Been asked to re-make the thread for anyone wondering.
Basic idea, quite simple, Disable the Disband Button for fleets in flight.
Original Thread: viewtopic.php?f=7&t=111433
Original posts explaining my view.
Some say disbanding your fleet mid flight is a valid tactic.
But look at it from a different view, Player A spends 2 days planning to re-call trap an enemy, he's nearly landed and he simply disbands.
How many times has this happened to you? How annoying is it? we all have real lives and the time we spend on this game for most is limited.
You've spent all that time for nothing.
What is the point of even trying to fight active players? When they do actually get out-played they just disband.
The other player gets nothing when he put all that work in, they put the strategy in place to make such a re-call possible.
It's going to start becoming, "What is the point of launching to said Galaxy to catch a fleet when they'll just disband when they realize they've been caught."
This disbandment of fleet mid air encourages in-activity, since there is no point of even attempting to catch a fleet in a re-call.
So my suggestion,
When your fleets Warp drive is in use (Your fleets being moved) you are un-able to disband.
Warp Drive uses all available power in your ships and as such a self destruct sequence can not be engaged.
It encourages more activity (Which is needed) on catching players in re-call traps, they've been outplayed and as such the opposing side should be rewarded for being able to pull it off.
I see those who disband mid flight as sore losers.
I myself if I am re-call trapped, I never disband, because it's a game, why be a sore loser about it, I'd rather land, do as much damage OR even try get a portion of my fleet out.
Which is more realistic in my opinion for Space Travel in the first place.
Currently the only way to catch a player and destroy them is if they are offline, how...fun, let's just shoot in-actives.
Eventually if it somethings not done about mid flight disbandment, people are going to just get bored and quit.
I want the excitement back into the game, running around galaxies catching players in re-call traps and them having to deal with the consequences of their own mistakes!
For all of those who see this as a valid tactic, please look at it from a different view, look at the impact it's having on the game, it's players and the activity of such players.
Most attempts on getting fleets in a re-call trap end up with the other fleet being disbanded.
It takes the fun and excitement out of the game and yes it is Game killing and it is Promoting inactivity.
Who in the hell wants to spend days preparing a re-call trap for to just end in the enemy disbanding.
Profit and growth is what drives this game.
Everybody wants to make bucks.
You're saying those who prescribe to the view of "Why bother he'll disband" is what is harming the game, How?
And really, Why even bother?
So what one less fleet to take of with no losses.
Big achievement, waste of time for such a little result.
You've gained nothing really.
One less fleet that would likely just disband at any sign of trouble, people need to grow some and be willing to lose their fleet, it's all fun, it's a game after-all.
Let's all just keep going the way we're going, catching fleets in re-call traps for them to disband.
Will end up with no hits being made anymore other than offline players, inactives and bots.
Massive lack of Online players vs Online players, as when one knows they've been trapped they disband.
Waste of time and simply just makes myself want to sit and do nothing but sim.
Disbanding your fleet mid flight is silly.
Denial of Debris you all say.
Both parties lose out, Waste of time.
Time is part of this game, it's very limited for many these days.
Players are going to start moving on to other games that actually gives rewards for all the time and hard work you put into being more strategically Superior.
If you get caught in a re-call trap, that's your own fault and that is part of the game, you shouldn't be able to deny debris to the enemy by disbanding your fleet mid flight as this game is about growth, not stagnation.
Neither side gains anything from disbanding mid flight.
Just one less fleet, whoopie, some scared pup disbanded his fleet.
What about the next person, disband.
Next person disband.
No growth and no fun.
(Captain, enemy fleet is waiting for us at the other end, what shall we do? Let's just commit suicide to deny them a battle!!! yeahhhh!!)
I know for a fact I would move off the blob to catch fleets more often if the feature was disabled.
Moving around takes ages and when there's a 50% chance someones going to disband if I catch them why even bloody bother.
Let's all just fight in-actives or people offline for the entire life span of the game.
What happened to fighting online players, moving around trying to out smart each-other, when one gets caught for his mistake they disband.
WASTE OF TIME.
Those who disband, sore losers.
If someone caught me in a re-call trap, I'd congratulate my enemy and do what I can to either, do as much damage or try get as-much fleet out as possible.
- Why not take away the 5 second wait to move your fleet and remove Mid flight Disbandment.
More balanced and a fair chance for the player to get his fleet out and into warp to a new flight path.
Mid flight disbandment is simply a reward system for peoples mistakes, stupid.
This game really has lost it's excitement.
Disbanding fleet mid flight after all the time spent organizing it = Frustration = More Frustration when it happens again = Why bother trying to catch the fleet = let's just blob and not move around trying be a better strategist than others.
We'll just shoot inactives or people offline and unaware, such a challenge.
If Mid flight disbandment was disabled, we'd see more moving around and more shooting.
Which is what we want right? (Specially on Alpha)
- Remove being able to disband when your fleet is in flight.
- Remove the 5 second time you have to wait when you land till you can move your fleet.
Still makes it 50/50 chance, he could be shot upon landing or he could launch a his fleet if not a portion of it into Warp.
Pretty much same as it now, except it's not in 1 players hands.
Goes by who is over-all better.
I honestly do believe it will bring some life back into the game for such a minor adjustment.
It's a tactic you say.
The tactic "Re-call Trapping" is no longer a tactic anymore because of this, your reply will be but you still recall trapped him and he disbanded, one less fleet.
This game is about Growth, not stagnation.
When the player sees that he has been caught out, out IQ'd he decides to disband, Sore loser imo.
You are supposed to be rewarded for putting activity and being more strategical than others in this game, can't you all remember the way it used to be?
Fighting online players running around trying to out flank each-other and if a player got trapped, he congratulated his opponent and took it as a lesson.
Disbanding mid flight is basically just a big "beep" you to those who put all the time and effort into making it happens.
If they really want to deny debris to the enemy, don't be a stupid idiot and get re-call trapped in the place.
This game is driven by Credits, this game is a long game, one who has played for 6 years now, it's gotten to the point of simply shooting in-actives, offline players and AI is no longer as fun.
The game needs to up the anti.
Put more risk.
Those who make strategical errors get hurt for it.
Reward those who put activity into this game, instead of just making all that activity turn to fustration most of the time.
It's like one of those things in a game where something is so over-powered it wrecks a certain aspect of the game and eventually fustrates you so much you begin to think what's the point of playing this game.
We've lost the aspect of fighting online players.
Far to many have gotten used to just shooting in-actives, taking AI out or shooting players who are offline for hardly any challenge what so ever.
Those who put activity into the game and actually are looking for a real fight, a forced fight might you say, but ends with the enemy disbanding his entire fleet into a blink of an eye into nothing because hey who cares, I'll be-able to rebuild 50 Mil fleet really fast, the guild will just shoot inactives and let me collect some debris because I am active and they want to keep me, instead of being hard on their members for taking the easy way out, that's not fun, how boring are you.
Come on Wizard, up the Anti, disable the feature mid flight and force people to fight.
This is a scissor paper rock game after all, you don't see paper saying to scissors no I won't fight right now because he knows he's lost
1. They do have a option if they don't wish to fight, try run, move their fleet before the others get the chance to attack.
2. If you plan your movements that bad, you deserve to get re-call trapped and shot.
3. So you are basically saying players have been only moving around simply because if they do get caught they have the disband fleet option and now they suddenly won't because they can no longer disband mid flght, what a joke of a statement.
4. Go make a thread about banking and I'll most likely support it, for now stay on topic.
Activity and Credits drives this game.
Being a better Strategist is part of the game.
Reward both by those who make strategical errors, they then pay for it, not giving them an option to deny in-game reward to those who have put time and effort into making such an error happen.
You are basically agreeing with the argument that people won't move their fleets because there is no longer a disband button?
People need to take responsibility for their actions, those who put activity into the game should be rewarded, moving around being active shooting stuff is what we want in this game.
NOT people who simply won't move anymore and stay on a blob to be safe.
WHY are they being favoured?
The active willing ones wanting to move around catching fleets in Re-call traps and risking their own fleet at the same time SHOULD be the ones the Devs should be considering further.
If people want to sit on a blob because they don't have a disband button, fine, rot and sim and be inactive then or delete your account then you girls.
I am sick and tired of trolololos or whatever pretending to play the game, moving fleets around and because they are STUPID and get re-call trapped and trololololol Disband my fleet to piss the other person off who put all that effective thinking and activity.
Let them rot on a blob, it is their choice not taking a risk and having FUN.
This is a GAME, one that is currently frustrating.
Look at the bigger picture.
?????? 4 Apr 2013, 14:27:45
You can disband and get the credits, what you need to do is have the disband page opened select all fleet and tick the box ready to disband, 1 sec after landing disband and you will get credits back. It works we have been using this tactic on another server where we have a lot of fleet recall trapped to great effect.
New information I received.
A person shouldn't be able to deny the enemy a fight when they have made a tactical error.
I will explain this again in a different way, might help a-few understand the bigger picture on the whole thing,
The fact that this is a game, not real life which should mean shooting and losing is part of the game.
In the case of fleet disbandment, It works like this.
- One players Statistics lower and the others stagnate (Stay the same)
As this is a game, when you are a better strategist it should always go.
- One players statistics lower, one heightens. (He gains)
Who in their right mind would want to continue playing this game when activity and better thinking is punished by letting players disband their fleet mid flight.
It gives all the power to those who are making mistakes!
This is a Paper, Scissors, Rock Game, you don't see Paper saying, "No thanks I don't want to fight this battle this time against you Scissors cause I know I'll lose and I don't want to give you the victory, I'd rather just kill myself."
Thank you for your time,This is a game.
As such "Gaining resources" is part of it.
Why give a feature to players to cover up their mistakes.
Activity and better strategies are being punished.
People want growth, not stagnation.