Buck, I think I've fought your group a half dozen times now and the past few times you were part of "that side" embedded in the same cluster right next door to their starting galaxies. In Typhon, your side consisted of T23, 24, 25, 26, 27, 28, 29Buckeyes wrote:Not mad bud, just disappointed I guess. Sad when the two best groups on the server decide they need 3 to 1 odds to take out another group.DeityLord wrote: I know you are mad, Buckeyes. But why make such an outrageous statement that you have 60 reals? Where's the proof?
Plus
This server is 3:1 odds in your megazerk favor. Meanwhile....
You bought some P23-P24 real estate. Your neighbors moved, Prices crashed. Donald buys it at a discount and resells to China.
But its whatever, I guess as long as everyone in your groups are fine with that kinda play, then more power to you.
As far as the server goes, we aren't aligned with anyone, nor were we ever.
Now, the rest of the server may be deciding to zerg up against your zerg, but I can't say for sure. However, that does seem to be a recurring theme among y'all. And you guys wonder why other groups end up zerging
Whoever was planning to start T25 and T26 packed up their things after 4 hours of playing once they saw competition.
Those in T27, 28, 29 fought for 4 days, then restarted when it was obvious they'd lose the carrier advantage.
That left you in T23, T24. The pretending you weren't pre-server pacted is odd.
Moreover you Ninjaed our Simmers in 25, 26, and forced 24 players to relocate to 25-26-27. Even if you weren't pre-pacted (a BIG if) what did you expect would happen after you shotgunned fleets to pop under defended bases with Heavy Cruisers?
From a gaming standpoint, Mordor has vastly improved. From a leadership standpoint, you and your team is still inexperienced and naive. You don't get to crush our friends in T23, T24 and hard occ them to relocate, ninja T25 and T26, then play the victim card.