Puck wrote:Ribbentrop wrote:Why does a fundamentally flawed idea belong in the Workshop? I've already addressed the major issues in the concept, and pointed out the mountain of unfounded assumptions that this idea is based on.
Because I felt like it.
And this is a reason? In any case, I don't see what more can be discussed on the topic until the OP takes some responsibility for his request and addresses the issues brought up.
Also,Puck wrote:feel free to discuss wormhole mechanics as well, if you feel they might need to be changed.
In which case a new thread, which isn't so explicitly pointed toward a fundamentally flawed idea, would be more apt. But in any case, I'll play along. It's my personal opinion that reinstating the damage will kill any usefulness that the wormholes have; preventing people from building on or near a wormhole has no support and is an entirely unnecessary and detrimental change; anything that affects players - such as removing scanners or jumpgates or protection for bases built on or near a wormhole - is detrimental; the only change that I consider valid, at least for the moment, is changing when and where wormholes spawn, as well as increasing the number of wormholes. I've always been fond of the idea of having two wormholes per galaxy band. It makes it much harder to defend if there are two wormhole entry points to the same galaxy band, which means that it's easier to launch a blob crash. Likewise, causing the wormholes to move more often reduces the benefit of building a base on or near a wormhole, which takes care of that issue in a non-detrimental way.