Search found 379 matches

by Philosopher Cody
Thu 15 Nov, 2018 22:49
Forum: Feature Request
Topic: Accelerated Start on Older Servers
Replies: 18
Views: 312

Re: Accelerated Start on Older Servers

So if I am a new player. Why do I join a new server when I can join an older one with an accelerated start? If this accelerated start gives me things that are limited to a paid account, why not start on an old server where I can get these paid features for free? How is that fair to the free account ...
by Philosopher Cody
Mon 12 Nov, 2018 21:14
Forum: Feedback
Topic: Dying servers. Needs a fix.
Replies: 4
Views: 130

Re: Dying servers. Needs a fix.

I think the shrinking player base does warrant some attention. One big issue is being able to go from galaxy to galaxy when there are not jumpgates to use. Stellar units getting trapped in a galaxy. Honestly, an AI computer opponent that fights the players on regular basis would be a big welcome. It...
by Philosopher Cody
Mon 12 Nov, 2018 21:11
Forum: Feature Request
Topic: Gas Giant Gravity Well
Replies: 5
Views: 123

Re: Gas Giant Gravity Well

My point is to get at the shrinking player base. With less and less players, being able to access all of the galaxies in the game will become a problem. Wormholes are okay, but do not fix the problem of being able to exit a galaxy that does not have a jumpgate. So that leaves galaxies separated from...
by Philosopher Cody
Thu 08 Nov, 2018 20:32
Forum: Feature Request
Topic: Gas Giant Gravity Well
Replies: 5
Views: 123

Gas Giant Gravity Well

Technology: Gas Giant Gravity Well Cost: 200,000 Labs: 28 Warp Drive 25, Stellar Drive 30, Tachyon Communications 12. Function: This technology allows a player to create a warp from one gas giant to another that lasts for 12 hours. Guildmates may also use this. It increases the speed of ships by 100...
by Philosopher Cody
Mon 29 Oct, 2018 19:00
Forum: Feature Request
Topic: Inter Server Events
Replies: 0
Views: 56

Inter Server Events

How about a weekend Event where players can attack across server? You make it so that everyone's fleet taken at the start of the event is what is usable across the different serves. This fleet is a temporary fighting fleet. You teleport to another server and see how much you can destroy of the playe...
by Philosopher Cody
Mon 08 Oct, 2018 20:39
Forum: Feature Request
Topic: Making goods more viable
Replies: 9
Views: 234

Re: Making goods more viable

I think goods should be made better. Right now they are hardly worth their effort. I think anything in the game should be good early game as well as late game. Otherwise it is a worthless feature. How about a technology to increase the value of the goods? Say an economic tech or manufacturing tech t...
by Philosopher Cody
Thu 04 Oct, 2018 15:07
Forum: Feedback
Topic: Tweaking AutoScouting
Replies: 2
Views: 119

Tweaking AutoScouting

As well as welcomed feature as it is. I think it can be vastly improved. Here are my two suggestions: 1. The scouts should prioritize your own bases followed by Guild bases followed by empty astros. Right now my scout ships not only go to enemy astros which risks them getting shot, but they are movi...
by Philosopher Cody
Wed 03 Oct, 2018 21:41
Forum: Feedback
Topic: The opening of servers
Replies: 7
Views: 199

Re: The opening of servers

Or how about no attacking for 1 month. Mandatory peace period.
by Philosopher Cody
Tue 02 Oct, 2018 14:26
Forum: Feature Request
Topic: Accelerated Start on Older Servers
Replies: 18
Views: 312

Re: Accelerated Start on Older Servers

The issue is that no matter how big the accelerated start boost is, new accounts will never stack up against the existing accounts on a server. The only conceivable way to make it work is if the new players massively outnumbered the existing players. But, in theory, anything at this point that help...
by Philosopher Cody
Thu 27 Sep, 2018 02:00
Forum: Feature Request
Topic: Accelerated Start on Older Servers
Replies: 18
Views: 312

Re: Accelerated Start on Older Servers

Player turnover is not a sustainable business model. That is the problem with the servers that came out after Alpha. Giving away 25% of free technology and/or other stuff. Will basically mean that as soon as a player is underperforming their best option is to restart the game. I do not see this as f...
by Philosopher Cody
Tue 25 Sep, 2018 19:29
Forum: Feature Request
Topic: Accelerated Start on Older Servers
Replies: 18
Views: 312

Re: Accelerated Start on Older Servers

Why just tech? Why not fleet as well? Also how about structures and defenses? Averages are not good to go by. Standard Deviation would be a much better value to go off of. Averages could be highly abused. I could see someone or a group make 100 level 0 accounts so that the average goes down and new ...
by Philosopher Cody
Tue 25 Sep, 2018 14:36
Forum: Feature Request
Topic: Revamping the Research/Technology System
Replies: 1
Views: 75

Revamping the Research/Technology System

Currently in the game, Technologies are acquired by spending credits and waiting time. I would like to see this changed. I would like to see the following: 1. Technologies are only acquirable by Experience. Experience would be expanded to include construction and production. So a player gains experi...
by Philosopher Cody
Tue 25 Sep, 2018 14:11
Forum: Feature Request
Topic: Advanced Terraforming: Astro-balancing
Replies: 9
Views: 176

Re: Advanced Terraforming: Astro-balancing

Changes that Wizard makes should only take effect in future. This way it doesnt screw up people that have spent countless hours playing the game That is one way to look at it. But on the other hand things change. Times change. Look at real life. You do not use the same cellphone that people were us...
by Philosopher Cody
Mon 24 Sep, 2018 16:42
Forum: Feature Request
Topic: Advanced Terraforming: Astro-balancing
Replies: 9
Views: 176

Re: Advanced Terraforming: Astro-balancing

There could be unique structures for each astro type. Crystalline Planets I still utilize because of the economy that they provide with the high crystal rates. They have a specific use which rockies cannot fulfill. Now Gaia, Arids, and Earthly are vastly unused. I know of an Arid base that is still ...
by Philosopher Cody
Mon 24 Sep, 2018 16:33
Forum: Feedback
Topic: How to adress u30 noobs forever
Replies: 11
Views: 322

Re: How to adress u30 noobs forever

How about even simpler. Once you go over level 30 you lose protection forever? That is it. Once you go over you lose it and nothing can make it come back.

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