Universal Ship Design Database

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Universal Ship Design Database

Postby seraph » Thu 10 May, 2007 04:27

Code: Select all

Connecting to Universal Ship Registry
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//Seraphim Consortium

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Seraphim Consortium Ship Registry

Fighter- Kampfett Light Fighter

Designed by Joseph Kampfett, who used these in his small rebellion on Kamino. After the bloody battle the consortium saw the genius in this design. It is able to change from standard fighter mode to a humanoid Anti-Fighter\Planetside Assualt Mech. Standard armnament is 2 laser cannons on each wing.

Bomber-Terminus Bomber Variant A

Not so much a bomber as a Heavy Fighter. It also shares the KLF's ability to change into a humanoid form Assualt Mech. Standard armnament is two 4x4 Stiletto Missile Racks. It has enough ammo for 2 reloads before returning to ship/base for refit. Another Loadout designed for Anti-Ship combat replaces the Missile Racks with 6 High Yield Antimatter Torpedos

Heavy Bomber-Terminus Bomber Variant B

Basically a Terminus Variant A, but, instead of Missile racks, it has two Heavy Plasma Cannons on either wings

Ion Bomber-Terminus Bomber Variant C

Again, almost the same as the Variant A, except with a Shield Generator and Two Ion Cannons

Corvette-Demeter Class Rapid Retaliation Craft

The Demeter Class was developed for need of a ship capable of moving quickly from planet to planet making quick strikes at enemy positions. This ship is basically a fighter equipped with heavier armor, more powerful laser cannons, and a Stellar Drive

Scout Ship-Hermes Class Reconnaissance Vessel

In the early days of the Consortium Demeter Classes were used for reconnaissance. This proved to be troublesome due to A) the lack of speed and B) The lack of ability to travel between galaxies. Thus, this ship was created. This ship is basically a stripped down fighter equipped with a light defense laser and, due to the lack of weapons, an extremely powerful warp drive

Destroyer-Erebus Class Destroyer

The standard Mass-Produced Assualt ship and is powered by 3 Fusion Reactors. It is armed with 3 forward, 2 Dorsal, 2 Aft, 4 Port, and 4 Starboard Plasma Cannons. For defense it is equipped with an AAM (Anti-Air Missile) launch site located behind the bridge.

Frigate-Artemis Class Frigate Variant A

The first ship able to carry small craft in its hangar, it is powered by 5 Fusion Reactors. It is armed with 3 AAM launch sites around the ship, 7 Port and Starboard Light Laser Turrets, and 25 Torpedo tubes able to fire Antimatter, Fusion, and Singularity Torpedos.

Ion Frigate-Artemis Class Frigate Variant B

A revised version of the Artemis Class, It has an added Shield Generator and 3 Extra Fusion Reactors. The number of Torpedo Tubes has been reduced to 4, the number of AAM launch sites to 1 and added 4 Port and Starboard, 2 Dorsal, 6 Forward, and 3 Aft Ion Cannons.

Cruiser-Liberator Cruiser Variant A

The Heavy Assualt craft that was the first Warship to be equipped with a Warp Drive. A single Liberator class was responsible for the Liberation of Kamino (Hence the name "Liberator"). It is equipped with 3 Fusion Reactors, 8 Generators, and a shield generator. Standard Armnament is 2
Forward Plasma Cannons, 3 AAM launch sites, 5 Port and Starboard, 3 Dorsal, and 4 Aft Plasma Turret Batteries.

Heavy Cruiser-Liberator Cruiser Variant B

A revised version of the Liberator that has 2 added AAM launch sites, 1 more Fusion Reactors, and 2 Fusion Generators. Standard armnament has an added 3 Forward Plasma Cannons, 2 Port and Starboard Plasma Turret Batteries, 2 Dorsal Plasma Turret Batteries, and 2 Aft Plasma Turret Batteries.

Battleship-Conflagration Class Battleship

The backbone of any Consortium Fleet, with an adequate amount of firepower and the ability to be mass produced easily. It is powered by 1 Antimatter Reactor and 6 Fusion Generators. Standard Armnament is 3 Forward Ion Cannons, 42 Ion Turrets (Which are 2 connected Ion cannons manned by a single gunner) dispersed around the ship, a Point Defense System, and several AAM launch sites around the ship

Dreadnought-Decimator Class Dreadnought

True to its name, the Decimator class is well known for utterly destroying whatever it comes up against. It is powered by Primary and Secondary Antimatter Reactors and 9 Fusion Generators. Standard Armnament is 1 Forward Heavy Photon Cannon, Dubbed the "Hellbore Cannon", 20 Photon Turret Batteries dispersed around the ship, a Point Defense System, and AAM launch sites dispersed around the ship.

Titan-Prometheus Class Super Dreadnought

The latest in Consortium Technology, Powered by 3 Anitmatter Reactors and 15 Fusion Generators. Equipped with the latest in Shield Generator and Armor Technology, all but the most powerful enemies dare challenge a Prometheus Class. A standard Prometheus Class is armed with 15 Port, 15 Starboard, 5 Ventral, and 12 Dorsal Disruptor Batteries. It is also equipped with a point Defense System to destroy incoming fighters and projectiles, several AAM launch sites scattered around the ship, and 5 Forward Disruptor Cannons (Accurately dubbed "Xenocide Cannons")

Leviathan-Kronos Class Mobile Fortress

Massive in every sense of the word, this ship takes months to build and serves as the Mobile Command Center for the Consortium Armada. Propelled by a Massive Warp drive and equipped with an experimental wormhole generator. Powered by An experimental Harmonic Resonance Chamber, hundreds of times more powerful than an Antimatter-reactor, along with 8 Anti-matter reactors, and 27 Fusion Generators. Protected by Massive Shield Generators, 400 meters of solid Neutronium Armour, numerous AAM launch sites, and a point-defense system capable of handling over 10,000 targets Simultaneously. Standard Armnament on this ship is an Array of 21 Forward MK XVII Hellbore Cannons, 200 Port and Starboard, 148 Aft, 136 Ventral, and 78 Dorsal Photon Turret Batteries. Those who come against this vessel should complete any death rituals their species practices as the survival rating of ships against a Kronos class is virtually 0.

Death Star-Ragnarok Class Battle Platform

CLASSIFIED

End Display

((OOC-If you come up with your own descriptions for your own ships, please post them here))
Last edited by seraph on Fri 06 Jul, 2007 18:26, edited 2 times in total.

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Postby Vaygar » Fri 11 May, 2007 00:01

Cruiser-Wild Fire Class

The first of it's class constructed in only limited quantities by Legends Shipyards of Vaygar command Sphere. Armed with an astonishing 8 forward plasma cannons, 2 aft plasma turrets, and an astounding 25 fusion missile launchers. Contains a massive state of the art warp drive engine with an extra warp-core to provide the necessary power to power the weapons and drive. As an unexpected bonus when the weapons aren't powered the cruiser has the ability to over-boost the engines for a max speed of up to 12 warp speed.

Below is a picture of the ship.

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Last edited by Vaygar on Wed 08 Aug, 2007 04:36, edited 3 times in total.

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Postby Aprion Republic » Fri 11 May, 2007 01:01

Nice, like how you made it seem as though I was reading a brochure. 8) Too bad I can't actually order something. :?

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Postby Ory'Hara » Fri 11 May, 2007 22:50

Listing Asterion Empire ship records... [complete]
Loading Logo... [complete]
Loading ship listings... [complete]

Displaying...


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Fighter- Antares Class Light Fighter Mk 7

The Mk I design was ugly, barely maneuverable and didn't have any weapons. Its primary roll as a spaceship was to ferry people from the surface of planets to the space stations.

Nearly a decade later, the Mk II came up. This one already sported 2 laser guns on the tip of the wings, although maneuverability wasn't much improved.

The Mk 3 came up 5 years later. With the maneuverability extremely improved, it was capable of dogfighting in atmospheres and in outer space. Its laser banks were improved so that the energy output on the laser guns was increased and it was the ship of option during times of war, beating down the new Nebula air-space fighter that came up during its release.

The Mk IV Heavy Fighter was used primarily for ground assaults and was a complete disaster. Every last one of them had to be decommissioned due to all sorts of technical problems ranging from power output, pressure abnormalities in space and laser gun failures.
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The Mk V Heavy Fighter was said to overthrown the mighty Mk 3 fighter. After the failure of the Mk IV, the much acclamated AeroSpace Industries weren't very happy with the overall design. Its primary goals were the same as the Mk IV, but the Mk V was capable of turning into an extremely agile ground battle combat robot (AKA: Combots). This combot was better than the current Sigma battle mechs, which were almost 3 times as big. It's controlled by very capable pilots but the fighter's controls are neural. The pilot merely needs to think of a movement and the combot follows it with extreme accuracy. This helped getting AeroSpace Industries back on track. Millions of these fighters were made, and, as production increased, so did the need for something better.
Fighter mode:
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Combot mode:
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The Mk VI Avenger Class Light Fighter was born 20 years later and it was a success. It surpassed all of its predecessors in every aspect: increased mobility and maneuverability, a fusion core for laser and engine output, and the 2 lasers it had on the tip of the wings were turned into 4 close to the body frame. That way, when wings were "clipped off", the lasers stayed on the ship, still firing. The masters of the Mk V tested the new Mk VI and said: "This is really better than ANY maxed out Mk V!!"

AeroSpace Industries were planning on this ship for a VERY long time indeed. The new Mk 7 Antares Multi-Purpose fighter served for everything: dogfighting, ground bombing runs and heavy space combat. In numbers, these fighters are deadly. But the design was much altered from the old Mk VI. The *beep* now had a new style to protect the pilot more, the lasers were put on the tip of a more sturdy, resilient wing, missile launchers were added to the underside of those same wings and its speed was now almost triple the base value of a Mk VI. The Mk 7 is the new generation in space combat.
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Bomber- Mk II Zeus Heavy Fighter/Bomber Variant A, B and C

The need for a Heavy bombardment unit was needed on surface wars, so two major companies took the job: Neo-Space Enterprises and the AeroSpace Industries. The job was: Building a bomber for ground assault, capable of space flight and dogfighting.
AeroSpace Industries gave up right in the beginning, because they didn't have any vessel to make ALL of the demands.
However, Neo-Space Enterprises grabbed the old Nebula space fighter delta wing design and tweaked it a little bit: made it longer, faster, more maneuverable and added 4 laser cannons along each wing and two fusion cores for the energy needed. It served good as a dog fighter, but turned out zero marks on the ground assault.
They pushed on their hard work and came up with the Zeus Heavy Fighter: They kept everything from the new Nebula version and added a missile launcher on its underside. Capable of carrying up to 20 tactical nukes, the Mk II Zeus Heavy Fighter/Bomber was sure to be around for many years to come.
Nearly a decade later, Neo-Space Industries came up with the ideas of making two more versions of the already excellent Zeus Bomber: a plasma version and an ion version:
The Mk II Zeus Heavy Fighter/Bomber Variant A sported the missiles;
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The Mk II Zeus Heavy Fighter/Bomber Variant B sported the same laser banks on its wings but they switched the missile launcher for 7 plasma accelerator cannons on its underside at an angle of 35, so this was a bomber type ship;
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The Mk II Zeus Heavy Fighter/Bomber Variant C sported 2 light underside Ion cannon and shielding capabilities. The cannons was powered by a new type of energy drive: the fission core. This allowed for all the energy requirements to be met and still have some extra for high speed maneuvering. The necessity for a shield was a must, as any lasers that could eventually break the containment field around the fission core, would result in a VERY big bang. The explosion was enough to make a new crater on any planet, so the shield on the ion bomber unit was an extra.
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Corvette- Mk II Abomination Heavy Combat Unit

The Mk I's are what we might call an APC (Armored Personnel Car) with laser guns on it.

The Mk II's are the next step: with 5 forward firing laser guns and a laser turret on its topside and underside, added with the capability of flying in atmosphere and in outer space, this was truly a menace to fighters and bombers. Its 3 fusion energy cores made up for the energy outputs during battles. In numbers, it was virtually an undefeatable enemy and a worthy ally in any battle. Its main purpose in battles was to provide cover for the fighter/bomber squads behind them.
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It's designers (now main designers of Neo-Space Enterprises) are on work on another version of the corvette, said to be much better.


Recycler- Vulture Class gatherer

With the increase of the size of space battles, the space debris in the space lanes kept all commercial and patrol ships into very tight routes with almost no space to maneuver. Near Dase'Het, this was completely outrageous. The tows every planet and space station had wasn't near enough to even start clearing a path in the middle of all the debris fields. A couple of enterpeneur pilots, however, managed to come up with a ship suitable for these missions: the Antioch. They named their ship that way, but a better name was thought of: Vulture. Like the real vulture, it "feeds" on the hulks of the destroyed ships in space, clearing a large lane at first, but AeroSpace Industries saw this ship, talked to their owners and bought it. The result: fleets of these ships now clear away every pound of debris they get near of.
The ship consists of a simple squared container type hull, with various "ports" for smaller ships, or drones, as the owners called them. These drones, around 10 per recycler, are sent out, identify anything metallic smaller than a fighter, strip it down to almost nothing, collect it
into a temporary cargo bay on the drone's back, below its engine and return to their "home" ship when its full or when there's nothing left to recycle. They can recycle up to ten tons of material per hour, with a total of 5000 tons until the recycler's main cargo bay is full.
For protection, the only thing it has is a small laser turret, retrofitted from the Corvettes.
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Destroyer- Mk III Super Corvette

The designers of the corvette said and complied with the Mk III corvette. They made it longer, bulkier and retrofitted it with new technology straight from the tech labs: Plasma cannons. Up until now, they only came in the 25 meter long turreted version for planetary defense, but these engineers managed to shrink them down a bit to 5 meters, with the appropriate heat sinks on the side. The overall design was completely renewed, due to the heavier weapons and 6 fusion energy cores to feed the "hungry" plasma turrets, when it came out, it was a terrifying sight and could shred 3 corvettes to space dust, or make life a living hell for any fighter squad.
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Frigate- Avenger Class Light Cruiser Variant A and B

The need to carry the Avenger Fighters and the Zeus Bombers was needed, and since there wasn't anything with the hull size of Capital Class ships, AeroSpace Industries stepped in again with a revolutionary design: they grabbed the old Antares surface/space passenger freighter and added 2 more engines on its back, switched the old fusion core for 2 fission reactors and added a sort of grappling hooks on the underside of the ship to carry 2 Avengers. They also retrofitted 2 5x10 missile racks on both sides and 2 laser turrets on the top of the ship for AA purposes.
Later on, about the same time as the Mk II Zeus Heavy Fighter/Bomber Variant C (the Ion version) came out, they made some changes to the design of the Antares: they removed the missile racks and the fission reactors and placed an Anti-matter plant in it. Obviously, the design had to be bulkier because of the energy station on board, and they added two light Ion cannons to the sides of the ship and 1 more laser turret on the top. They managed to keep the hangar of the ship intact for 2 vessels.
Missile Frigate:
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Ion Frigate:
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Scout Ship- Discoverer class Light Fighter

When war came to several planets, the need for some ship that could scout the systems, regions of space, even galaxies was needed. The old Dominion class spy ships were old, battered up and very slow for the type of missions it was required to do.
AeroSpace Industries grabbed their already famous Avenger fighter, removed the engines, guns, armor and power supply in order to make the Discoverer. They slapped in a Fission reactor, two magnetic Warp Drives, and two basic laser guns on the sides of the hull.
Other than that the design is pretty much the same.
This ship is capable of reaching huge accelerations and can cross between galaxies in under a day, making this vessel the fastest in any fleet. Its main purpose serves as fleet scouts. They're sent in ahead to figure out how many ships there are in a region or what planets are occupied. In battle situations, the Discoverer is pretty much useless, the only thing its pilots can count on is its speed.
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Outpost Ship- Colonization Ship

An unclassed vessel which only purpose is the colonization of other planets.
It is a big ship, almost 3km in length, with an orbiting ring at the middle of the ship. It also has a rotating sphere which provides gravity and food for the travel and during the colonization efforts. Many attempts were made in the past, but the example of the "Nebuchadnezzar", as the first colonization ship was named told them they had to refine their technics in outer space. The ship was sent towards the neighboring system to colonize one of the planets there, but the ship never answered back. Scouting the area, they found planets destroyed, the sun in the first stages of Nova and the debris of the "Nebuchadnezzar" orbiting one of the planets.
After that, they decided to arm the ships with 4 laser turrets to protect it from any attacks.
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Cruiser- Mk II Space/Air Cruiser

The first ship ever to make the transition between air and space with relative ease without having to worry about hull temperatures and breaking up while dropping through the atmosphere, its hull was a major breakthrough in synthetic metal armor plates (synthmetal armor for short). This metal was a synthetic combination of very tough materials "smelted" together to create a very tough, almost impenetrable metal sheet. The Mk I Cruiser design didn't have this metal sheet, making it very easy to break through its thin hull. An inch thick layer of the new synthmetal plate is all the protection the Mk II Cruiser needed. If you place your hand on the other side of this plate while the other side has a 2000 degrees Celcius fire raging on that side, you'd feel nothing but a slight warmth.
This protection, combined with the latest shield technology, plasma gunnery , its very effective fusion cores and the capability to carry up to 4 fighters, make the Mk II Cruiser a very effective ship by any standards.
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Carrier- Antigone Class Space Carrier

A versatile ship, it can carry up to 60 fighters. It's main purpose being that of carrying vessels unable to cruise amongst the stars its original design had no protection. The updated version sported a rear exit point of added fighter protection and several missile Point Defence Turrets (PDT's) protecting the carrier, it is capable of both space and atmosphere flight. Later on, the designers added a laser turret array for extra protection.
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Heavy Cruiser- Mk III Space/Air Cruiser

The upgraded version of the Mk II Cruiser, this ship has double of almost everything: double the size, double the guns, double the hangar space, double the synthmetal armor thickness and double the shields, makes this ship a very dangerous foe in numbers, in ANY situation.
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Battleship- Valliant class Light Capital warship

With 800 meters in length, this ship was a behemoth compared to other ships in any fleet at the time of its military release and it made a decisive victory in any battle. Its side Ion cannons made flying far from it a very risky business and flying near it was almost impossible for any unshielded vessel because of the laser turrets that were scattered throughout the entire hull. It has 4 aft engines for flight and several small thrusters for maneuvering. This was the first attempt to place such maneuvering thrusters and was a success, the ship had the maneuverability of a Cruiser, although sacrificed at the cost of top Warp speed. It yet serves as the backbone of any successful fleet.
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Fleet Carrier- Antigone Class Supercarrier

As the fleets grew bigger, the need for extra fighter support was needed and the infamous Antigone Carrier was ill suited for this endeavor. Thus, the Supercarrier was born: a flight deck with over 30 kms in length, 4 frontal Ion Cannons for long range hits, 2 side hangar bays to storage the 400 fighters it could now carry, hundreds, if not thousands of defensive laser turret arrays and 2 massive engines on its rear to propel this new space dweller.
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Dreadnought- Colossus Class Dreadnought Variant A, B

This 2km long ship represents the pinnacle of photon technology discovery. With its 30 photon turrets and an array of thousands of laser turrets for AA purposes, this ship was a huge leap in technology. With the hangar capacity for 200 fighters and 2 enormous engines on its back make this ship a very hard target. Powering all this weaponry was a major problem for such a small hull, but the engineers managed to slip in 5 matter- anti-matter installations, making just enough energy to power weapons, engines, shields and everything else aboard. The only drawback is its maneuverability. It is so slow to turn, that their pilots already wanted to call it "Old Deuteronomy" in honor of the great slow transporters, which are easier to steer.
The B variant of the Dreadnought has a small Disruptor turret on the topside of the ship, making it twice as deadly.
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Titan- Python Class Super Dreadnought

A new menace appeared in space around 50 years after the Dreadnoughts: the Titan, a super Dreadnought. 50 km in length, its main weaponry are 4 Photon Gatling cannons that make any shielded ship useless, as the Photon charges flew so fast, most energy shields couldn't even react in time and the photon rounds just cut through metal plating with relative ease. That is, IF this cannon didn't fire around 5000 photon rounds per minute. But the real technological breakthrough was the Disruptor weaponry aboard it. Six Disruptor turrets were installed on the Titan. 4 along the sides of the enormous ship and 2 more on the top. A Photon array capable of turning any battleship to space dust very quickly and literally thousands of laser turrets that splatter the surface of the Titan, make it almost impossible for any fighter squad to make it out alive. Its two sets of 3 engines make it fast enough to move, although not as fast as some commanders might want them.
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Leviathan- Halcyon Class Leviathan

The Leviathan Class was a major breakthrough in almost everything, but the main purpose of making a 200km long ship was the 2 huge Photon Cannons on the sides of the vessel. Each had the raw power to destroy half of a Titan on its own. The upgraded Disruptor turrets were now 3 times more powerful and capable of shredding Battleships to dust very fast and its defensive photon array was able to keep away vast amounts of fleet for an extended period of time. This was the first ship to use the new HAVOC tactical nukes, capable of, if pointed at a system's star, utterly destroying the system. Its vast hangar space was also capable of carrying up to 4000 fighters in case any ship could get past the photon arrays. The fighters and thousands of laser turrets are the last line of defence before any ship reaches the shield and outer hull of this behemoth.
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The Leviathan Mk II is a ship the size of a Mk III Space/Air Cruiser, with the firepower of a Leviathan, this ship was as expensive as a battleship to manufacture, but only takes half the time to build. It is fast, powerful and can fit into most hangars, as the Nemesis class DS' can carry 5 of them. No hangar bays for fighters, this ship can be identified as having a white paint over it. Blindingly fast, it has 4 neutrino engines to move it. Its firepower has been reduced, but the energy output was increased. Two Disruptor turrets and 2 smaller versions of the Python's Photon Gatling Cannons. All this is run by a single military AI, so they know what to do. They can be piloted by a non artificial, but it is best if the pilot left the flying to the AI itself. Some say its reactors are from an alien technology, but only the military know.
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Death Star- Nemesis Class System Destroyer

There are only one set of Orbital Shipyards big enough to hold this 5000km wide ship and no-one has found them yet. It is built in 3 modules: 1 of 1000 km wide with 1 'spike' and 2 of 2000km wide semi round pieces with 2 'spikes', as they're called. Each spike has 2 500 km long Disruptor turrets capable of cutting a Titan in half within 20 seconds of sustained fire. When the 3 modules were assembled, the first DS to be assembled, the 'Dormunter', it was a 5000 km wide circle with 5 'spikes' in a pentagon shape. But the most impressive part wasn't the size, it was its main weapon, the Nemesis Cannon, capable of destroying a planet, a moon, even make stars go supernova. If this ship blows any star, it can stay in the system, as its shields are the retrofitted technology from Drekon motherships. The main specs are: black hull paint to conceal its true size until it reaches a battle zone to power up all of the 500 Anti-matter reactors. The 5 hiperdrive engines required to move the massive object are located in the base of each 'spike' and require a massive energy output from the reactors and while on 'normal' space, the engines are basically a ring of light that goes all the way around the rear round area of the DS. The main cannon is the most powerful and scary piece of weaponry ever constructed. When charging, the 5 'spikes' change their shape and turn to the front aiming to a place around 3000 kms in front of the main circle. Then, a large blue ball of energy shoots from the DS body and stations itself between the tips of the 5 'spikes'. A huge energy output is directed at the base of the 5 'spikes' and is shot at the center area in front of the DS for 3 minutes. Then a bright light is all that is seen before anything the white beam touches gets reduced to space dust. After the shot, the 'spikes' return to their original position and it resumes its Disruptor turret fire against any ship that got too close in the meantime.
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Mothership- Classified
Last edited by Ory'Hara on Wed 25 Jun, 2008 10:32, edited 52 times in total.

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Postby Joe » Fri 11 May, 2007 23:17

The Madman's Line

Displeased with the poor performance of his navy in a particularly nasty scrap off Sandhigh 9, Admiral James McClellan (with the blessing of his commanding officer, the Administrator Crix Madine), hired Megalomania Designs to produce a faster, hardier, and deadlier line of ships than the common ranking- and the costs be damned. The renouned design firm quickly put its teams to work and called up their typical parter in crime, Militant Engineering. Within a standard block, what was to become known as the Madman's Line of ships was rolling off production lines on Serlithana and Zandara, destined for Fleet Command.

The Madman's Line was named as such because it was largely commissioned out of pre-existing ships at the start, and the resulting creations looked like the work of a drunk- or a maniac. By and large, the Madman's Line was intended to improve upon its base, the Seraphim line of production, whose naval model had been the base of the Unified Grand Alliance Navy.

Guardsman-class Battleship

The Guardsman-class is a brand-new design in the galaxy that has completely superseded the old Conflagration-class in some areas; however, the higher cost of its design has largely inhibited mass-production for most empirical states. The new class is powered largely by two Antimatter reactors, one running the engines and the other powering the gun emplacements. This allows for greater firepower but requires extra space, making the ship a slightly larger target and slowing it somewhat. The AAM launch sites have been removed to make way for a second Point Defense System, the number of Ion Turrets has been upped to 50, an extra Ion Supercannon has been added to the front, and two of the front supercannons have been moved to the stern. The Guardsman in general is a tough brawler rather than a stormrusher.

Listed Ships:

U.G.A.N. Crazy Ivan
U.G.A.N. Kyp Durran
(that misspelling is intentional)
U.G.A.N. Commie


Victory-class Fleet Carrier

The surprisingly tough Victory-class carrier was built around the frame of the classic Starhaul 4 cargo ship, well-known throughout the galaxy for its ruggedness and durability. The ship in general looks like it was put together out of scrap by a drunken welder, but it is surprisingly fast, manueverable, and expansive. Though Militant engineers were unable to up the docking space of the older Antares design, they were able to cram four more ion turrets onto the upper hull and add a state-of-the-art sensor array, making the Victory-class less susceptible to being jumped in the middle of nowhere.

Listed Ships:

U.G.A.N. Minsk

Authority-class Carrier

The miracle of anti-grav technology has created the Authority class of Carrier, which is essentially two smaller, longer carriers welded together by the keel. With each half of the "hull" operating on its own plane of gravity (which takes up enough space that fighter capacity could not be increased, sadly), the Authority class can launch from above and below, cutting the time it takes to scramble into action by half. In addition, if one half of the hull is breached or hit badly, explosive bolts along the central spine can be blown to cut the damaged half free, and allow the undamaged half to continue on in battle.

Listed Ships:

U.G.A.N. Darkshadow
U.G.A.N. Tdyans
U.G.A.N. Dodonna
U.G.A.N. Madine
U.G.A.N. Ackbar
U.G.A.N. Khuskan


Heavy Cruisers:

Legend Class
Overlord Class


The first design for a decent heavy cruiser produced by Megalomania was the Legend class, which was originally a Starhaul 2. The bow was extended into a point, the stabilizers chopped off, the original engines ripped out, and new ones installed in the empty cargo spaces. What eventually developed resembled the original corvette designs- flat bow and stern decks, raised superstructure in the center. However, the Legend proved grossly underpowered in combat, and was soon replaced by the Overlord class, which had ten more plasma batteries and two extra plasma cannons. The Legends were eventually re-equipped with massive ion cannons on their flat fore and aft decks, changing their class to an Ion Frigate.

Listed Ships:

Legend-Class:
U.G.A.N. Redeye
U.G.A.N. Blackice
(retrofitted to Overlord-level gun numbers; maintained as HC's)
U.G.A.N. Aziz II
U.G.A.N. Indigo
(refitted with Ion weaponry; used as Ion Frigates)

Overlord-Class:
U.G.A.N. Akrid
U.G.A.N. Combine
U.G.A.N. Covenant
U.G.A.N. Locust
U.G.A.N. NEVEC
U.G.A.N. Zerg


Light Cruisers

Member Class
Resident Class


The Member-class is one of few ship designs in the U.G.A.N. fleet that precedes the Madman's Line. The Member class was largely a capital-killer, with a massive six-cannon Plasma Array on the bow and twenty-four normal plasma batteries. The craft was, however, exorbirantly costly to produce, and was thus quickly replaced by the Resident class, which scrapped four of the main cannons and six of the batteries. The result: a fast, hard-hitting craft that was far cheaper and faster to produce.

Listed Ships:

Member Class:

U.G.A.N. Xiertic
U.G.A.N. Cristoph
U.G.A.N. Ace
U.G.A.N. Soco
U.G.A.N. Wyte
U.G.A.N. Pusadolfo
U.G.A.N. Novahawk
U.G.A.N. Unk
U.G.A.N. Killswitch
U.G.A.N. Janton


Resident Class:

Thirty-four ships. Notables include the Redhome, the Silvertop. and the Velasith.

Destroyers:

Martyr Class

Unique in the galaxy and top-secret until their role in the Battle of Ingisa, the Martyr-Class Destroyer marked the creation of a whole new class of ship- the Anti-Fighter ship. The Martyrs are completely useless against most craft, as their main guns have been stripped away. However, the decks are now covered with seventy-five Lancer plasma emplacements, making the class immensely deadly against small craft.

Listed Ships:

U.G.A.N. Coldkill
U.G.A.N. Carmine
U.G.A.N. Chiron
U.G.A.N. Setna
U.G.A.N. Cooper
Last edited by Joe on Sun 13 May, 2007 18:32, edited 5 times in total.

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Postby Ory'Hara » Sat 12 May, 2007 00:59

i'll join my ship database into one, so it's not to spreaded around...
Last edited by Ory'Hara on Tue 15 May, 2007 17:17, edited 1 time in total.

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Postby Vaygar » Sat 12 May, 2007 01:28

I retract my comment thank you for informing me of my mistake, i have changed ship name accordingly.

Sincerely, Vaygar Command
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Postby Joe » Sun 13 May, 2007 06:31

Edited due to moot point and understanding reached.

U.G.A.N. High Command.
Last edited by Joe on Fri 18 May, 2007 16:03, edited 1 time in total.

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Postby Drake C Rene » Sun 13 May, 2007 07:01

AVGVSTVS-class Battle Planetoid

This two thousand kilometer long mammoth is the flagship and pride of the Imperium Classis Maius. It is surprisingly lightly staffed with a crew of only five-hundred thousand due to extensive automation and command & control AI programs.

Each Augustus is armed with forty-thousand Mark XV Disruptor Batteries and a plethora of other small guns as well as two Catalyst Mark IX Interception Cruise Missile tubes. Each Catalyst Missile is capable of generating an explosion capable of reducing the surface of a world to a one mile thick layer of ash, and turning the atmosphere into high intensity plasma.

The hanger billets are home to upwards of ten thousand MILITES-class Fleet Interceptors and other light combat craft. She is capable of fielding upwards of two-hundred million Imperium Legionnaires to a planets surface along with mechanized combat units and aerial support craft.

There are three Augustus-class vessels in active service at current:

The HIMS Augustus, the personal flagship of Imperator Caesar Marcus Draus Aurelius Augustus and the Classis Praetoria Imperatus.

The HIMS Actium, the personal flagship of Praetorian Prefect Antonius Agrippa Felix and the Classis Praetoria Actia.

The HIMS Palatine, the sister of the Actium and also assigned to the Classis Praetoria Actia.

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Postby Orks of the Red Skullz » Sun 13 May, 2007 20:55

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Space Hulks are gigantic agglomerations of ancient wrecked ships, asteroids, ice, and other such flotsam and jetsam that are cast together after millennia of drifting in and out of warp space. How and why Space Hulks appear from the Warp and are then drawn back to it is unknown, although there is plentiful evidence that some are controlled or navigated by their inhabitants or some external force.

Some Space Hulks are infested with alien life forms, Chaos renegades or even worse horrors, but most are simply empty ghost ships, plying the void for eternity. Tales of greedy scavengers meeting horrible fates aboard Space Hulks are told throughout the Imperium, but there are just as many tales of vast fortunes made from the ancient technology that these ships carry.

For the Orks, Space Hulks are the primary method of traveling between the stars. When a Space Hulk appears in an Ork-held system, it is soon seized and converted into a huge invasion craft, with cavernous launch bays for innumerable Assault Boats and hundreds of thousands of Ork warriors and their war machines. Once completed, the Space Hulk is sent back out of the system with an attendant fleet of Attack Ships, Kroozers, and Roks.

Once beyond the outer reaches, the Space Hulk will eventually be drawn back into the Warp and, if all goes well, arrive at some point at a world ripe for conquest. A Space Hulk could appear at any place at any time.
TYPE/HITS SPEED TURNS SHIELDS ARMOR TURRETS
Defense/40 10 cm Special 3 4+ 6

ARMAMENT RANGE/SPEED FIREPOWER/STR FIRE ARC
Prow Gunz Battery 45 cm 2D6+6 Front
Prow Torpedoes 30 cm 2D6 Front
Prow Heavy Gunz Battery 15 cm 8 Front
Dorsal Lances 60 cm 4 All Round
Starboard Gunz Battery 45 cm 2D6+6 Right
Starboard Torpedoes 30 cm 2D6 Right
Starboard Launch Bays Fighta Bommas: 25 cm
Assault Boats:
30 cm D6+2 -
Port Gunz Battery 45 cm 2D6+6 Left
Port Torpedoes 30 cm 2D6 Left
Port Launch Bays Fighta Bommas: 25 cm
Assault Boats:
30 cm D6+2 -
Aft Gunz 45 cm 2D6+6 Rear

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Postby Iron Wolf » Mon 14 May, 2007 00:19

Ships of Her Majesty's Canadian Navy

Robin Attack Fighter

The Robin is a versatile and inexpensive fighter. Armed with four heavy laser cannons (two in wings, one in the tail and one off-set on the nose) and moved by a fusion drive torch, it is only a minor nuisance to large ships on it's own, but a serious threat when massed in huge groups.

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Hornet Bomber

Heavier and slower then the fighter, the bomber is also more heavily armored and has the unigue benefit of carrying a more powerful weapon into play: The Longshank Mk.V Anti-Stellar nuclear missile. Designed to destroy unshielded units, it is also a threat to heavier units such as cruisers if deployed in sufficient numbers.

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Elephant Heavy Bomber

The Elephant is the latest in small craft technology. So named for the tusk-like plasma projectors protruding from the side of the ship, along with it’s large size, it is significantly larger then a bomber but still smaller then a corvette, able to be carried in ship hangers, even though it takes up two landing spots instead of one. The plasma projectors replace the missiles of the old Hornet, and also sports two of them to the single launch tube of the Hornet. This gives the Elephant huge firepower and a single heavy bomber is capable of destroying a corvette, and it’s heavy armour means it can survive multiple runs of even capital targets. Surprising for it’s size, the heavy bomber is actually faster then the Hornet and also more maneuverable. This is due to more efficient reactor technologies and maneuvering thrusters.


Corvus class Corvette
The Corvus acts mainly as an anti-fighter unit, operating close to bigger vessels and protecting them from the all-dreaded "fighter spam". To perform this job successfully it is armed with twelve anti-fighter laser cannons, in turrets of two, four AAM long-range missile tubes, and two Starstreak nuclear anti-fighter missile tubes. For it's main weapon is mounts a heavy laser cannon in the bow, suited for blowing apart smaller targets. The Corvus is manoeuvrable enough that this cannon is often used on slower moving targets, such as bombers.

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Iroquois-class Destroyer

The Iroquois-class is the corvette’s bigger cousin. Armed for heavy anti-stellar and light-anti-capital work, it is armed with forward facing heavy plasma turrets. Although the entire ship has to be rotated to aim these weapons, they offer a powerful punch that even shielded units can feel. However, these large weapons leave the Iroquois with little room to mount anti-fighter weaponry, and it is only armed with six anti-fighter laser turrets, and one AAM tube. For protection, it uses fighter screens or sticks close to Corvus corvettes.

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Victoria-class Frigates

The Victoria class frigate is a powerful stellar unit that has since fallen into disuse. The first ship available with fighter space, it has since been overshadowed by the more powerful cruiser class. However, the Victoria class has not been completely retired. Armed with a variety of missiles, the Victoria comes armed with twelve Longshank Mk.VI Nuclear missile tubes, suited for anti-capital and anti-stellar work. For defence, it is armed with twelve AAM turrets, and four Starstreak nuclear fighter suppression missile tubes. The lone non-missile weapons, four laser cannons in a single turret, are commonly used to tack and engage incoming missiles.

Quicksliver class Scout Vessel

The first vessel to be supplied with a Jump(warp) drive, the quicksilver is the fastest unit in service. Lightly armed with only two anti-fighter laser cannons, it is mostly used to scout out systems. For this task, it is supplied with the most powerful sensors the labs can cook up, which are sensitive enough to supply detailed data on all the astros in a region.

Halifax-class Cruiser

The most numerous ship in the fleet, the Halifax cruiser was famously first used in the liberation of Winnipeg base. Designed to take on heavy capital ship and crush smaller stellar units, the Halifax class is armed with multiple plasma shell turrets, which fire magnetically contianed plasma. There are two variations of the plasma used: the 'Area of effect' version, which is designed to melt off as much amour as possible from the enemy ship, and the 'penetrator' version, which is designed to land in the holes the area of effect plasma made and burn long a deep into the core of the ship. For defense, it mounts shields, multiple AAM and Starsterak tubes, and several point defense laser turrets.



Yellowknife-class Heavy Cruiser

A heavier version of the Halifax, the Yellowknife takes the Halifax chassis and strapss more armour onto it, along with a stronger shield. It also adds more weapons to the chassis, which can burn though armour with disturbing ease. This comes at a price though, because even though the Yellowknife carries twenty anti-fighter plasma cannons, it cannot carry any anti-fighter missiles, for the EMP from the main cannons is too great. All-in-all it is a great back-up to cruisers, giving them more hitting and staying power with their heavier weapons and armour. The Yellowknife has a small hangar bay, capable of holding eight fighters or bombers.


Nest-class Carrier

Lightly armed, the Nest class has only two duties: carry fighters to a combat zone, and then run. To do this, is powered by a cruiser sized jump unit, and has docking berths for sixty fighters or bombers. To help it escape, it is mostly defensively armed with missiles. With twelve AAM tubes, Six Starstreak missile tubes, three turrets of anti-missile lasers with four cannons in each, and four tubes of the new Firefly Mk.II anti-plasma missile. A Prototype, the firefly missiles is designed to disrupt plasma blasts before they impact the target, lessening damage. For offence, it is armed with s single Longshank Mk.VI nuclear missile tube. With a cruiser-level shield, it can get in, let off it fighters, and get out before too much damage is taken.

Hive-class fleet carrier

A massive upgrade to the Nest-class, the Hive class ups the carrying capacity for fighters and bombers to four hundred fighters or bombers, and replaces all of the missiles weapons on the Nest class with Ion-based equivalents. Also, instead of the Longshank missile tube, the Hive class carries a single powerful Ion cannon, which can be used in space combat or ground attack mode.

Bishop-class Battleship

Named for the famous Canadian pilot, Billy Bishop, the Bishop class is the largest warship in the fleet. Armed with multiple heavy ion beam cannons, and a larger amount of ion cannons, the Bishop-class offers more firepower then the cruiser and heavy cruiser classes, making the heavy hitter of the fleet. Against fighters, the Bishop class is terrifying, carrying the combined anti-fighter defences of the Nest-class carrier and the Halifax class cruiser, along with twelve anti-fighter ion cannons and a new plasma-disrupting ion dispersion beam. When these defences are paired with a thick hull and powerful shielding, it makes it hard for enemy units to break a Bishop class. In addition to the forty fighters it carries, Bishop class ships carry a regiment of ground troops with them, for occupying bases. To support the troops and root out enemy positions, the Bishop class can use half of its ion cannons is ground attack mode, allowing it to cover a large area. Reports of a Bishop class overhead can send shivers down the most hardened trooper’s spine.

A demonstration of Hive-class and Bishop-class ion cannons in ground attack mode

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Vimy Ridge Class Dreadnought

The Vimy Ridge Class is the latest and most massive ship in the New Canadian Navy. Spanning six kilometres, it is armed with heavy photon weaponry, and defended by heavy shields and thick armour. Its massive firepower includes ten forward-facing heavy photon cannons, each in it's own gimbal mount on the front of the ship, bringing withering fire to bare. On each broadside arc are multiple photon turrets, with two heavy photon cannons in each. On each facing are sixty anti-fighter/bomber photons turrets with four cannons in each provide massive anti-fighter coverage. The rear arc is mostly engine, with a single heavy photon cannon and several anti-fighter/bomber turrets. The massive wake of the engine on this beast is able to deflect the plasma and missiles on it’s own. Dotted around the hull are over two-hundred AAM tubes, seventy Starstreak missile tubes, and three-hundred point-defence photon turrets.

However, the heavy weapons and armour come at a cost. Its jumpdrive is significantly slower then most, and while massive, it’s standard engines can barely manage snail-pace. It also carries enough room for two-hundred fighters and bombers. All these weapons and systems coupled the sheer size of the ship require an anti-matter plant, usually installed in astro-bound bases, to be used.
Last edited by Iron Wolf on Tue 23 Oct, 2007 00:22, edited 4 times in total.

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Postby Drake C Rene » Mon 14 May, 2007 00:24

Pfft, Canadian Navy. It's called Maritime Command. We don't even have useful submarines. I think bows and arrows attached to canoes would be more effective than our navy.

Actually that is not true, the Halifax-class is a decent ship. But everything else is crap.

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Postby Star Col. Kazuki » Mon 14 May, 2007 02:16

-------Disclosure of Clan Fleet Assets-------------------------------------------
Clan Ghost Bear known for its Battle Mech prowless needed arial assets and barganed a deal with that of Clan Snow Raven and that of its holdings in Rasalhague have contracted two of major naval works. From Snow Raven the elite Harison Naval Corp and From Rasalhague Republic the Famed Kusmove Corp. As well the Clan fledling naval yards of Alshain home based firm, Areostar.



AS-01 Arblast - a joint venture with Kusmove Corp and Areostar

New basic Fighter and backbone of Clan Ghost Bear's naval units, the AS-01 Arblast is fast, light and manuverable. Able to do battle within atmosphere and space this fighter has become the most proven taking over the GR-72 Nighthawk fighter and that of the remodified BS-022 Banshee taken from Clan Jade Falcon. It sports 2 Naval Extended Range Large Lasers, 2 Naval Extended Range medium Pulse lasers and 2 small naval Ultra Autocannon 2mm Guns. Its top speed is close to that of 1400kph and a scrambling ablity of 2000kph. Its firmly defended with new Ferro-reactive Armor created by Areostar. The command coutch fighterpilots dream, with a new FCS (field combat system), communications hub, and TTCSM(targeting tracking contol system mechanism) this fighter keeps everyting steady. Housing trilithum batteries this fighter can stay up in the air for close to 72 hours before having to reswap out batteries. The Arblast has made its name in a few scuffles and has proven to be the premire fighter for the clan.

HS-33 Werebear Varant A, B or C Bomber - Kusomove Corp.

The HS-33 Werebear Bomber is a more rugged bomber then any of the older bombers in the flight core. Carrying new Ferro-reactive armor, sporting Either 6 standard munitions torpido warheads, 6 plasma warheads or that of 6 ion warheads this bomber has the same standard layout as the AS-01 Arblast, it also carries a better TAG targeting system laser for bombardment. As for other weapons it carries a small ER X-pulse laser (small) for defense. often only firing its regular muntions down on a planet or on capitol ships. In Standard Varant A it carries more torpidoes as well as 4 ERATA 12 missle launchers for more potent punch. in Varant B and C those are stripped for more of the powerful punch of plasma and ion warheads. its speed is far less and manoverablity is is less to be desired. on Varant C instead of the corelithium batteries it sports a Mitsubishi-TS91 fusion reactor to power its Safeguard shielding system.

QI-32 Signum Corvette - Designed by Harrison Naval corp. (CSN)

The Signum Corvette is a 4 man crew recon ship. Carrying the fast Cealist-39 Sublight engine and 2 Genon class Fusion Reactors. Its manoverablity is only matched that by a fighter. It sports Foward Control Combat Overlay System (FCCOS) and a FCS crosslink with a HPG beacon, its radar system the Corwal Light-R can track and read multiple areas given with the FCS crosslink. Its armaents carry 5 ER Large X-Pulse Lasers and 5 Naval Extended range Large Lasers. Its lightly armored more then a standard fighter. It gets the job done quickly and efficently.

Hermies Class Destoryer. HS-33, Designed by Areostar.

This Medum class destoryer is only used for defense and escort missions. Its a 30 man cew work well in the spacous control room. Most of the Destoryer is well bult to the point that no person can really suffer from costrphobia. It sports the same FCCOS, FCS crosslink and HPG becon as the Signum class. It carries 8 forward and 4 aft plasma cannons as well as ATS and ATF defenses. Its Fusio reactors power 4 Mitubishi Drive Engines that allow it moderate manoverablity and speed.

Ikon Class Varant A Frigate- Designed by Areostar

The Ikon Class Frigates came into birth by replacing the old Ishstar class Frigates. Just like the Hermies Class Destoryers these Frigates are souly used for Defense and Escort Missions. The Ikon Class Varant A Frigate sports the same type of Hardware as the Hermies Class when it comes to Eletronics. Its weapon system uses a TAG TSL tracking laser with Artemis IV targeting system. It sports 18 (9 torpido tubes on port and aft sides) Baracuda type Torpidoes with a 20,000 kilometer range. The Ikon class is a bit slower then the Hermies Destoyer by taking out one of its Mitubishi sublight Drive Engies to make a Hanger for 2 recon fighters. The Varant A has no sheilding and is heavily defended by a Ferro-Fiberous Impact Armor.

Ikon CLass Varant B Frigate- Designed by Areostar

The Varant B Ikon Class Frigate is nicnamed the 'Thunderbolt' due to it housing 18; 9 on each side Naval Grade ER Ion Particle Projection Cannons. Its houses 4 Garlex Fusion Reactors to power its 3 Mitsubishi sublight Drive Engines. 1 Hercules Reactor to power its Safeguard Deflection system. Its Weapon Eletronics are different only using a TSL Multi Tracking Laser to lock on and fire the cannons. Its Armor is the same as the Varant A. In all this Frigate shows it can be a front line fighter.
Last edited by Star Col. Kazuki on Sun 20 May, 2007 02:24, edited 1 time in total.

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Postby seraph » Fri 18 May, 2007 03:05

((OOC: Merged with original post))
Last edited by seraph on Wed 23 May, 2007 03:04, edited 1 time in total.

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Postby Star Col. Kazuki » Sun 20 May, 2007 05:26

CR-1200 CGB Siorsky Class Medium Cruser- Harrison Naval Corp.

The Siorsky Medium Class came into fruition to replace the Light Nemos class Cruser. Powerd by 5 Kenmore Fusion Reactors and three Trilithium Batteries. This Medium cruser just edges out its requirements from not meeting the Heavier Cruser class. It has a total of 5 Hirashi Sublight Engines as well as Two Kerny-Fuchida Jump War Drive system. It has a two solar sails to recharge the Jump Drive's Trilithum batteries.

The Siorsky Class has two bridges the top bridge for watch that has the standard array of eletronics (Light -R , Nav, HPG uplink communcation, PR tatical). Its COC has the top of the line tatical displays in the fleet and that are use as the base template for the rest of the higher ships. It sports a Artemis IV tracking TAG system, FCS overlay with crosslink, TTCSM and a FCCOS fleet tatical. Since its a primary ship they are built relitivly cheep and affordable. Yet they are quite durable.

Defensive capablities of the Siorsky Class are top secret yet for the most part it carries a Sheild Guard Primary sheilding system and has a double layer of Ferror Fiberus Reactive and Reflective armor.

Weapons, the Siorsky class carries 30 plasma cannons, One Hyper Plasma cannon, 20 Naval ER Large Lasers, 8 Naval Gauss Rail Guns, 3 naval Ultra 10 Autocannons. Anti fighter it houses 12 Naval Ultra 2 Point blank auto tracking guns. 10 Streak MRM 40 missle Launchers and can carry up to 4 support craft.

THis Medium Cruser has serious teeth and with enough of them can tear a fleet a new one.

CR-2200 CGB Siorsky Class Heavy Cruser- Harrison Naval Corp.

IF they made a new class the Siorsky Class Heavy Cruser would be a Super Heavy cruser. Just like its little brother has the same general overlayout with manuverablity, COC, and Engines. It did swap out 2 Fusion Reactors for an anti-matter reactor and a 4th Trilithum Battery. As well as another Kerny-Fuchida Jump Drive. It expanded the hangar to hold 4 more fighters then its little brother.

Its defenses are the same except the Sheild Guard Primary Sheilding System is the Mark 2 version offering a bit more protection.

The weapon system is where the Siorsky Class Heavy Cruser shines. It houses 2 Hyper Plasma Cannons. 30 Plasma cannons. 25 Naval ER Large Lasers. 10 Naval Gauss Rail Guns, 4 Naval Ultra 20 Auto Cannons. 30 Naval Ultra 2 Autocannons and 25 Streak MRM tracking missles.

THis Heavy cruser is affordable and take a bit more time to create but its well worth it in the long and in large groups.

Neros Black Lion Class Battle Ship- Harrison Naval Corp.

The Neros Black Lion Class came in to replace the Old Black Lion Class Battle Cruser (battleship) with a more ruggid disgn. Taking the basic overlay of the Siorsky Class. Swaping out for three Nimcon Antimatter reactors and eight Trilithum Battiers. With five Henmore Sublight Engines and four Kerny-Fuchida Jump Drives. The Nerios Black Lion is fast for a BattleShip. The tatical, communcations and drive systems are the same as the Siorsky. In a Heavier class there is one difference and those are its defenses and offensive capablities.

Defenses. Housing the Raidan Guard Sheilding System it is one of the stronger shielding types for this ship. Carrying four layers of Heavy armor to complement its design.

Its offensive capablities. 2 Hyper Extended Naval Range ION Particle Cannons. With 35 Extended Naval Range ION PPC's. 20 Baracuda Naval Grade Torpidos. a Fighter capasity of 40. 30 NER (Naval Extended Range) Large Lasers, 15 Naval Gauss Rail Guns, 5 NUltra 20 AC 10 NU 20 AC. 50 Naval Ultra 2 AC. 40 Streak MRM Missles as point black defenses. These ships sit as the premir capitol ships for the Clan.

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