Remember the Alamo

Mc Crane
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Re: Remember the Alamo

Postby Mc Crane » Sun 07 Feb, 2016 16:00

:dance: 5 to 1 is a good ratio to make profit in any hit that is what build an account :whisle:

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FrostyGoblin
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Re: Remember the Alamo

Postby FrostyGoblin » Sun 07 Feb, 2016 16:06

Mc Crane wrote::dance: 5 to 1 is a good ratio to make profit in any hit that is what build an account :whisle:

You seem to be confusing fleet size with player count

Retired servers: N: WTF?, O: sIMPire, P: Royal, A2: xoxo, B2: Ayy, C2: LEWD!, Q: YURI!, D2: LF, E2: 3SUM, F2: PPD, R: Frank, G2: Mayu, H2: STARK, I2: CQC, S: SMUG! | Forced Labour: J2: KS, K2: FTW
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Mar0vus
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Re: Remember the Alamo

Postby Mar0vus » Sun 07 Feb, 2016 16:12

Mc Crane wrote::dance: 5 to 1 is a good ratio to make profit in any hit that is what build an account :whisle:


I was talking about needing 5 times as many players as PPD had since the SYN/ROME/Merc zerg proved it needed that many. Neither SYN, ROME, or Merc could win against PPD on their own, so they needed to pact each other to take PPD out. Also only SYN profited, but SYN already had 14 farmed when it couldn't crash 16 on its own.

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Re: Remember the Alamo

Postby Mc Crane » Sun 07 Feb, 2016 16:15

Any one that use power 5 to 1 is not bad, ppl or fleet size 1 to 5 and u lose lol 8-) noobs
Can be confusing yes ..
Use what is needed and you win !?

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FrostyGoblin
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Re: Remember the Alamo

Postby FrostyGoblin » Sun 07 Feb, 2016 16:20

Mc Crane wrote:Any one that use power 5 to 1 is not bad, ppl or fleet size 1 to 5 and u lose lol 8-) noobs
Can be confusing yes ..
Use what is needed and you win !?

Bad players can win on 2.0, it's been shown time and time again, all you need is more and more players, as evidenced by this server. You aren't good, you are bad, and you are substituting skill for pure mass, something that works in 2.0 and less so in 1.5.

Please try to replicate this next server and we will see how that goes for you.

Retired servers: N: WTF?, O: sIMPire, P: Royal, A2: xoxo, B2: Ayy, C2: LEWD!, Q: YURI!, D2: LF, E2: 3SUM, F2: PPD, R: Frank, G2: Mayu, H2: STARK, I2: CQC, S: SMUG! | Forced Labour: J2: KS, K2: FTW
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Re: Remember the Alamo

Postby Mar0vus » Sun 07 Feb, 2016 16:22

Mc Crane wrote:Any one that use power 5 to 1 is not bad, ppl or fleet size 1 to 5 and u lose lol 8-) noobs
Can be confusing yes ..
Use what is needed and you win !?


Needing 5 times as many players proves your zerg doesn't have enough decent players to win otherwise. I don't get why you would be proud about needing quantity to make up for the lack of quality.

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Re: Remember the Alamo

Postby Mc Crane » Sun 07 Feb, 2016 16:28

If you don't get it you will never get it ..

Use the forse that is neded or you will never win

Then how you building the forse is secondery

Use the forse that is neded or you will never win

Simple as that ...

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Mar0vus
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Re: Remember the Alamo

Postby Mar0vus » Sun 07 Feb, 2016 16:35

Mc Crane wrote:If you don't get it you will never get it ..

Use the forse that is neded or you will never win

Then how you building the forse is secondery

Use the forse that is neded or you will never win

Simple as that ...


Is it too difficult for you to understand how pathetic it is for your zerg to need so many players because most of them are bad at the game? Also you really need to use spell checker dude.

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Re: Remember the Alamo

Postby Mc Crane » Sun 07 Feb, 2016 16:39

Well typo nazi me and talking zerg wont get you to win either lol Use what is needed and you don't need to sit here crying lol

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Re: Remember the Alamo

Postby Mar0vus » Sun 07 Feb, 2016 16:46

Mc Crane wrote:Well typo nazi me and talking zerg wont get you to win either lol Use what is needed and you don't need to sit here crying lol


When you're making a post the forum points your spelling mistakes for you, but its not enough apparently. It just baffles me you'd call PPD pathetic when the zerg lost 3 crashes before PPD was almost out fleet to continue fighting against the zerg.

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Re: Remember the Alamo

Postby Mc Crane » Sun 07 Feb, 2016 16:59

Ofc there are bad player's in the game, so you refuse them to play the game and just make them to farms ...
Well that is your mistake be out of fleet and lose, then i would try something ells ...

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Re: Remember the Alamo

Postby Mar0vus » Sun 07 Feb, 2016 17:06

Mc Crane wrote:Ofc there are bad player's in the game, so you refuse them to play the game and just make them to farms ...
Well that is your mistake be out of fleet and lose, then i would try something ells ...


Merc, ROME, and SYN kept their bad players otherwise they'd lose most of their members. If your players are bad then you just need a lot more in order to overcome the good players.

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Re: Remember the Alamo

Postby Mc Crane » Sun 07 Feb, 2016 17:17

And what is the problem with that !?
The bottom line is to plan and execute the plan to win !!
That is what i'm saying in the first place every thing between is secondary ..
There are no rules against that ..

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Re: Remember the Alamo

Postby Mar0vus » Sun 07 Feb, 2016 17:20

Mc Crane wrote:And what is the problem with that !?
The bottom line is to plan and execute the plan to win !!
That is what i'm saying in the first place every thing between is secondary ..
There are no rules against that ..


Where did I say it was against the rules? It just doesn't make PPD pathetic for losing against that many players, what did you expect us to do? Magically zerg up more members out of thin air to counter the zerg against us?

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Re: Remember the Alamo

Postby Mc Crane » Sun 07 Feb, 2016 17:38

Well that is up to you ..

If you cant win do not do it, then is something ells needed, because this happens server after server
That part that can muster most fleet wins, then how you do it is secondary ..
There are a line in how mush fleet a player can build and how fast you can build an account ..
So if you can have more player you can build more fleet !?


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