No the idea limits quite a bit of options. I think WH needs a number of changes however the ones you suggested are not really the way to go on that.
I'd like to continue the discussion on how WHs can be changed so its fair for servers.
As we all know and I know we can agree on, servers are overpowered and abused by top level guilds to control the game in their respective server.
Say there is a crash happening in the 30s cluster between X guild and Y guild. The Rank 1 and 2 guilds allied with each other, Guild A and B respectively hear about it.
They move to their WHs and wait for the crash to happen. Once they know when Guild X is launching on Guild Y, they send out their own launch orders to go through the WH and head to a secret JG in the cluster.
Guild X calls everyone to stay up for a late night and Guild Y does the same. They enjoy themselves and mutual respect is given during the crash. Guild Y wins and hordes a massive derb pile.
Unbeknownst to them Guild A and B are merely 12-36 hours out depending on JG level and distance between galaxies. Guild A and B ninja the derb pile and ruin the game for tons of players.
And they continue to do this leaving the server devoid of any real crashes other than huge blob wars.
This is a very real example of the overpowered WHs.
I'm not saying they are bad, but they are really overpowered especially since the main benefactors are the most overpowered guilds on the server.
I propose some solutions to discuss:
- Limit amount of guild fleet allowed to pass through the WH each day (Not very effective for newer servers)
- Enforce a smaller amount of damage (like 0.5-1%) on the fleets moving through WH (I mean seriously 1% is nothing, its like a days worth of production for using such an overpowered tool)
- Extend the travel time to 18-24 hours (This is really fast for cross cluster travel, keep in mind its 2 way)
- Randomize travel time (6-14 hours) to allow guilds to organize picking off fleets traveling through WH and add to their threat, but leaving them as a great tool