest at 50% or more it have the Jump Gates disabled.

Was changed to:
While a base is with unrest at 50% or more and have present any fleet that is not of the base owner or his guild it have the Jump Gates disabled.
by Wizard
Sat 25 Aug, 2018 12:25
Forum: Dev Log
Topic: Bases Occupation Unrest
Replies: 2
Views: 6162

Bases Occupation Unrest

To difficult the long term occupation of active players causing them to quit the game, a new game mechanism will be introduced. Unrest Bases that are occupied or has been occupied or pillaged in the last 24 hours, increases unrest by 10% each day (maximum 100%). If the base was not occupied or pilla...
by Wizard
Wed 15 Aug, 2018 14:06
Forum: Feedback
Topic: Are we a "Finished Product" again?
Replies: 10
Views: 554

Re: Are we a "Finished Product" again?

ragnarök wrote:What other projects? Not much hype on the AE game eh

www.astrolegends.com
No much hype by now, still want to work out some major features before advertising it more.
by Wizard
Sat 04 Aug, 2018 12:48
Forum: Bug Report
Topic: Autoscout Stalling
Replies: 1
Views: 479

Re: Autoscout Stalling

It should be working fine now. Thank you for reporting this.
by Wizard
Thu 26 Jul, 2018 12:07
Forum: Feedback
Topic: Are we a "Finished Product" again?
Replies: 10
Views: 554

Re: Are we a "Finished Product" again?

Is not a "finished product", but major updates requires focus and time. I have dedicated some months recently to Astro Empires, but beside Astro Empires I have to split my time with other project.
by Wizard
Thu 28 Jun, 2018 09:41
Forum: General
Topic: Typhon guild size
Replies: 5
Views: 529

Re: Typhon guild size

HarryHat wrote:All clusters open at start?

yes
by Wizard
Wed 27 Jun, 2018 22:11
Forum: General
Topic: Typhon guild size
Replies: 5
Views: 529

Re: Typhon guild size

We will open 4 clusters, galaxies 00 to 39.
by Wizard
Wed 27 Jun, 2018 22:09
Forum: General
Topic: Typhon number of clusters
Replies: 28
Views: 1265

Re: Typhon number of clusters

As have been a frequent request we will open the 30s cluster too. The galaxies will be 00-39.
The number of players probably don't justify so many galaxies. But as the auto scout and the new tools have "shorten" the space, it can give more space to move around and hide fleets..
by Wizard
Sat 23 Jun, 2018 21:42
Forum: General
Topic: Typhon guild size
Replies: 5
Views: 529

Re: Typhon guild size

Guilds will be limited to 100 players.
by Wizard
Tue 22 May, 2018 13:04
Forum: Dev Log
Topic: Trade Tools
Replies: 2
Views: 4367

Re: Trade Tools

Based in the feedback we have changed that to access to the Guild's Trade Report is no longer need to have the "+" permission.

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