How Many Guilds Does It Take To....

Hayley
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Re: How Many Guilds Does It Take To....

Postby Hayley » Wed 16 Sep, 2015 15:10

Zerging is the only thing Twerk can brag about. Too bad they haven't even done that right.


1 [WHAT] We Hit All Targets 130,850,520 168 778,872
5 [CryBC] Cryon BootCamp 21,754,555 121 179,790
6 [LF] Squad 15,927,445 41 388,474
7 [S-9] Stand Alone Complex 14,965,760 55 272,105
8 [WeDem] Z E R G B O Y S 9,189,915 18 510,551
10 [BmF] Belwars Misfits 7,538,610 24 314,109
11 [VuDu] MaJiK 4,816,495 11 437,863

vs

2 [UFC] Ultimate Fight Club 85,489,425 87 982,637

438 Players vs 87 Players
200M+ Fleet vs 85M


I'm not saying you guys suck. But the reason the game is boring as *beep* is because instead of fair interesting wars - the zergy n00b leaders want to just continue to keep zerging.

Instead of teaching players how to play and build a proper account - you guys would rather just zerg them all up into a big zergball and try to win by sheer numbers - because that is all you are capable of.

It's funny that in so many years you guys still haven't learned how to play the game without zerging.

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Re: How Many Guilds Does It Take To....

Postby IrishEyes » Wed 16 Sep, 2015 15:59

Exactly Hayley.

I have no crew in teens, I recruited 2 people just for fun, I think I even asked you to come with us if you were bored, Kami/TJ recruited like 20 folks. So the rest of UFC is people who are not so used to been in top guilds. But they are actually pretty awesome and all have great accounts now.

There is tons of great players here now, because id like to think some of us taught them a few things, I'm actually delighted I stuck it out with a lot of people I don't even know from other servers.

Basically what made teens this strong is having actual leadership that know how to play and actually bother to teach others how to.

Problem with the likes of Team Jerk, is he is still so bad at this game after all these years that he cries himself to sleep, knowing that newer AE players can out build him and make him look like the butthurt noob he is.

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Re: How Many Guilds Does It Take To....

Postby Burgess » Wed 16 Sep, 2015 23:36

Where do you find these new players that actually listen? Can I have some too next server? :(

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Sean Likes Pandas
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Re: How Many Guilds Does It Take To....

Postby Sean Likes Pandas » Thu 17 Sep, 2015 00:51

inb4 multi accusations

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Re: How Many Guilds Does It Take To....

Postby FrostyGoblin » Thu 17 Sep, 2015 01:28

Keep LF out of this, we prefer to sim up in 29 than actually do something.

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Re: How Many Guilds Does It Take To....

Postby Zanthus » Thu 17 Sep, 2015 05:30

Hayley wrote:Zerging is the only thing Twerk can brag about. Too bad they haven't even done that right.


1 [WHAT] We Hit All Targets 130,850,520 168 778,872
5 [CryBC] Cryon BootCamp 21,754,555 121 179,790
6 [LF] Squad 15,927,445 41 388,474
7 [S-9] Stand Alone Complex 14,965,760 55 272,105
8 [WeDem] Z E R G B O Y S 9,189,915 18 510,551
10 [BmF] Belwars Misfits 7,538,610 24 314,109
11 [VuDu] MaJiK 4,816,495 11 437,863

vs

2 [UFC] Ultimate Fight Club 85,489,425 87 982,637

438 Players vs 87 Players
200M+ Fleet vs 85M


I'm not saying you guys suck. But the reason the game is boring as *beep* is because instead of fair interesting wars - the zergy n00b leaders want to just continue to keep zerging.

Instead of teaching players how to play and build a proper account - you guys would rather just zerg them all up into a big zergball and try to win by sheer numbers - because that is all you are capable of.

It's funny that in so many years you guys still haven't learned how to play the game without zerging.
And over 300 of those didn't even leave their home galaxy, let alone launch. You have guilds like CryBC on there. What's next are you going to count the 200 ASAE players as part of the anti-UFC zerg?

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Re: How Many Guilds Does It Take To....

Postby abnormal soldier » Thu 17 Sep, 2015 06:05

I didn't even wanna be in the 20s /facepalm

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Sean Likes Pandas
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Re: How Many Guilds Does It Take To....

Postby Sean Likes Pandas » Thu 17 Sep, 2015 11:00

It's still part of the Zerg dude. Just because some don't participate because they're bad doesn't mean they are excluded.

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Re: How Many Guilds Does It Take To....

Postby DarkHorse » Thu 17 Sep, 2015 11:41

our players didnt launch :cry:

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Re: How Many Guilds Does It Take To....

Postby FrostyGoblin » Thu 17 Sep, 2015 15:40

Sean Likes Pandas wrote:It's still part of the Zerg dude. Just because some don't participate because they're bad doesn't mean they are excluded.
That's not what DOGE said back when they were pacted to DOG/ADHD/RUN, I thought that's what we had decided counted.

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Re: How Many Guilds Does It Take To....

Postby The Ed » Thu 17 Sep, 2015 16:39

Hayley wrote:Zerging is the only thing Twerk can brag about. Too bad they haven't even done that right.


1 [WHAT] We Hit All Targets 130,850,520 168 778,872
5 [CryBC] Cryon BootCamp 21,754,555 121 179,790
6 [LF] Squad 15,927,445 41 388,474
7 [S-9] Stand Alone Complex 14,965,760 55 272,105
8 [WeDem] Z E R G B O Y S 9,189,915 18 510,551
10 [BmF] Belwars Misfits 7,538,610 24 314,109
11 [VuDu] MaJiK 4,816,495 11 437,863

vs

2 [UFC] Ultimate Fight Club 85,489,425 87 982,637

438 Players vs 87 Players
200M+ Fleet vs 85M


I'm not saying you guys suck. But the reason the game is boring as *beep* is because instead of fair interesting wars - the zergy n00b leaders want to just continue to keep zerging.

Instead of teaching players how to play and build a proper account - you guys would rather just zerg them all up into a big zergball and try to win by sheer numbers - because that is all you are capable of.

It's funny that in so many years you guys still haven't learned how to play the game without zerging.
Oh so it was a fair fight when UFC with 88 players and 60 mil fleet launched on 28 player 15 mil fleet WeDem only a 4 to 1 advantage yet when UFC gets launched on for being fools (basically killed the law tho it could be argued they just server wide kos for breaking said law) with a 2 to 1 advantage its zerg

Lrn2mathpls
Sean Likes Pandas wrote:It's still part of the Zerg dude. Just because some don't participate because they're bad doesn't mean they are excluded.
um no the only fleet that matters is what launches why would fleet not in the guild or near the blob count for one, and why would guilds no one has even talked too be on there...

Also u probs just mad u losing to syn

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Re: How Many Guilds Does It Take To....

Postby IrishEyes » Thu 17 Sep, 2015 18:38

Yeah Ed spin it to look better for yourself bro.

We broke no laws, we recalled 34 hours out, law stated you had to give 24 hours notice, aside from that you guys had already zerg merged before you even knew how much fleet we were sending.

Either way 10s broke nothing bro, we just made the process of the hidden 20s zerg come to light quicker.

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Re: How Many Guilds Does It Take To....

Postby Twerk Team » Thu 17 Sep, 2015 20:35

IrishEyes wrote:Yeah Ed spin it to look better for yourself bro.

We broke no laws, we recalled 34 hours out, law stated you had to give 24 hours notice, aside from that you guys had already zerg merged before you even knew how much fleet we were sending.

Either way 10s broke nothing bro, we just made the process of the hidden 20s zerg come to light quicker.
well, you know, aside from launching onto a a guild with significantly less fleet. you launched into our SH with numbers way too high for the law, so let's not pretend like you had any intention of following it. We "zerg merged" as soon as we saw you had your entire blob on the gate you were launching from and had no plans to launch anywhere but 20. Next time we'll just let you zerg us tho and pretend like you were actually going to follow the Law lol.

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Re: How Many Guilds Does It Take To....

Postby Twerk Team » Thu 17 Sep, 2015 20:37

Hayley wrote:Zerging is the only thing Twerk can brag about. Too bad they haven't even done that right.


1 [WHAT] We Hit All Targets 130,850,520 168 778,872
5 [CryBC] Cryon BootCamp 21,754,555 121 179,790
6 [LF] Squad 15,927,445 41 388,474
7 [S-9] Stand Alone Complex 14,965,760 55 272,105
8 [WeDem] Z E R G B O Y S 9,189,915 18 510,551
10 [BmF] Belwars Misfits 7,538,610 24 314,109
11 [VuDu] MaJiK 4,816,495 11 437,863

vs

2 [UFC] Ultimate Fight Club 85,489,425 87 982,637

438 Players vs 87 Players
200M+ Fleet vs 85M


I'm not saying you guys suck. But the reason the game is boring as *beep* is because instead of fair interesting wars - the zergy n00b leaders want to just continue to keep zerging.

Instead of teaching players how to play and build a proper account - you guys would rather just zerg them all up into a big zergball and try to win by sheer numbers - because that is all you are capable of.

It's funny that in so many years you guys still haven't learned how to play the game without zerging.
are you joking? irish tried to go after WeDem with his entire guild all at once. talk about "unfair wars" lmao. You know how many Wedem started with preplanned? 0. completely random guild formed from whatever random players were in 20. Not my fault irish thought he could sneakily zerg on WeDem and take out the 20s guilds one by one. That was his mistake. if you wanna get mad that there's a zerg, blame the guy who started it, not the guy who was forced to defend himself from it.

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Re: How Many Guilds Does It Take To....

Postby Sean Likes Pandas » Thu 17 Sep, 2015 21:26

FrostyGoblin wrote:
Sean Likes Pandas wrote:It's still part of the Zerg dude. Just because some don't participate because they're bad doesn't mean they are excluded.
That's not what DOGE said back when they were pacted to DOG/ADHD/RUN, I thought that's what we had decided counted.
1. This has nothing to do with DOGE.
2. No idea wtf you're talking about.
3. Stop trying so hard.

Even if we did, someone else doing something bad doesn't justify you to do it. Stop being a little spastic kid, k?


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