Kedart wrote:Bloody Caesar wrote:SouthOnFir3 wrote:After getting reinforcements from sexy* Dune relaunched on nwo.....whos six btw? Farm guild?
We wouldn't have needed reinforcements, and potentially wouldn't have lost the crash at all had warning not suicided on Dune during the crash.
I tried to do a fair fight at a close crash, something like 1.6m defending to 1.8 mil incoming just before the crash. (before taking the suicide into account) There was 300k NWO left afterwards? Some of that was recs. So yeah, if one of the biggest fleets we had hadn't of suicided into one of the other biggest fleets we had, it could have been a win for Dune.
Oh c'mon, no need to try to pretend that you have E-honour or some other nonsense. I thought we were all above that. Both sides did what they felt they had to do.
E-honor? Lol, you're adorable.
Zerging is easy, there's no real challenge. Winning a close fleet crash actually takes activity and smart hits. There's an actual level of challenge. I didn't choose the 00's for the scenery after all. In return I got BSed by an account which it was admitted that the "original owner quit" after Colt&co left Dune and "something had to be done with it". Oddly enough both that account and Colt seem to be inactive now.
Could be a coincidence, could be connected, don't know don't care.
Besides, I'm not complaining I'm simply stating what happened. It was pointed out that I had reinforcements from 02, so I figured it only made sense if I pointed out why those reinforcements became necessary. Not to mention at the same time NWO was calling in GoW to back them up. One of the GoW players ended up losing their recs and possibly their fleet cause they sent their fleet directly to where the pile had been and didn't recall after we retook it. So we weren't the only ones who got help
Just makes sense to me when both sides of the story are told.