Yes, I try very hard to keep some of my in-game identities secret. LOLChaos_ wrote:Everyone knows that Vnar is PRiMATE OCD right?
Chronicles and strongholds of Kappa (stats only)
Re: Chronicles and strongholds of Kappa (stats only)
- AstroZombie
- Gold Member
- Posts: 1999
- Joined: Sat 14 Feb, 2009 11:42
- Guild: Gaia [18]
Hydra [Hive] - Location: in ur mom
Re: Chronicles and strongholds of Kappa (stats only)
CH merged into AFK so you can pretty much just Replace them with AFK.
Violence: If its not solving all your problems, you simply aren't using enough of it
~F:ex Trick/WoG H:ex Love/AFK I:ex OSHI/WL K:ex SoT/AFK² O:ex SUIT P:ex Royal G2: 18 H2: HIVE~
Re: Chronicles and strongholds of Kappa (stats only)
Add those MEOW suckers to guilds that bit the dust
- Wal-Mart Greeter
- Silver Member
- Posts: 636
- Joined: Mon 05 Apr, 2010 10:29
- Guild: K:Ddos
L: Geico - Location: Michigan, United States
- Contact:
Re: Chronicles and strongholds of Kappa (stats only)
Looks like *** is another top guild that bit the dust.
My posts in no way reflect the ideas, thoughts, or opinions of the guild I am in. They are simply my own.Purifier wrote:I'm going to wait for you to go to a N.A. meeting then derb your fleet then leave a message saying Happy Sobriety B****!
Re: Chronicles and strongholds of Kappa (stats only)
Wimminz Stealers: OCD+***+INC+BLT
Girl Power! : EVIL+Innit+DDoS+5555
So Moe : Meow+DIS+RPR
could fix these. *** and BLT are gone and replaced with Skitz. Meow is also replaced with =U=..
Girl Power! : EVIL+Innit+DDoS+5555
So Moe : Meow+DIS+RPR
could fix these. *** and BLT are gone and replaced with Skitz. Meow is also replaced with =U=..
-
- Junior Member
- Posts: 59
- Joined: Mon 05 Sep, 2011 17:40
- Guild: The New Empire
- Galaxy: Kappa
- Location: Kappa
Re: Chronicles and strongholds of Kappa (stats only)
64 now belongs to TNEmp as FO has merged in to us
Diplomat of (TNEmp)
Master Casmo
Master Casmo
- AstroZombie
- Gold Member
- Posts: 1999
- Joined: Sat 14 Feb, 2009 11:42
- Guild: Gaia [18]
Hydra [Hive] - Location: in ur mom
Re: Chronicles and strongholds of Kappa (stats only)
You can Take CAN out of 69 we took there best players and now their rank is pure crap.
Violence: If its not solving all your problems, you simply aren't using enough of it
~F:ex Trick/WoG H:ex Love/AFK I:ex OSHI/WL K:ex SoT/AFK² O:ex SUIT P:ex Royal G2: 18 H2: HIVE~
STRONGHOLD K47 IDF
Hi please can you change the stronghold list for K47 idf have 134 bases in k47 and we claim this as our strong hold
THERE IS NO OTHER MAJOR GUILD PRESENTS THERE
THANKS Slow Train admin IDF
THERE IS NO OTHER MAJOR GUILD PRESENTS THERE
THANKS Slow Train admin IDF
- AggressiveTurtle
- Platinum Member
- Posts: 3365
- Joined: Sun 12 Dec, 2010 22:23
- Guild: 1st
SoT
USSV
AYAYA
BDSM - Location: Where the hood at
- Contact:
Re: Chronicles and strongholds of Kappa (stats only)
Ok, I'm back from my trip to Iceland. Anything you want changed just post from now on. ^_^
[02:34:48] Chrkolby: masa is a *beep*
[02:34:58] slayerr: he's like the indian version of jay z
[02:35:24] Minesh: oh god lol
[02:34:58] slayerr: he's like the indian version of jay z
[02:35:24] Minesh: oh god lol
AggressiveTurtle » Thu 26 May, 2011 17:45 wrote: Return of the King?? pfft i was always here >.>
- pc_incorrecto
- Bronze Member
- Posts: 272
- Joined: Wed 25 May, 2011 17:26
Re: Chronicles and strongholds of Kappa (stats only)
date117 wrote:my guild is just staring is there any advice
Why YES! Give each player in your guild a cyber-space revolver with one cyber-space bullet. Now point the end of that barrel to the roof of your mouth and pull the trigger.
You see any new guild in AE that starts so late in the server is doomed from the start. My advice is to turtle up your defenses to make any attack totally unprofitable. This means no trade routes and an extremely low eco. Once you have achieved 5 levels of prings and 5 levels of pshields, go ahead and raise your eco per base to 100 creds per hour, make unique and LD trades. After that you can make mighty fleets and farm small guilds while ALWAYS keeping your fleets in the air and avoid recall traps, as being a farm guild will make your game enjoyment either totally fustrating making you want to kick your dog or set your cat on fire OR you remain glued to your account 24/7 and enjoy the tensions of being one step ahead of that cyber-bully who'll always try to hunt you down.
My advice, find an established guild where you can still be a dummy and build your account to where you can be that cyber-bully.
-
- Junior Member
- Posts: 6
- Joined: Mon 14 Nov, 2011 12:10
- Guild: K - BoW
L - BORG
M - SCOUT / TAP - Galaxy: Kappa
- Location: Simming near your Recs
Re: Chronicles and strongholds of Kappa (stats only)
nah your wrong,pc_incorrecto wrote:date117 wrote:my guild is just staring is there any advice
Why YES! Give each player in your guild a cyber-space revolver with one cyber-space bullet. Now point the end of that barrel to the roof of your mouth and pull the trigger.
You see any new guild in AE that starts so late in the server is doomed from the start. My advice is to turtle up your defenses to make any attack totally unprofitable. This means no trade routes and an extremely low eco. Once you have achieved 5 levels of prings and 5 levels of pshields, go ahead and raise your eco per base to 100 creds per hour, make unique and LD trades. After that you can make mighty fleets and farm small guilds while ALWAYS keeping your fleets in the air and avoid recall traps, as being a farm guild will make your game enjoyment either totally fustrating making you want to kick your dog or set your cat on fire OR you remain glued to your account 24/7 and enjoy the tensions of being one step ahead of that cyber-bully who'll always try to hunt you down.
My advice, find an established guild where you can still be a dummy and build your account to where you can be that cyber-bully.
depends all on if that new guild manages to persuaded enough strong members in 1 section of oooo lets say the 40s but maybe aswell as in the 60s other than that i wish the best of luck to that new guild but dont count on your guild getting into the top 50 for a long while whitout strong/experienced players
- Daemon Sadii
- Junior Member
- Posts: 86
- Joined: Wed 05 Dec, 2007 23:52
- Guild: [ÐØØM]
- Galaxy: Kappa
Re: Chronicles and strongholds of Kappa (stats only)
By the rules I read to the ideal of a SH K49 is no mans land now.
[50s] Mr. PiPE and gang can't control it without keeping large quantities of fleet there at all times, and by someone in the top 5's deff [ÐØØM] is only a farm.... then again by those standards [ÐØØM] will always be a farm since I don't need 100+ players to look good ^^
Oh and of course that doesn't take into consideration that at least count I only see about 80 bases of [50s] in K49....
[50s] Mr. PiPE and gang can't control it without keeping large quantities of fleet there at all times, and by someone in the top 5's deff [ÐØØM] is only a farm.... then again by those standards [ÐØØM] will always be a farm since I don't need 100+ players to look good ^^
Oh and of course that doesn't take into consideration that at least count I only see about 80 bases of [50s] in K49....
If it can't be fixed with Coffee or Bacon then it must be unadulterated violence that solves the issue at hand.
Re: Chronicles and strongholds of Kappa (stats only)
Daemon Sadii wrote:By the rules I read to the ideal of a SH K49 is no mans land now.
[50s] Mr. PiPE and gang can't control it without keeping large quantities of fleet there at all times, and by someone in the top 5's deff [ÐØØM] is only a farm.... then again by those standards [ÐØØM] will always be a farm since I don't need 100+ players to look good ^^
Oh and of course that doesn't take into consideration that at least count I only see about 80 bases of [50s] in K49....
[50s] shouldn't count as in control of anything as they can't fight/hold things on their own
all [50s] locations should belong to SoT it seems
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