Search found 289 matches
- Thu 28 Sep, 2023 15:32
- Forum: Feature Request
- Topic: Tie FM to Prodcap
- Replies: 12
- Views: 258
Re: Tie FM to Prodcap
Tbh i didn't pm him yet about it, i was gonna wait the first weeks of the new server before sending this idea to him, while also possibly gathering more opinions around it from the community. With this i mean i don't want to submit to him something that a part of the community may disagree with, i a...
- Sun 17 Sep, 2023 12:55
- Forum: Feature Request
- Topic: Tie FM to Prodcap
- Replies: 12
- Views: 258
- Sat 16 Sep, 2023 08:22
- Forum: Feature Request
- Topic: Tie FM to Prodcap
- Replies: 12
- Views: 258
Re: Tie FM to Prodcap
I'm fine with both then, still having double prod if people fancy the chance to use it, and to simplify the formula with calculation on "current fleet" only for ease of use, as you said it has enough drawbacks and benefits to be balanced as it is.
- Thu 14 Sep, 2023 20:07
- Forum: Feature Request
- Topic: Tie FM to Prodcap
- Replies: 12
- Views: 258
Re: Tie FM to Prodcap
Econ at least adjusts hour by hour, you can't adjust prod queues after a fleet hit so you'd be stuck with the speed based of the fleet you had at the time of prodding This is true, i guess that the only solution to it would be to not put long production queues in order to not lag behind the product...
- Thu 14 Sep, 2023 17:24
- Forum: Feature Request
- Topic: Tie FM to Prodcap
- Replies: 12
- Views: 258
Tie FM to Prodcap
Fleet Maintenance was originally implemented to make players reach a "softcap" with their fleet size, and as a comeback mechanic. Sadly it is no longer the case in the last versions. Now it still punishes your total account growth for being invested in fleet while allowing an infinite growth and not...
- Wed 13 Sep, 2023 14:52
- Forum: Feature Request
- Topic: Backport more Version 4.0 features
- Replies: 4
- Views: 119
Re: Backport more Version 4.0 features
For 2.0 servers it is an hard no from me, 100% FM is the comeback mechanic that is there without destroying the balance and profitability of a single hit, we don't know how 4.0 loot will play out but i am sure that if 4.0 had 100% Fm and combat loot no one would build fleet, it would be an asinine m...
- Tue 12 Sep, 2023 07:49
- Forum: Help Center
- Topic: How do Construction, Production and Research credits work?
- Replies: 1
- Views: 70
Re: How do Construction, Production and Research credits work?
Con Prod and Res are a measure on how much creds you can prod hourly, construct hourly and research hourly. So for example if you had a con capacity of 5000 over all your bases and an econ of 5000 it means you could invest all your econ towards construction with 0 credits left for the other 2 capaci...
- Mon 11 Sep, 2023 08:11
- Forum: Feedback
- Topic: Base reduction costs for established servers
- Replies: 32
- Views: 730
Re: Base reduction costs for established servers
While i am glad that 3.5 servers got this update delayed, i still don't understand black widow arguments for free base laying. That ability has always been tied to being an upgraded account over the 9th base, and as you said yourself people will mostly have to upgrade anyways to build these bases, s...
- Sat 09 Sep, 2023 13:52
- Forum: Feedback
- Topic: Base reduction costs for established servers
- Replies: 32
- Views: 730
Re: Base reduction costs for established servers
As someone who is not playing the last G3 server i feel this is overall a good change, since the benefits are evident and being able to lay the same amount of bases as the new 4.0 upcoming version while playing a different "flavor" of the game seems honestly nice for us and for wiz. I also think tha...
- Fri 08 Sep, 2023 19:00
- Forum: General
- Topic: Private Servers
- Replies: 3
- Views: 213
Re: Private Servers
Fair enough, as a personal suggestion, in case that ever happens again try the diplomatic route and try to join them, if they're good people they may let you in. That's how i've did in my first server, i hit a guy, got dogpiled on all bases and my fleet smashed, pmed their leader and they let me in....
- Mon 04 Sep, 2023 16:22
- Forum: General
- Topic: Private Servers
- Replies: 3
- Views: 213
Re: Private Servers
Short answer: no. This is a multiplayer game and to play it single player you would have to code it yourself and host it yourself on a lan server in your home. There are alternatives in other PC games with the same setting that i won't name because maybe it's against the rules, they are not the same...
- Wed 23 Aug, 2023 15:33
- Forum: Feedback
- Topic: Astro Empires 4.0 Features feedback thread
- Replies: 83
- Views: 2168
Re: Astro Empires 4.0 Features feedback thread
And i just answered that top ranked capitals in antares have 540 econ and not 450 econ. Non capitals have 420-430 econ. So actually there are bases around that ballpark. And i assure you they will always be profitable or ultra hard to turtle as it should rightfully be since those are ultra built bas...
- Wed 23 Aug, 2023 09:15
- Forum: Feedback
- Topic: Astro Empires 4.0 Features feedback thread
- Replies: 83
- Views: 2168
Re: Astro Empires 4.0 Features feedback thread
You might not be aware but 450 econ bases don't really exist in version 3 aside from the top ranked capitals. This isn't a version where people are playing years into the server. The balance issue is the with the fact that econ is buffed and fleet maintenance is tied to econ its not a choice to bui...
- Tue 22 Aug, 2023 10:29
- Forum: Feedback
- Topic: Astro Empires 4.0 Features feedback thread
- Replies: 83
- Views: 2168
Re: Astro Empires 4.0 Features feedback thread
Saying you've personally never been hit isn't an argument. I've also shown reports of me hitting bases with 35~40 rings just with armor 35. Just because no one bothered to hit you doesn't mean it wouldn't be easy to do. If you're not as familiar with version 3.0 since you mention playing older serv...
- Sat 19 Aug, 2023 10:17
- Forum: Feedback
- Topic: Astro Empires 4.0 Features feedback thread
- Replies: 83
- Views: 2168
Re: Astro Empires 4.0 Features feedback thread
And my point is that you're lying since as i've stated three times already i've never been hit by turtling up prings on servers where having prings is harsher than in 3.0, since debris returns are 82% max or a tad more i can't remember, and there is no 65% rule, so that ft swarms are harsher than in...