Search found 1067 matches

by Rajam
Mon 21 May, 2018 17:48
Forum: Alpha
Topic: Mac 10 vs Bagel (+Farmville!)
Replies: 246
Views: 5438

Re: Mac 10 vs Bagel (+Farmville!)

Stop saying the T word, he routinely searches for it every 3 days to see who has being talking about him. On topic, hahahahahahaha I killed your guild. The achievement your referencing doesn't count unless it's accompanied by a 50+ page thread. You've obviously failed in your goals, better luck nex...
by Rajam
Mon 21 May, 2018 14:37
Forum: Feedback
Topic: New: Trade Tools
Replies: 13
Views: 221

Re: New: Trade Tools

You can sort the distance and econ columns on the trade search screen. Not sure if that's what is being asked for.

This doesn't do anything for incoming trade requests though.
by Rajam
Sun 20 May, 2018 16:31
Forum: Feedback
Topic: New: Trade Tools
Replies: 13
Views: 221

Re: New: Trade Tools

Just to expand on this a little. You are told on the second screen whether or not this is a unique partner. It would be nice to avoid that extra click though. EDIT: How about a submit all button. This would submit all bases instead of just one at a time(For the Lazy people). The thought being that t...
by Rajam
Sat 19 May, 2018 03:49
Forum: Alpha
Topic: Mac 10 vs Bagel (+Farmville!)
Replies: 246
Views: 5438

Re: Mac 10 vs Bagel (+Farmville!)

Fair enough but I've read way worse forums than these on way bigger platforms. I think we are actually pretty good around here.
by Rajam
Sat 19 May, 2018 02:55
Forum: Alpha
Topic: Mac 10 vs Bagel (+Farmville!)
Replies: 246
Views: 5438

Re: Mac 10 vs Bagel (+Farmville!)

If the "M" word is now worthy of a warning then we've sure sunk pretty far on these forums.
by Rajam
Fri 18 May, 2018 05:07
Forum: Alpha
Topic: Mac 10 vs Bagel (+Farmville!)
Replies: 246
Views: 5438

Re: Mac 10 vs Bagel (+Farmville!)

And blob on a blob.
by Rajam
Fri 18 May, 2018 05:06
Forum: Feature Request
Topic: Decreasing Cluster Size to Increase Number of Clusters
Replies: 6
Views: 159

Re: Decreasing Cluster Size to Increase Number of Clusters

Alpha is different because bases are scattered across clusters for a lot of people. That means that if your a douche then anyone can hit your bases and no one can protect them all from a blob. In essence, you can be farmed if you're bases aren't right on top of your blob. This led to a different min...
by Rajam
Wed 16 May, 2018 21:48
Forum: Alpha
Topic: Mac 10 vs Bagel (+Farmville!)
Replies: 246
Views: 5438

Re: Mac 10 vs Bagel (+Farmville!)

We had to find a way around the filters on these boards.

This is our new code.
by Rajam
Tue 15 May, 2018 16:12
Forum: Feature Request
Topic: Decreasing Cluster Size to Increase Number of Clusters
Replies: 6
Views: 159

Re: Decreasing Cluster Size to Increase Number of Clusters

That's a pretty big problem to tackle in one post but I'll give it a try. AE desperately needs to figure out a way to get rid of multi accounts(Game launcher maybe). They enable many of the bad behaviors we now see in the game. Guild Strongholds = Bad IMO. One of the things that has kept Alpha serve...
by Rajam
Tue 15 May, 2018 02:54
Forum: Feature Request
Topic: Decreasing Cluster Size to Increase Number of Clusters
Replies: 6
Views: 159

Re: Decreasing Cluster Size to Increase Number of Clusters

I highly doubt that cluster size would affect the problem your citing.
by Rajam
Mon 14 May, 2018 18:03
Forum: Alpha
Topic: Mac 10 vs Bagel (+Farmville!)
Replies: 246
Views: 5438

Re: Mac 10 vs Bagel (+Farmville!)

At your age I'm thinking you meant softball.
by Rajam
Sun 13 May, 2018 02:58
Forum: Alpha
Topic: Mac 10 vs Bagel (+Farmville!)
Replies: 246
Views: 5438

Re: Mac 10 vs Bagel (+Farmville!)

Nothing quite like graceful winners.
by Rajam
Wed 09 May, 2018 19:07
Forum: Feature Request
Topic: Increasing Research Per Lab
Replies: 15
Views: 357

Re: Increasing Research Per Lab

I wouldn't agree with changing the research generated per lab level. The curve cost for all techs is highly skewed toward the cheapest techs and that becomes more obvious the higher your research capacity goes. Therefore raising the research per lab would only exacerbate this issue. That being said ...
by Rajam
Thu 03 May, 2018 01:40
Forum: Feedback
Topic: Is Auto-Scout too good?
Replies: 4
Views: 121

Re: Is Auto-Scout too good?

No.
by Rajam
Wed 02 May, 2018 17:20
Forum: Feedback
Topic: Guild Scouting Working as Intended?
Replies: 12
Views: 322

Re: Guild Scouting Working as Intended?

Completely disagree with you Radiance. From the game developer standpoint they are here to make a profit and build a user friendly product and hopefully do something they enjoy. For a little over three years they kind of left us to languish. They paid the price. Now they are putting some time and en...

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