kepler law

Kepler law

1 no farming of active (40 dayz) guilded players, hit and leave 1 fighter.
3
16%
2 only pillage selftrades.
1
5%
3 none of the above
15
79%
 
Total votes: 19
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SEWI
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kepler law

Postby SEWI » Fri 01 Dec, 2017 15:45

her 2 simple guidelines which will prevent any server from dying and massive delete of acounts as is usual the case.

consider. any more rules would be restrictive, any less rules would continue the decline we verify.


note: 2 votes may be casted.
Last edited by SEWI on Fri 01 Dec, 2017 16:58, edited 1 time in total.

Same name...same guild...all servers... :biglaugh:
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Death Smurf
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Re: kepler law

Postby Death Smurf » Fri 01 Dec, 2017 16:28

SEWI wrote:her 2 simple guidelines which will prevent any server from dying and massive delete of acounts as is usual the case.

consider. any more rules would be restrictive, any less rules would continue the decline we verify.


The recent massive deletion of accounts was due to an illegal script in operation that cost the server over 140 accounts. 100 of those being in one guild alone, that was around 12-15 billion fleet.

Also

1 no farming of active (40 dayz) guilded players, hit and leave 1 fighter.


If a profile shows "40 days", it will be displaying an inactive notice.

So by definition the account is inactive, and not active. I know this might be difficult for you identifying between the two since it is ASAE.

Ceti Historian:
> The Ceti Historian
* Has received a R/L death threat about AE (gimme the e-tears!)
Kasmo
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Re: kepler law

Postby Kasmo » Fri 01 Dec, 2017 16:41

I think to keep game going if all players would not farm it would give new players a chance to learn to play and give them a chance to build a strong account thus making it more fun to try to make profitable hit (though a lot of zergs players don't understand what a profitable hit is)

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I am Capt. Casmo
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Same name on all servers I play in I don't hide who I am don't have to not scared :grumpy:
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SEWI
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Re: kepler law

Postby SEWI » Fri 01 Dec, 2017 16:56

i decided to spell it all out so there can be no doubt...

guilded player...can not be farmed

unguilded players...can be farmed

simple as that....it is afterall a guildbased game...


about the illegal script usage...they cant say they havent been warned.....

illegal means exactly wha it sayz....just DONT use it.

Same name...same guild...all servers... :biglaugh:
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cactuschewer
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Re: kepler law

Postby cactuschewer » Fri 01 Dec, 2017 17:07

You guys are hilarious

Ex: -Min-/FAIL/S3D/MODS/RAVE/(-o-)/5150/GOON/PEACE/WL
Cloak wrote:you are full of win cactus
TheSpunkyOne wrote:Cactus thought process when posting on the forums
Mmm--->Womens---->Boobs----->Beer----->Derbs------>Posted
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SEWI
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Re: kepler law

Postby SEWI » Fri 01 Dec, 2017 17:18

once you grow up you will be hilarious too...:)

Same name...same guild...all servers... :biglaugh:
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Re: kepler law

Postby Wlerin » Fri 01 Dec, 2017 17:19

No.

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Re: kepler law

Postby cactuschewer » Fri 01 Dec, 2017 17:25

SEWI wrote:once you grow up you will be hilarious too...:)

Ok, nice flame, just please explain how you expect to enforce these "keplar rules"

Ex: -Min-/FAIL/S3D/MODS/RAVE/(-o-)/5150/GOON/PEACE/WL
Cloak wrote:you are full of win cactus
TheSpunkyOne wrote:Cactus thought process when posting on the forums
Mmm--->Womens---->Boobs----->Beer----->Derbs------>Posted
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Lazy Titan
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Re: kepler law

Postby Lazy Titan » Fri 01 Dec, 2017 17:30

well we are newblets & being "farmed" (idk if farm still applies if the farmer is in loss) , but ill have to say no , we dont want the invader to walk out on technicalities , we want to make them get pissed off/ unable to farm till they leave :P
and honestly being attacked is part of the game , and we are trying to explore everything in the game so actually being farmed is good for some newblets :D

Trouble maker , have a long and continuous history in making enemies / haters whatever , still intending to make a lot more because i get bored and i want *beep* and giggles
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SEWI
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Re: kepler law

Postby SEWI » Fri 01 Dec, 2017 18:13

never said it should be enforced, nor that all have to do it...

its enough if the good guyz outnumber the bad guyz,...

question iz...why do you choose to be on the bad side?

Same name...same guild...all servers... :biglaugh:
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Lazy Titan
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Re: kepler law

Postby Lazy Titan » Fri 01 Dec, 2017 18:36

there is no good nor evil , every guild is doing good in its eyes and the other guilds are being evil so you cant basically group people into a category that doesnt exsist
its sad but true , most people prefer their short distance benefit over other people benefit and their long distance benefit

Trouble maker , have a long and continuous history in making enemies / haters whatever , still intending to make a lot more because i get bored and i want *beep* and giggles
swearengen
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Re: kepler law

Postby swearengen » Fri 01 Dec, 2017 19:12

SEWI wrote:never said it should be enforced, nor that all have to do it...

its enough if the good guyz outnumber the bad guyz,...

question iz...why do you choose to be on the bad side?


Teach the ppl in your guild to actually play properly
You want to turtle up up defenses fine,but least teach em correctly about defense
instead they waste creds building thing
and you wouldnt have that much of an issue.

But no asae builds rainbow fleets so when your players try attacking
they have no clue wth they doing.

Fact is you are the one that is killing the player base

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SEWI
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Re: kepler law

Postby SEWI » Fri 01 Dec, 2017 19:19

One Lazy Titan wrote:there is no good nor evil , every guild is doing good in its eyes and the other guilds are being evil so you cant basically group people into a category that doesnt exsist
its sad but true , most people prefer their short distance benefit over other people benefit and their long distance benefit


consider not everything you read in harry potter to be actually true,,,,

Same name...same guild...all servers... :biglaugh:
swearengen
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Re: kepler law

Postby swearengen » Fri 01 Dec, 2017 19:33

One Lazy Titan wrote:there is no good nor evil , every guild is doing good in its eyes and the other guilds are being evil so you cant basically group people into a category that doesnt exsist
its sad but true , most people prefer their short distance benefit over other people benefit and their long distance benefit



See what ASAE cant grasp is that most of the player base wants to fight
wants to have the big blob crashes.
And because ASAE is unable to do that so therefore the way mostly everyone plays is therefore all wrong.

you notice when he babbles about things everything ASAE does is correct.
he wont admit the mistake his guild has and his lack of leadership

So if you are expecting a conversation to make sense with him it wont.

I argue with him cause i get a laugh watching Sewi the mentally challeged monkey dance around

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Re: kepler law

Postby Lazy Titan » Fri 01 Dec, 2017 19:35

SEWI wrote:
One Lazy Titan wrote:there is no good nor evil , every guild is doing good in its eyes and the other guilds are being evil so you cant basically group people into a category that doesnt exsist
its sad but true , most people prefer their short distance benefit over other people benefit and their long distance benefit


consider not everything you read in harry potter to be actually true,,,,

sadly its the real world , its not just in AE , look at the real life , goverments screwing over their people for money , there is little good in this world , people project their deeper desires , of wealth and power , into the game at the expense of the game experience of other people who are trying to figure this game out

Trouble maker , have a long and continuous history in making enemies / haters whatever , still intending to make a lot more because i get bored and i want *beep* and giggles

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