Ory'Hara wrote:Listing Asterion Empire ship records... [complete]
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Fighter- Antares Class Light Fighter Mk 7
The Mk I design was ugly, barely maneuverable and didn't have any weapons. Its primary roll as a spaceship was to ferry people from the surface of planets to the space stations.
Nearly a decade later, the Mk II came up. This one already sported 2 laser guns on the tip of the wings, although maneuverability wasn't much improved.
The Mk 3 came up 5 years later. With the maneuverability extremely improved, it was capable of dogfighting in atmospheres and in outer space. Its laser banks were improved so that the energy output on the laser guns was increased and it was the ship of option during times of war, beating down the new Nebula air-space fighter that came up during its release.
The Mk IV Heavy Fighter was used primarily for ground assaults and was a complete disaster. Every last one of them had to be decommissioned due to all sorts of technical problems ranging from power output, pressure abnormalities in space and laser gun failures.
The Mk V Heavy Fighter was said to overthrown the mighty Mk 3 fighter. After the failure of the Mk IV, the much acclamated AeroSpace Industries weren't very happy with the overall design. Its primary goals were the same as the Mk IV, but the Mk V was capable of turning into an extremely agile ground battle combat robot (AKA: Combots). This combot was better than the current Sigma battle mechs, which were almost 3 times as big. It's controlled by very capable pilots but the fighter's controls are neural. The pilot merely needs to think of a movement and the combot follows it with extreme accuracy. This helped getting AeroSpace Industries back on track. Millions of these fighters were made, and, as production increased, so did the need for something better.
The Mk VI Avenger Class Light Fighter was born 20 years later and it was a success. It surpassed all of its predecessors in every aspect: increased mobility and maneuverability, a fusion core for laser and engine output, and the 2 lasers it had on the tip of the wings were turned into 4 close to the body frame. That way, when wings were "clipped off", the lasers stayed on the ship, still firing. The masters of the Mk V tested the new Mk VI and said: "This is really better than ANY maxed out Mk V!!"
AeroSpace Industries were planning on this ship for a VERY long time indeed. The new Mk 7 Antares Multi-Purpose fighter served for everything: dogfighting, ground bombing runs and heavy space combat. In numbers, these fighters are deadly. But the design was much altered from the old Mk VI. The *beep* now had a new style to protect the pilot more, the lasers were put on the tip of a more sturdy, resilient wing, missile launchers were added to the underside of those same wings and its speed was now almost triple the base value of a Mk VI. The Mk 7 is the new generation in space combat.
Bomber- Mk II Zeus Heavy Fighter/Bomber Variant A, B and C
The need for a Heavy bombardment unit was needed on surface wars, so two major companies took the job: Neo-Space Enterprises and the AeroSpace Industries. The job was: Building a bomber for ground assault, capable of space flight and dogfighting.
AeroSpace Industries gave up right in the beginning, because they didn't have any vessel to make ALL of the demands.
However, Neo-Space Enterprises grabbed the old Nebula space fighter delta wing design and tweaked it a little bit: made it longer, faster, more maneuverable and added 4 laser cannons along each wing and two fusion cores for the energy needed. It served good as a dog fighter, but turned out zero marks on the ground assault.
They pushed on their hard work and came up with the Zeus Heavy Fighter: They kept everything from the new Nebula version and added a missile launcher on its underside. Capable of carrying up to 20 tactical nukes, the Mk II Zeus Heavy Fighter/Bomber was sure to be around for many years to come.
Nearly a decade later, Neo-Space Industries came up with the ideas of making two more versions of the already excellent Zeus Bomber: a plasma version and an ion version:
The Mk II Zeus Heavy Fighter/Bomber Variant A sported the missiles;
The Mk II Zeus Heavy Fighter/Bomber Variant B sported the same laser banks on its wings but they switched the missile launcher for 7 plasma accelerator cannons on its underside at an angle of 35, so this was a bomber type ship;
The Mk II Zeus Heavy Fighter/Bomber Variant C sported 2 light underside Ion cannon and shielding capabilities. The cannons was powered by a new type of energy drive: the fission core. This allowed for all the energy requirements to be met and still have some extra for high speed maneuvering. The necessity for a shield was a must, as any lasers that could eventually break the containment field around the fission core, would result in a VERY big bang. The explosion was enough to make a new crater on any planet, so the shield on the ion bomber unit was an extra.
Corvette- Mk II Abomination Heavy Combat Unit
The Mk I's are what we might call an APC (Armored Personnel Car) with laser guns on it.
The Mk II's are the next step: with 5 forward firing laser guns and a laser turret on its topside and underside, added with the capability of flying in atmosphere and in outer space, this was truly a menace to fighters and bombers. Its 3 fusion energy cores made up for the energy outputs during battles. In numbers, it was virtually an undefeatable enemy and a worthy ally in any battle. Its main purpose in battles was to provide cover for the fighter/bomber squads behind them.
It's designers (now main designers of Neo-Space Enterprises) are on work on another version of the corvette, said to be much better.
Recycler- Vulture Class gatherer
With the increase of the size of space battles, the space debris in the space lanes kept all commercial and patrol ships into very tight routes with almost no space to maneuver. Near Dase'Het, this was completely outrageous. The tows every planet and space station had wasn't near enough to even start clearing a path in the middle of all the debris fields. A couple of enterpeneur pilots, however, managed to come up with a ship suitable for these missions: the Antioch. They named their ship that way, but a better name was thought of: Vulture. Like the real vulture, it "feeds" on the hulks of the destroyed ships in space, clearing a large lane at first, but AeroSpace Industries saw this ship, talked to their owners and bought it. The result: fleets of these ships now clear away every pound of debris they get near of.
The ship consists of a simple squared container type hull, with various "ports" for smaller ships, or drones, as the owners called them. These drones, around 10 per recycler, are sent out, identify anything metallic smaller than a fighter, strip it down to almost nothing, collect it
into a temporary cargo bay on the drone's back, below its engine and return to their "home" ship when its full or when there's nothing left to recycle. They can recycle up to ten tons of material per hour, with a total of 5000 tons until the recycler's main cargo bay is full.
For protection, the only thing it has is a small laser turret, retrofitted from the Corvettes.
Destroyer- Mk III Super Corvette
The designers of the corvette said and complied with the Mk III corvette. They made it longer, bulkier and retrofitted it with new technology straight from the tech labs: Plasma cannons. Up until now, they only came in the 25 meter long turreted version for planetary defense, but these engineers managed to shrink them down a bit to 5 meters, with the appropriate heat sinks on the side. The overall design was completely renewed, due to the heavier weapons and 6 fusion energy cores to feed the "hungry" plasma turrets, when it came out, it was a terrifying sight and could shred 3 corvettes to space dust, or make life a living hell for any fighter squad.
Frigate- Avenger Class Light Cruiser Variant A and B
The need to carry the Avenger Fighters and the Zeus Bombers was needed, and since there wasn't anything with the hull size of Capital Class ships, AeroSpace Industries stepped in again with a revolutionary design: they grabbed the old Antares surface/space passenger freighter and added 2 more engines on its back, switched the old fusion core for 2 fission reactors and added a sort of grappling hooks on the underside of the ship to carry 2 Avengers. They also retrofitted 2 5x10 missile racks on both sides and 2 laser turrets on the top of the ship for AA purposes.
Later on, about the same time as the Mk II Zeus Heavy Fighter/Bomber Variant C (the Ion version) came out, they made some changes to the design of the Antares: they removed the missile racks and the fission reactors and placed an Anti-matter plant in it. Obviously, the design had to be bulkier because of the energy station on board, and they added two light Ion cannons to the sides of the ship and 1 more laser turret on the top. They managed to keep the hangar of the ship intact for 2 vessels.
Scout Ship- Discoverer class Light Fighter
When war came to several planets, the need for some ship that could scout the systems, regions of space, even galaxies was needed. The old Dominion class spy ships were old, battered up and very slow for the type of missions it was required to do.
AeroSpace Industries grabbed their already famous Avenger fighter, removed the engines, guns, armor and power supply in order to make the Discoverer. They slapped in a Fission reactor, two magnetic Warp Drives, and two basic laser guns on the sides of the hull.
Other than that the design is pretty much the same.
This ship is capable of reaching huge accelerations and can cross between galaxies in under a day, making this vessel the fastest in any fleet. Its main purpose serves as fleet scouts. They're sent in ahead to figure out how many ships there are in a region or what planets are occupied. In battle situations, the Discoverer is pretty much useless, the only thing its pilots can count on is its speed.
Outpost Ship- Colonization Ship
An unclassed vessel which only purpose is the colonization of other planets.
It is a big ship, almost 3km in length, with an orbiting ring at the middle of the ship. It also has a rotating sphere which provides gravity and food for the travel and during the colonization efforts. Many attempts were made in the past, but the example of the "Nebuchadnezzar", as the first colonization ship was named told them they had to refine their technics in outer space. The ship was sent towards the neighboring system to colonize one of the planets there, but the ship never answered back. Scouting the area, they found planets destroyed, the sun in the first stages of Nova and the debris of the "Nebuchadnezzar" orbiting one of the planets.
After that, they decided to arm the ships with 4 laser turrets to protect it from any attacks.
Cruiser- Mk II Space/Air Cruiser
The first ship ever to make the transition between air and space with relative ease without having to worry about hull temperatures and breaking up while dropping through the atmosphere, its hull was a major breakthrough in synthetic metal armor plates (synthmetal armor for short). This metal was a synthetic combination of very tough materials "smelted" together to create a very tough, almost impenetrable metal sheet. The Mk I Cruiser design didn't have this metal sheet, making it very easy to break through its thin hull. An inch thick layer of the new synthmetal plate is all the protection the Mk II Cruiser needed. If you place your hand on the other side of this plate while the other side has a 2000 degrees Celcius fire raging on that side, you'd feel nothing but a slight warmth.
This protection, combined with the latest shield technology, plasma gunnery , its very effective fusion cores and the capability to carry up to 4 fighters, make the Mk II Cruiser a very effective ship by any standards.
Carrier- Antigone Class Space Carrier
A versatile ship, it can carry up to 60 fighters. It's main purpose being that of carrying vessels unable to cruise amongst the stars its original design had no protection. The updated version sported a rear exit point of added fighter protection and several missile Point Defence Turrets (PDT's) protecting the carrier, it is capable of both space and atmosphere flight. Later on, the designers added a laser turret array for extra protection.
Heavy Cruiser- Mk III Space/Air Cruiser
The upgraded version of the Mk II Cruiser, this ship has double of almost everything: double the size, double the guns, double the hangar space, double the synthmetal armor thickness and double the shields, makes this ship a very dangerous foe in numbers, in ANY situation.
Battleship- Valliant class Light Capital warship
With 800 meters in length, this ship was a behemoth compared to other ships in any fleet at the time of its military release and it made a decisive victory in any battle. Its side Ion cannons made flying far from it a very risky business and flying near it was almost impossible for any unshielded vessel because of the laser turrets that were scattered throughout the entire hull. It has 4 aft engines for flight and several small thrusters for maneuvering. This was the first attempt to place such maneuvering thrusters and was a success, the ship had the maneuverability of a Cruiser, although sacrificed at the cost of top Warp speed. It yet serves as the backbone of any successful fleet.
Fleet Carrier- Antigone Class Supercarrier
As the fleets grew bigger, the need for extra fighter support was needed and the infamous Antigone Carrier was ill suited for this endeavor. Thus, the Supercarrier was born: a flight deck with over 30 kms in length, 4 frontal Ion Cannons for long range hits, 2 side hangar bays to storage the 400 fighters it could now carry, hundreds, if not thousands of defensive laser turret arrays and 2 massive engines on its rear to propel this new space dweller.
Dreadnought- Colossus Class Dreadnought Variant A, B
This 2km long ship represents the pinnacle of photon technology discovery. With its 30 photon turrets and an array of thousands of laser turrets for AA purposes, this ship was a huge leap in technology. With the hangar capacity for 200 fighters and 2 enormous engines on its back make this ship a very hard target. Powering all this weaponry was a major problem for such a small hull, but the engineers managed to slip in 5 matter- anti-matter installations, making just enough energy to power weapons, engines, shields and everything else aboard. The only drawback is its maneuverability. It is so slow to turn, that their pilots already wanted to call it "Old Deuteronomy" in honor of the great slow transporters, which are easier to steer.
The B variant of the Dreadnought has a small Disruptor turret on the topside of the ship, making it twice as deadly.
Titan- Python Class Super Dreadnought
A new menace appeared in space around 50 years after the Dreadnoughts: the Titan, a super Dreadnought. 50 km in length, its main weaponry are 4 Photon Gatling cannons that make any shielded ship useless, as the Photon charges flew so fast, most energy shields couldn't even react in time and the photon rounds just cut through metal plating with relative ease. That is, IF this cannon didn't fire around 5000 photon rounds per minute. But the real technological breakthrough was the Disruptor weaponry aboard it. Six Disruptor turrets were installed on the Titan. 4 along the sides of the enormous ship and 2 more on the top. A Photon array capable of turning any battleship to space dust very quickly and literally thousands of laser turrets that splatter the surface of the Titan, make it almost impossible for any fighter squad to make it out alive. Its two sets of 3 engines make it fast enough to move, although not as fast as some commanders might want them.
Leviathan- Halcyon Class Leviathan
The Leviathan Class was a major breakthrough in almost everything, but the main purpose of making a 200km long ship was the 2 huge Photon Cannons on the sides of the vessel. Each had the raw power to destroy half of a Titan on its own. The upgraded Disruptor turrets were now 3 times more powerful and capable of shredding Battleships to dust very fast and its defensive photon array was able to keep away vast amounts of fleet for an extended period of time. This was the first ship to use the new HAVOC tactical nukes, capable of, if pointed at a system's star, utterly destroying the system. Its vast hangar space was also capable of carrying up to 4000 fighters in case any ship could get past the photon arrays. The fighters and thousands of laser turrets are the last line of defence before any ship reaches the shield and outer hull of this behemoth.
The Leviathan Mk II is a ship the size of a Mk III Space/Air Cruiser, with the firepower of a Leviathan, this ship was as expensive as a battleship to manufacture, but only takes half the time to build. It is fast, powerful and can fit into most hangars, as the Nemesis class DS' can carry 5 of them. No hangar bays for fighters, this ship can be identified as having a white paint over it. Blindingly fast, it has 4 neutrino engines to move it. Its firepower has been reduced, but the energy output was increased. Two Disruptor turrets and 2 smaller versions of the Python's Photon Gatling Cannons. All this is run by a single military AI, so they know what to do. They can be piloted by a non artificial, but it is best if the pilot left the flying to the AI itself. Some say its reactors are from an alien technology, but only the military know.
Death Star- Nemesis Class System Destroyer
There are only one set of Orbital Shipyards big enough to hold this 5000km wide ship and no-one has found them yet. It is built in 3 modules: 1 of 1000 km wide with 1 'spike' and 2 of 2000km wide semi round pieces with 2 'spikes', as they're called. Each spike has 2 500 km long Disruptor turrets capable of cutting a Titan in half within 20 seconds of sustained fire. When the 3 modules were assembled, the first DS to be assembled, the 'Dormunter', it was a 5000 km wide circle with 5 'spikes' in a pentagon shape. But the most impressive part wasn't the size, it was its main weapon, the Nemesis Cannon, capable of destroying a planet, a moon, even make stars go supernova. If this ship blows any star, it can stay in the system, as its shields are the retrofitted technology from Drekon motherships. The main specs are: black hull paint to conceal its true size until it reaches a battle zone to power up all of the 500 Anti-matter reactors. The 5 hiperdrive engines required to move the massive object are located in the base of each 'spike' and require a massive energy output from the reactors and while on 'normal' space, the engines are basically a ring of light that goes all the way around the rear round area of the DS. The main cannon is the most powerful and scary piece of weaponry ever constructed. When charging, the 5 'spikes' change their shape and turn to the front aiming to a place around 3000 kms in front of the main circle. Then, a large blue ball of energy shoots from the DS body and stations itself between the tips of the 5 'spikes'. A huge energy output is directed at the base of the 5 'spikes' and is shot at the center area in front of the DS for 3 minutes. Then a bright light is all that is seen before anything the white beam touches gets reduced to space dust. After the shot, the 'spikes' return to their original position and it resumes its Disruptor turret fire against any ship that got too close in the meantime.
Dude you totally stole the leviathan's name of Halcyon class from halo along with the HAVOK tactical nuke