Luftwaffe wrote:I mean you do have a 2:1 advantage, yet you're still hesitant to crash?
1 [IMP] Empire 1,759,502,440
2 [OFACE] Otters From Another Creek Entirely 1,599,942,480
1,599,942,480 + 1,599,942,480 = 1,759,502,440 «--- luft doing maths
Luftwaffe wrote:If ANYONE else was GM of IMP, OFACE should and would be dead right now.
you complain the server is dead, but yet you also complain imp didnt killed the only guild that can do something against imp. how would the server be more alive if imp was the only big guild alive? all i see is oface with plenty of time to build and get a strategy, but all you do is complaining how passive imp is. passive people are the easiest to defeat, if you believe imp is so passive, then move on them.
Luftwaffe wrote:With all this information I still cannot see one reason why he hasn't tried to crash us.
there are times people have to stop and think about theyre roles in life. when you wrote that, you probably should have thought if your role has a GM is indicated for you. if you dont want to think , i´ll let you the answer, it is not... sorry luft, this is not with the intent of trolling, just plain fact. one that doesnt foresee , cant be a leader/GM.
and you already should knew that you arent made for beeing GM , when you just ragged because addex started on same galaxy as you in P.
[4:16:05 PM] Rich/Bass: why
[4:16:05 PM] Rich/Bass: dude
[4:16:09 PM] Rich/Bass: to waste my money?
[4:18:26 PM] Grady Lo: Whats up
[4:18:30 PM] Grady Lo: What money
[4:19:47 PM] Rich/Bass: My upgrade money
if you cry like this because you end up with a little more competition then it was expected, then you really are not suited for playing as a GM. i mean, if i was in your guild, and you would be all like "this is lost", it can only say one thing, youre not GM material.
Luftwaffe wrote:I mean sitting on the WH and throwing a wrench in any plans I have is hardly a strategy.
say that to a snyper. they sit still, hidded and waiting to through the wrench at the perfect time on the right place. and snyper are defenetly part of strategys in wars. only thing diferent, is that imp doesnt need to be hidden.
DstoneVM wrote:I would rather launch with the potential of not winning than sit in the sim-corner for another day,
offcourse, simmers will always be simmers. 6 months insctive/simming, get tired , so lets blow all the fleet up, doesnt matter how... try putting some effort on your account to get 18M fleet, 9k prod , 9k eco to see if you really want to just blow crap just because. (offcourse i dont know who you are, and maybe you actually have a decent account, but usually people that want to force a crash by all means are either dumb or farms/simmers)
thehare wrote:You then go and say we've done nothing but zerg China, but then we've hit the 30s, defended the 40s and hit the 50s ....
"but then we've hit the 30s" --»» imp hitted the 00´s and 10´s (its true, not to the extension as oface farmed the 30´s, as i recall you guys farmed from 30 to 39) but wille you are wining 200k with a guild that doesnt matter. IMP wons 100k and makes the main enemies (oface) lose 100k. (cause imp actually invades theyre real enemies, you know)
"defended the 40s" --»» imp also defended the 40´s (the guild oface was fighting for(rawr) ended up "winning" the cluster against OG, but imp did not loose wille they were in the 40´s, i´m almost sure they ended up winning more then lose)
"and hit the 50s" --»» yes, lets all talk about how hitting farms/relocated/inactives are so elite. tell me more about that when you go to the 60´s, thats where the stuff i´m really interested in
PiPELAYER727 wrote:I smell butthurt
this explains much better the situation. shame i dont have the power of words as pipe to summ things up in a simpler way like him