MaxDrake wrote:I can think of 3 things off the top of my head that Command Centers could do, to promote them being in the game at all.
1) Decreases the Training Times for Commanders Based there.
2) Enhances the ability for ALL guildmember's fleets there.
3) Allows for a specific amount of Fleet to ever be controlable at that base.*
*Paired with a new Fleet Type Called a Command Vessel to allow Tactical, Defense Commanders to travel with fleet.
#4) Being a new security blanket for Commanders based there.
The 2 Reasons now are not exactly bad either, the ability to Command 1 Occupation per Command Center, and the ability for a .5% addition to fleet offensive capablities.
I personally think the whole game needs a small in-game tweak or two or thirty five. The interface is sweet for sure, but the content is really rather bland after 4 years of play. I like it though, don't get me wrong
1 would be interesting, but given how the training time is always 8 hours, it most likely would never be worth the travel time or removing them from duty.
2 would be game-breaking, if you wanted to crash a blob there would only be three specs you'd bring along: Fighter, Heavy Bomber, and Ion. Everything else would suffer too many losses.
I'm not certain what you mean by 3a, but it seems that whole point is a separate FR.
Also, it's 5%, not .5%.
I agree with the op, the numbers work pretty well, especially at .95.