Search found 382 matches

by Philosopher Cody
Mon 08 Oct, 2018 20:39
Forum: Feature Request
Topic: Making goods more viable
Replies: 7
Views: 129

Re: Making goods more viable

I think goods should be made better. Right now they are hardly worth their effort. I think anything in the game should be good early game as well as late game. Otherwise it is a worthless feature. How about a technology to increase the value of the goods? Say an economic tech or manufacturing tech t...
by Philosopher Cody
Thu 04 Oct, 2018 15:07
Forum: Feedback
Topic: Tweaking AutoScouting
Replies: 0
Views: 50

Tweaking AutoScouting

As well as welcomed feature as it is. I think it can be vastly improved. Here are my two suggestions: 1. The scouts should prioritize your own bases followed by Guild bases followed by empty astros. Right now my scout ships not only go to enemy astros which risks them getting shot, but they are movi...
by Philosopher Cody
Wed 03 Oct, 2018 21:41
Forum: Feedback
Topic: The opening of servers
Replies: 7
Views: 171

Re: The opening of servers

Or how about no attacking for 1 month. Mandatory peace period.
by Philosopher Cody
Tue 02 Oct, 2018 14:26
Forum: Feature Request
Topic: Accelerated Start on Older Servers
Replies: 16
Views: 224

Re: Accelerated Start on Older Servers

The issue is that no matter how big the accelerated start boost is, new accounts will never stack up against the existing accounts on a server. The only conceivable way to make it work is if the new players massively outnumbered the existing players. But, in theory, anything at this point that help...
by Philosopher Cody
Thu 27 Sep, 2018 02:00
Forum: Feature Request
Topic: Accelerated Start on Older Servers
Replies: 16
Views: 224

Re: Accelerated Start on Older Servers

Player turnover is not a sustainable business model. That is the problem with the servers that came out after Alpha. Giving away 25% of free technology and/or other stuff. Will basically mean that as soon as a player is underperforming their best option is to restart the game. I do not see this as f...
by Philosopher Cody
Tue 25 Sep, 2018 19:29
Forum: Feature Request
Topic: Accelerated Start on Older Servers
Replies: 16
Views: 224

Re: Accelerated Start on Older Servers

Why just tech? Why not fleet as well? Also how about structures and defenses? Averages are not good to go by. Standard Deviation would be a much better value to go off of. Averages could be highly abused. I could see someone or a group make 100 level 0 accounts so that the average goes down and new ...
by Philosopher Cody
Tue 25 Sep, 2018 14:36
Forum: Feature Request
Topic: Revamping the Research/Technology System
Replies: 1
Views: 47

Revamping the Research/Technology System

Currently in the game, Technologies are acquired by spending credits and waiting time. I would like to see this changed. I would like to see the following: 1. Technologies are only acquirable by Experience. Experience would be expanded to include construction and production. So a player gains experi...
by Philosopher Cody
Tue 25 Sep, 2018 14:11
Forum: Feature Request
Topic: Advanced Terraforming: Astro-balancing
Replies: 9
Views: 136

Re: Advanced Terraforming: Astro-balancing

Changes that Wizard makes should only take effect in future. This way it doesnt screw up people that have spent countless hours playing the game That is one way to look at it. But on the other hand things change. Times change. Look at real life. You do not use the same cellphone that people were us...
by Philosopher Cody
Mon 24 Sep, 2018 16:42
Forum: Feature Request
Topic: Advanced Terraforming: Astro-balancing
Replies: 9
Views: 136

Re: Advanced Terraforming: Astro-balancing

There could be unique structures for each astro type. Crystalline Planets I still utilize because of the economy that they provide with the high crystal rates. They have a specific use which rockies cannot fulfill. Now Gaia, Arids, and Earthly are vastly unused. I know of an Arid base that is still ...
by Philosopher Cody
Mon 24 Sep, 2018 16:33
Forum: Feedback
Topic: How to adress u30 noobs forever
Replies: 11
Views: 275

Re: How to adress u30 noobs forever

How about even simpler. Once you go over level 30 you lose protection forever? That is it. Once you go over you lose it and nothing can make it come back.
by Philosopher Cody
Sat 22 Sep, 2018 16:46
Forum: Feature Request
Topic: Advanced Terraforming: Astro-balancing
Replies: 9
Views: 136

Re: Advanced Terraforming: Astro-balancing

I have a lot of position 5 asteroids. Metal 5 sounds good to me. Losing solar and gas is nothing. I have hardly any of those power plants. At energy level 41 tech and level 42 is easily possible, a player only needs fusion, antimatter and the other power plant to get all of their energy. Solar and g...
by Philosopher Cody
Sat 22 Sep, 2018 16:36
Forum: Feedback
Topic: Higher credit for upgrading....
Replies: 12
Views: 194

Higher credit for upgrading....

I like the new change of getting more credits for upgrading your account for a year. I think it is a good step in the right direction. With that said. Even if a new person on alpha starts with an extra 22,000 credits I am not so sure that will really let a new player catch up. It will help them for ...
by Philosopher Cody
Tue 18 Sep, 2018 18:44
Forum: Feature Request
Topic: Just open a dialog please, expand... no trolls
Replies: 10
Views: 289

Re: Just open a dialog please, expand... no trolls

You are proposing a way to change the business plan of AE. If you charge money for fleet then no one will have fleet. If you want a price that you can pay monthly to give you a set benefit that will result in fracturing the player base. Some players will pay but some will not. Right now Wizard has g...
by Philosopher Cody
Tue 18 Sep, 2018 18:38
Forum: Feature Request
Topic: Delay fleet launch?
Replies: 4
Views: 163

Re: Delay fleet launch?

This is already being discussed here: http://forum.astroempires.com/viewtopic.php?f=140&t=125638 I put forward the idea of automatic fleet movement launch to allow guilds to better coordinate. I am sure others have suggested that in the past. Regardless it is an idea that needs to be considered....
by Philosopher Cody
Tue 18 Sep, 2018 18:30
Forum: Feedback
Topic: Bases Occupation Unrest (coming soon)
Replies: 104
Views: 2584

Re: Bases Occupation Unrest (coming soon)

I suggest devs to reconsider, and I propose this: When unrest reaches 100% the base will disband. Player get same discount building a new base even if not upgraded. So you can make every factions happy, finally one side can solve a base who represent a threat, i.e. inside stronghold or beside a mai...

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