new ship with stats

Place here your own AE fanwork (banners, logos, ship images, etc).
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Wulf
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Re: new ship with stats

Postby Wulf » Tue 06 Sep, 2011 00:32

Well... I normally carry my sketchbook around lol. But all you have to do is get some computer paper and put it in a folder.

Guilty Spark wrote:Martial Arts? Dude, your country practically has 'two for the price of one' gun sales
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Fluttershy
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Re: new ship with stats

Postby Fluttershy » Thu 08 Sep, 2011 23:43

Yeah.... Kind of looks too delicate for a Dreadnought class ship. Doubt the bulkhead would hold together for long. It may be a good idea to consider keeping a consistent shape pattern for such Capital ships. Perhaps a Bomber or maybe a Corvette may have a viable use for a unique shape such as that.

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cupojoe
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Re: new ship with stats

Postby cupojoe » Fri 30 Mar, 2012 12:34

Image
my idea of what the titan could look like
its as long as the distance from the surface of the earth to the surface of the moon

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Ory'Hara
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Re: new ship with stats

Postby Ory'Hara » Fri 30 Mar, 2012 18:35

cupojoe wrote:my idea of what the titan could look like
its as long as the distance from the surface of the earth to the surface of the moon
soo.....

you use a pair of planets to manufacture just one, then. shiny.

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Canaris
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Re: new ship with stats

Postby Canaris » Tue 03 Apr, 2012 01:40

Your ships are getting better, cupojoe.

But you need to work on your handwriting. For serious.

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cupojoe
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Re: new ship with stats

Postby cupojoe » Fri 06 Apr, 2012 17:47

Image
this can be the look of the Corvette

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canshow
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Re: new ship with stats

Postby canshow » Sun 29 Apr, 2012 03:04

Ory'Hara wrote:
cupojoe wrote:it has the ability to create a black hole in the center of a sustained force field
for what point and purpose?
you create it in there, sure, but i see nothing on the ship that makes it able to shoot said singularity outwards.
creating it inside a fixed area prevents your own ship from being sucked in and shredded to pieces, but that also prevents other ships from being so.
It could be used to trap a player(s) fleet for an x amount of hours.

Maybe instead of a black hole, it creates a stasis rift. You can use that ship to envelop a said fleet in stasis particles, thus "trapping" them in a stasis field. That could require an x amount of hours to initiate. And the fleet being enveloped has an x amount of time to stop the ship either by destroying it or creating a jump anomaly (moving the fleet). 1 or 2 traps per fleet would be allowed.

The stasis field would make the target fleet invincible, but also unable to perform any actions for an x amount of time. Perfect for the "cavalry" to arrive and take out the intended target when the stasis field drops. Now, the field could be run on a default timer (perhaps letting the owner's fleet know as well) before it would collapse.

Of course, the stasis ship would have to be enormous. Perhaps adding a "death star" to the fleet would make the fleet immune to being stasis rift'd. It would give Death Stars a revived role in the game. If not 1 death star, then a certain number per stasis ship.

As for specs, it would have minimal attack (laser turrets for defense), lots of shield, and medium armor. It would cost a lot more than a Death Star, and it would be tough to take down. It would use warp, and could only use jumpgates level 10 or above. (but it would have a reduced movement bonus)


Now there's an outrageous idea.


(in any case, wouldn't this thread belong in "feature request" as well?)


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