Wlerin wrote:Please actually think about this for longer than 2 seconds. How are you going to kill effectively infinite fleet (no maintenance on bases) with finite (under maintenance) fleet?
More importantly why would you even move your fleet when doing so incurs a massive penalty? And heaven help you if you try to invade another cluster.
What massive penalty? Penalty is already here with fleet maintenance. I suggest that, if free fleet maintenance is value of 10 M (for instance), and you have 20 M, you can use 10 M to attack others and to attack enemy bases, while 10 M can be at your bases. Once you deplet part of your attacking force, refill from your bases, then refill your bases with new ship (if needed).
Regarding sizes of the fleets - one can have fleet of, say, 300 M - 100 M let them be free of maintenance and 200 M will be added for mainenance fee if they are moved or will stay at home to avoid maintenance. If I can handle these 200 M on single base alone or with friends, I would take massive debris and all maintenance value will be neglectible to gain. What can be lost - 2-3 days of maintenance? That may go up to 1 M in credits? But, I already don't have it with present situation.
If someone has less fleet on bases or distribute it evently, on each base would be about 10 M - I need about 20-30 M to clear such bases with big profit.
So, main problem with proposed solution would be if one wants to reduce fleet size within maintenance limit, to have it bigger and mobile, or to have mobile fleet within maintenance limits and refill fleets beyond these maintenance limit free of fee but on own bases. Some players already have such bases which are usually with great defense and CC to avert possible attackers.
Don't forget - fleet that is free of maintenance is fleet which is not on blobs, so easier to attack. The remark that one can have infinite fleet doesn't stand - no fleet is big enough that can't be crushed in well coordinated attack by several players.