April 2014 FMR review - fleet maintenance

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Ron Burgandy
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Re: April 2014 FMR review

Postby Ron Burgandy » Fri 04 Apr, 2014 01:52

Wlerin wrote:I think the way XP is gained needs to be revised before we start using it in that manner.
Why? What is wrong with it as is?

XP only aides the active players as they will "share the wealth" with growing XP for farms.

Perhaps more XP for defeating base defenses... Promote attacking bases.

...lol plus why should i tell you?? your the one who wants to jump in and bite the lion on the nuts
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Re: April 2014 FMR review

Postby Firefox » Fri 04 Apr, 2014 03:31

I would think HC or Levi shieldrape specs are going to be hard hit by this considering that they don't lose fleet at the same rate as droppers.

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Re: April 2014 FMR review

Postby fd4ruleall » Fri 04 Apr, 2014 18:52

Firefox wrote:I would think HC or Levi shieldrape specs are going to be hard hit by this considering that they don't lose fleet at the same rate as droppers.
The fact they don't have to rebuild is plenty of an advantage, not to mention the XP growth the get based on fleet lost is pretty good.

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Re: April 2014 FMR review

Postby domin8or » Sat 05 Apr, 2014 03:49

Maybe give XP for attacking UC's :P

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Re: April 2014 FMR review

Postby Firefox » Sat 05 Apr, 2014 04:33

I know fd4, but they want fleet maintenance to be linked to exp, so the less exp for those fleets means that their maintaining costs go up.

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Re: April 2014 FMR review

Postby SilverKnight » Sat 12 Apr, 2014 19:56

Wlerin wrote:I think the way XP is gained needs to be revised before we start using it in that manner.
Like separating offense and defense XP or buffing offense XP and nerfing defense XP?

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Re: April 2014 FMR review

Postby Ron Burgandy » Sat 12 Apr, 2014 20:14

I can see fleet gained XP being more pertinent to this than base defense generated XP. But I still believe XP is the best way to determine fleet maintenance.

...lol plus why should i tell you?? your the one who wants to jump in and bite the lion on the nuts
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Re: April 2014 FMR review

Postby JonMace » Sun 13 Apr, 2014 16:18

The problem with having XP in the equation is that those with big fleets can gain xp easily while those with small fleets cant, so it perpetuates the problem of the fleet gap rather than trying to solve it

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Re: April 2014 FMR review

Postby lovecraft » Mon 14 Apr, 2014 00:55

Ferdoc wrote:
Firefox wrote:dom, think I missed your mechanic, I can't find it, can you repost?

Ferdoc, what was the concept for The Mule? Never played it before.
The Mule isn't a game, he's a poster on the forums.
Talking about this?

viewtopic.php?f=7&t=106008&p=1989316#p1989316" onclick="window.open(this.href);return false;

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Re: April 2014 FMR review

Postby Snozberriez » Mon 14 Apr, 2014 06:41

Another problem with the XP is that people can sim and build to their fleet cap as base defenses. If somebody hits them, they get XP to build more and more fleet, until you have impenetrable simmers that have done nothing but gain cap. I agree that XP should be broken up into offensive and defensive. Base your fleet cap off of offensive XP. This to me seems an exciting prospect as someone who just loves to smash boats :D I don't take joy in 20 CCs and prings just to simmer my HC's.

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Re: April 2014 FMR review

Postby RiptideWarrior » Mon 14 Apr, 2014 12:40

What I want to know is...

How will this effect server starts? With everyone at 0 xp as soon as they build a single fighter will they start losing creds? If so server starts could be slowed quite badly making it more boring for new players.

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Re: April 2014 FMR review

Postby JonMace » Mon 14 Apr, 2014 15:34

Lets try to find an option that does not involve XP.

The Xp system is flawed to start with, and if it was fixed having maintence based on that would just make the strong stonger and the weaker.

We need a better idea

Maybe some kind of fuel, so new buildsing to generate it.

No fuel costs for orbiting your own bases.

X fuel cost for orbiting a guild base

2X for traveling

1.5X for ocuing

would also sove the blobing issue

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Re: April 2014 FMR review

Postby Wlerin » Mon 14 Apr, 2014 20:01

Ron Burgandy wrote:
Wlerin wrote:I think the way XP is gained needs to be revised before we start using it in that manner.
Why? What is wrong with it as is?

XP only aides the active players as they will "share the wealth" with growing XP for farms.

Perhaps more XP for defeating base defenses... Promote attacking bases.
Because the people with the highest XP are those that have been farmed to ashes after being in the top ranks, or midranked players that have attracted the attention of massively larger players (140+'s on level 60s, say) several times. XP isn't based on whether you've used your fleet, just whether some battle involving your fleet has occurred.

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Re: April 2014 FMR review

Postby Ron Burgandy » Mon 14 Apr, 2014 21:36

Wlerin wrote:
Ron Burgandy wrote:
Wlerin wrote:I think the way XP is gained needs to be revised before we start using it in that manner.
Why? What is wrong with it as is?

XP only aides the active players as they will "share the wealth" with growing XP for farms.

Perhaps more XP for defeating base defenses... Promote attacking bases.
Because the people with the highest XP are those that have been farmed to ashes after being in the top ranks, or midranked players that have attracted the attention of massively larger players (140+'s on level 60s, say) several times. XP isn't based on whether you've used your fleet, just whether some battle involving your fleet has occurred.
If they're a farm, they're a farm. Just because their capacity is greater to build fleet, doesn't mean they will. In the long run, the more active players accumulate the most XP.

...lol plus why should i tell you?? your the one who wants to jump in and bite the lion on the nuts
I may not be active, but I am watching ... Always watching :twisted:
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Re: April 2014 FMR review

Postby Ferdoc » Mon 14 Apr, 2014 21:44

lovecraft wrote:
Ferdoc wrote:
Firefox wrote:dom, think I missed your mechanic, I can't find it, can you repost?

Ferdoc, what was the concept for The Mule? Never played it before.
The Mule isn't a game, he's a poster on the forums.
Talking about this?

viewtopic.php?f=7&t=106008&p=1989316#p1989316" onclick="window.open(this.href);return false;
Yep.

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