...AND RAGE LAUNCHES AGAIN ON PAX,

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Mr PiPE
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Re: ...AND RAGE LAUNCHES AGAIN ON PAX,

Postby Mr PiPE » Wed 03 Dec, 2014 22:08

Uber n00by Winzer wrote:
Sha wrote:Base hits?
no, fleet hits on inactives.


there were a lot of good ratios, which were to be expected when its dreds vs inactive frig fleets, but the amount of fail seen on the ticker is still just as impressive:

[RAGE] Earlia {LotP} vs. [Pax] shinypee losses: 248,705 / 275,500
[RAGE] Star69 vs. [Pax] lexly(C.U.) losses: 84,235 / 70,520
[RAGE] antonio alba WOLF vs. [Pax] LOL losses: 143,200 / 92,665
[RAGE] Makkel vs. [Pax] -=JB=- losses: 70,960 / 76,480
[RAGE] Makkel vs. [Pax] Scorpius losses: 312,810 / 347,165



There were more I saw fly by and missed, but these were a few of the fails.
Only 2 look to be "fails" btw. Rest look like simple fighter drops so another spec can get optimal ratio.
Lrn2play.
The 2 were likely just overdrops from ppl who have never used a battle calc let's hope.

Educate yourself about a game you "play" and you won't be so ignant.

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Re: ...AND RAGE LAUNCHES AGAIN ON PAX,

Postby Perun » Wed 03 Dec, 2014 22:44

Actually they were rather suicidal hits than drops lets face it some people were trigger happy but having our ratio on 1.45 as an attacker is rather good this early in a server.

No matter who wins its been a blast really, this is by far most fun i had in this game and most nerves lost since early days of epsi and beta war against AA, kudos to all that participate this and thank you for making AE a game, that is on its dying bed, fun little longer than expected.

"Being with two women at a same time the end is never pretty but a ride down is hell of a fun !"
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Re: ...AND RAGE LAUNCHES AGAIN ON PAX,

Postby Orientation » Thu 04 Dec, 2014 17:09

Perun wrote:Actually they were rather suicidal hits than drops lets face it some people were trigger happy but having our ratio on 1.45 as an attacker is rather good this early in a server.

No matter who wins its been a blast really, this is by far most fun i had in this game and most nerves lost since early days of epsi and beta war against AA, kudos to all that participate this and thank you for making AE a game, that is on its dying bed, fun little longer than expected.

Ill be the first now to say there was 3 hits that were piss poor due to trigger happy people not listening but yeah it went well overall either way and profit was made

Still waiting on addex to show his face considering the BS he was spitting before though

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Re: ...AND RAGE LAUNCHES AGAIN ON PAX,

Postby Kurgan » Thu 04 Dec, 2014 18:12

Now comes the fun part of figuring out who stole debris from who. :dance:

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FALSE Hard work kills people every day!
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Re: ...AND RAGE LAUNCHES AGAIN ON PAX,

Postby Burgess » Thu 04 Dec, 2014 18:33

Kurgan wrote:Now comes the fun part of figuring out who stole debris from who. :dance:
Not really.. People are eagerly giving away derbs, the love is big...

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Re: ...AND RAGE LAUNCHES AGAIN ON PAX,

Postby Mr PiPE » Thu 04 Dec, 2014 23:58

Good to see such great organizational skills and leadership to have ppl go balls out on an inactive non-LZ blob then.
This is why i cba to play. Y'all are simply mindless dumdumz.
/pwnd

To summon addybear just start posting pics of homosexual mexican dudes and it'll be like the fappening to him.

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Re: ...AND RAGE LAUNCHES AGAIN ON PAX,

Postby Saxon1812 » Fri 05 Dec, 2014 00:29

Pipe, leadership didn't tell everyone to go balls out on an inactive blob one astro away. All rapeable fleet was assigned correctly. Other fleet was assigned by sign up sheet and only those supposed to be going next door were allowed to. We had a few only people that got carried away and hit things that they weren't supposed to hit. They didn't get rewarded for it.

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Re: ...AND RAGE LAUNCHES AGAIN ON PAX,

Postby Burgess » Fri 05 Dec, 2014 01:45

Saxon1812 wrote:Pipe, leadership didn't tell everyone to go balls out on an inactive blob one astro away. All rapeable fleet was assigned correctly. Other fleet was assigned by sign up sheet and only those supposed to be going next door were allowed to. We had a few only people that got carried away and hit things that they weren't supposed to hit. They didn't get rewarded for it.
^pretty much this.
However it seems like the launch order for 03 came p. late from [Pax] camp.. Thought they had spais on every corner :scared:
Nevertheless, was p. much a screw up from say 4/5 players who went completely nutz on fleets already assigned. Sucks, but *beep* happens.

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Re: ...AND RAGE LAUNCHES AGAIN ON PAX,

Postby Mr PiPE » Sat 06 Dec, 2014 03:20

Well you know what good intelligent leadership does in that circumstance? Derb the idiots, cause if they dont care over something that simple, what is going to happen when you need to depend on them?
#deadweight

Anyways, gg on inactive scraps, but what's going on now?

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Re: ...AND RAGE LAUNCHES AGAIN ON PAX,

Postby Orientation » Sat 06 Dec, 2014 17:22

PiPELAYER727 wrote:Well you know what good intelligent leadership does in that circumstance? Derb the idiots, cause if they dont care over something that simple, what is going to happen when you need to depend on them?
#deadweight

Anyways, gg on inactive scraps, but what's going on now?

I always allow for people to have a warning first before insta KDing so for now they got punished in terms of the derbs they recieved.

As of right now Pax are blobbed in 03 while Rage is 04 more action soon though so ill keep it updated

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Re: ...AND RAGE LAUNCHES AGAIN ON PAX,

Postby Orientation » Sun 07 Dec, 2014 18:04

Weve now launched again to 03 next to pax blob 3 hours untill landing frigs + cr yet to launch so ill update with final numbers once that happens but pax are at 74 mil with around 2 - 4 mil more thatl arrive before we land

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Re: ...AND RAGE LAUNCHES AGAIN ON PAX,

Postby DeityLord » Sun 07 Dec, 2014 19:37

79m Pax vs. 110m RAGE

See you next time.

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Re: ...AND RAGE LAUNCHES AGAIN ON PAX,

Postby Saxon1812 » Sun 07 Dec, 2014 20:17

Yep, launch was worse this time round than the first time they launched, which was disappointing since it was the weekend. 80% of the entire Pax fleet was on your blob so a lot more than was launched was needed.

At least (asssuming they don't have too many inactives) they didn't just go ahead with a landing this time and feed u all again.

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Re: ...AND RAGE LAUNCHES AGAIN ON PAX,

Postby lurking » Sun 07 Dec, 2014 21:49

whats the update ?? who won the crash ??? no server lagging to indicate anything big happening so im gonna take a guess and say rage recalled and fed pax the inactives who landed offline ...

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Re: ...AND RAGE LAUNCHES AGAIN ON PAX,

Postby Orientation » Sun 07 Dec, 2014 22:02

lurking wrote:whats the update ?? who won the crash ??? no server lagging to indicate anything big happening so im gonna take a guess and say rage recalled and fed pax the inactives who landed offline ...

Recall due to not enough most likely because of the new server few inactives who didnt listen to recall orders got killed


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