Search found 370 matches

by Philosopher Cody
Thu 24 May, 2018 13:44
Forum: Feature Request
Topic: Commander training
Replies: 3
Views: 96

Re: Commander training

You have a few hundred commanders? How many servers do you play? I still doubt that. A person having 20 bases per server would have to be playing at least 5 servers. Sure it would be nice to have an upgrade all, but also lets realize that once a commander is up to its top level you do not have to ne...
by Philosopher Cody
Tue 22 May, 2018 18:46
Forum: Feedback
Topic: New: Trade Tools
Replies: 15
Views: 280

Feedback/Improvements for the new Trade Tools

I would like to see the following changes made to the tool in an effort to make it better: 1. Can we have a way to automatically accept trade route requests? I would like to be able to specify which types of trades that I want to accept, such as if the person is unique, if their economy is at least ...
by Philosopher Cody
Mon 21 May, 2018 18:30
Forum: Feedback
Topic: New: Trade Tools
Replies: 15
Views: 280

Re: New: Trade Tools

A minor tweak that I can think of, is an auto accept trade route. The player could put in their parameters, such as accepted minimum economy of trading base, minimum distance, and uniqueness and if a person has a trade route that fits all of those requirements and they establish the route, then the ...
by Philosopher Cody
Mon 21 May, 2018 13:50
Forum: Feedback
Topic: New: Trade Tools
Replies: 15
Views: 280

Re: New: Trade Tools

I love this feature. Excellent job, keep up the good work. Good to see changes made to the game which add value and make the game better. Hats off to the devs.
by Philosopher Cody
Fri 18 May, 2018 18:06
Forum: Feature Request
Topic: AE Auto Scout Tool
Replies: 2
Views: 107

Re: AE Auto Scout Tool

Is a technical reason. The server just need to add a new entry on the historic of the fleet size when it changes for example from 200k to 500k, instead of add an entry on the historical every time a new unit is built for example. When you look at a system you have seen at 2 days ago for example, it...
by Philosopher Cody
Tue 08 May, 2018 19:42
Forum: Feature Request
Topic: Research Revamp aka Research Currency
Replies: 0
Views: 51

Research Revamp aka Research Currency

The idea was formulated here: http://forum.astroempires.com/viewtopic.php?f=7&t=125352 Now to go into more detail: The goals of this feature are to 1. Reduce player inactivity for technology focused players. 2. To make other fleet compositions more competitive. 3. Make lower metal Astros more at...
by Philosopher Cody
Tue 08 May, 2018 18:42
Forum: Feature Request
Topic: Increasing Research Per Lab
Replies: 15
Views: 379

Re: Increasing Research Per Lab

Increasing research capacity to make the techs go faster, will not solve what you are trying to achieve. It will just make technology go to new heights, and you will arrive with the same problem of techs taking months and players being not as active. So people will still become inactive. If you real...
by Philosopher Cody
Mon 07 May, 2018 19:02
Forum: Feature Request
Topic: Increasing Research Per Lab
Replies: 15
Views: 379

Re: Increasing Research Per Lab

Why not just suggest certain techs be cheaper? Shielding is one that comes to mind. Not game breaking but could encourage the use of infrequently used ship specs. If this is just for new servers it will work perfectly for what you intend to accomplish. However on an existing server, how would it ef...
by Philosopher Cody
Fri 04 May, 2018 15:55
Forum: Feature Request
Topic: Increasing Research Per Lab
Replies: 15
Views: 379

Re: Increasing Research Per Lab

As a big tech player in the game. I would love this but it is not good for the game. You have 2 major problems with this. First existing research. The top research players put technologies into research that take 3000 to 4000 hours. And the top 3 spots are very competitive. So take your change for e...
by Philosopher Cody
Thu 03 May, 2018 21:30
Forum: Feedback
Topic: Some times in ST, some local: confusing
Replies: 6
Views: 201

Re: Some times in ST, some local: confusing

I have never seen an ETA time on the fleet screen. Just the time counting down. Are you using a different skin or something? To my knowledge the game itself does not display ETA under in small font. There is an option in the Account/Display menu to "Display end times of events (in local time)&...
by Philosopher Cody
Thu 03 May, 2018 21:29
Forum: Feedback
Topic: Shared guild database patch feedback
Replies: 13
Views: 458

Re: Shared guild database patch feedback

Not sure if I like the guild databases anymore in the context of "Moving Fleets" or at the very least require and action to parse moving fleet rather than it be automatic. Now that I've been in a lot of situations with this implemented, I can have a say on it. People are able to just spam...
by Philosopher Cody
Thu 03 May, 2018 13:57
Forum: Feedback
Topic: Is Auto-Scout too good?
Replies: 4
Views: 134

Re: Is Auto-Scout too good?

It runs nonstop forever. I do not see a problem with it. I like the autoscout thing. Works great.
by Philosopher Cody
Thu 03 May, 2018 13:56
Forum: Feedback
Topic: Some times in ST, some local: confusing
Replies: 6
Views: 201

Re: Some times in ST, some local: confusing

I have never seen an ETA time on the fleet screen. Just the time counting down. Are you using a different skin or something? To my knowledge the game itself does not display ETA under in small font.
by Philosopher Cody
Wed 02 May, 2018 19:41
Forum: Help Center
Topic: Trade route income recalculation
Replies: 2
Views: 218

Re: Trade route income recalculation

It does update automatically. If the person who are trading with gets attacked and their base gets occupied their economy goes down. Likewise the trade route income goes down as well. The values change in real time.
by Philosopher Cody
Wed 02 May, 2018 19:39
Forum: Feedback
Topic: Guild Scouting Working as Intended?
Replies: 12
Views: 338

Re: Guild Scouting Working as Intended?

I think paying members should get priority aka in this case the upgraded players get the attention. There is an old saying that goes along the lines of, "You get what you pay for." If you want to be a free account, then you get what you pay for. Actually you get a pretty good deal in fact ...

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