Search found 289 matches

by naethel
Thu 28 Sep, 2023 15:32
Forum: Feature Request
Topic: Tie FM to Prodcap
Replies: 12
Views: 258

Re: Tie FM to Prodcap

Tbh i didn't pm him yet about it, i was gonna wait the first weeks of the new server before sending this idea to him, while also possibly gathering more opinions around it from the community. With this i mean i don't want to submit to him something that a part of the community may disagree with, i a...
by naethel
Sun 17 Sep, 2023 12:55
Forum: Feature Request
Topic: Tie FM to Prodcap
Replies: 12
Views: 258

Re: Tie FM to Prodcap

KenJI wrote:
Sat 16 Sep, 2023 09:22
So you will force players in alpha that have above 35k prod to only double prod.
Nah this is an idea i got for a future server, older versions can stay the same way if they wish so
by naethel
Sat 16 Sep, 2023 08:22
Forum: Feature Request
Topic: Tie FM to Prodcap
Replies: 12
Views: 258

Re: Tie FM to Prodcap

I'm fine with both then, still having double prod if people fancy the chance to use it, and to simplify the formula with calculation on "current fleet" only for ease of use, as you said it has enough drawbacks and benefits to be balanced as it is.
by naethel
Thu 14 Sep, 2023 20:07
Forum: Feature Request
Topic: Tie FM to Prodcap
Replies: 12
Views: 258

Re: Tie FM to Prodcap

Econ at least adjusts hour by hour, you can't adjust prod queues after a fleet hit so you'd be stuck with the speed based of the fleet you had at the time of prodding This is true, i guess that the only solution to it would be to not put long production queues in order to not lag behind the product...
by naethel
Thu 14 Sep, 2023 17:24
Forum: Feature Request
Topic: Tie FM to Prodcap
Replies: 12
Views: 258

Tie FM to Prodcap

Fleet Maintenance was originally implemented to make players reach a "softcap" with their fleet size, and as a comeback mechanic. Sadly it is no longer the case in the last versions. Now it still punishes your total account growth for being invested in fleet while allowing an infinite growth and not...
by naethel
Wed 13 Sep, 2023 14:52
Forum: Feature Request
Topic: Backport more Version 4.0 features
Replies: 4
Views: 119

Re: Backport more Version 4.0 features

For 2.0 servers it is an hard no from me, 100% FM is the comeback mechanic that is there without destroying the balance and profitability of a single hit, we don't know how 4.0 loot will play out but i am sure that if 4.0 had 100% Fm and combat loot no one would build fleet, it would be an asinine m...
by naethel
Tue 12 Sep, 2023 07:49
Forum: Help Center
Topic: How do Construction, Production and Research credits work?
Replies: 1
Views: 70

Re: How do Construction, Production and Research credits work?

Con Prod and Res are a measure on how much creds you can prod hourly, construct hourly and research hourly. So for example if you had a con capacity of 5000 over all your bases and an econ of 5000 it means you could invest all your econ towards construction with 0 credits left for the other 2 capaci...
by naethel
Mon 11 Sep, 2023 08:11
Forum: Feedback
Topic: Base reduction costs for established servers
Replies: 32
Views: 730

Re: Base reduction costs for established servers

While i am glad that 3.5 servers got this update delayed, i still don't understand black widow arguments for free base laying. That ability has always been tied to being an upgraded account over the 9th base, and as you said yourself people will mostly have to upgrade anyways to build these bases, s...
by naethel
Sat 09 Sep, 2023 13:52
Forum: Feedback
Topic: Base reduction costs for established servers
Replies: 32
Views: 730

Re: Base reduction costs for established servers

As someone who is not playing the last G3 server i feel this is overall a good change, since the benefits are evident and being able to lay the same amount of bases as the new 4.0 upcoming version while playing a different "flavor" of the game seems honestly nice for us and for wiz. I also think tha...
by naethel
Fri 08 Sep, 2023 19:00
Forum: General
Topic: Private Servers
Replies: 3
Views: 213

Re: Private Servers

Fair enough, as a personal suggestion, in case that ever happens again try the diplomatic route and try to join them, if they're good people they may let you in. That's how i've did in my first server, i hit a guy, got dogpiled on all bases and my fleet smashed, pmed their leader and they let me in....
by naethel
Mon 04 Sep, 2023 16:22
Forum: General
Topic: Private Servers
Replies: 3
Views: 213

Re: Private Servers

Short answer: no. This is a multiplayer game and to play it single player you would have to code it yourself and host it yourself on a lan server in your home. There are alternatives in other PC games with the same setting that i won't name because maybe it's against the rules, they are not the same...
by naethel
Wed 23 Aug, 2023 15:33
Forum: Feedback
Topic: Astro Empires 4.0 Features feedback thread
Replies: 83
Views: 2168

Re: Astro Empires 4.0 Features feedback thread

And i just answered that top ranked capitals in antares have 540 econ and not 450 econ. Non capitals have 420-430 econ. So actually there are bases around that ballpark. And i assure you they will always be profitable or ultra hard to turtle as it should rightfully be since those are ultra built bas...
by naethel
Wed 23 Aug, 2023 09:15
Forum: Feedback
Topic: Astro Empires 4.0 Features feedback thread
Replies: 83
Views: 2168

Re: Astro Empires 4.0 Features feedback thread

You might not be aware but 450 econ bases don't really exist in version 3 aside from the top ranked capitals. This isn't a version where people are playing years into the server. The balance issue is the with the fact that econ is buffed and fleet maintenance is tied to econ its not a choice to bui...
by naethel
Tue 22 Aug, 2023 10:29
Forum: Feedback
Topic: Astro Empires 4.0 Features feedback thread
Replies: 83
Views: 2168

Re: Astro Empires 4.0 Features feedback thread

Saying you've personally never been hit isn't an argument. I've also shown reports of me hitting bases with 35~40 rings just with armor 35. Just because no one bothered to hit you doesn't mean it wouldn't be easy to do. If you're not as familiar with version 3.0 since you mention playing older serv...
by naethel
Sat 19 Aug, 2023 10:17
Forum: Feedback
Topic: Astro Empires 4.0 Features feedback thread
Replies: 83
Views: 2168

Re: Astro Empires 4.0 Features feedback thread

And my point is that you're lying since as i've stated three times already i've never been hit by turtling up prings on servers where having prings is harsher than in 3.0, since debris returns are 82% max or a tad more i can't remember, and there is no 65% rule, so that ft swarms are harsher than in...

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