To difficult the long term occupation of active players causing them to quit the game, a new game mechanism will be introduced.
Unrest
Bases that are occupied or has been occupied or pillaged in the last 24 hours, increases unrest by 10% each day (maximum 100%).
If the base was not occupied or pillage in the last 24 hours the unrest decrease by 10% (minimum 0%).
When unrest reaches 100% the base owner will have an unrest Revolt button that will free the base from occupation.
While a base is with unrest at 50% or more it can’t get a new occupation.
While a base is with unrest at 50% or more and have present any fleet that is not of the base owner or his guild it have the Jump Gates disabled.*
When a base unrest decreases from 50% to 40% the base gets all the defenses restored. (It can now be occupied again and use the JG again).
Inactive players (with 40+ days without login) and NPCs bases don’t have an unrest value.
Additional Adjustment
Occupied bases production penalty will be changed from -50% to -30%.
In this way will have the same value (-30%) as the penalty in the construction, research and economy, and can make a little easier to build fleet to release the base.
This update will be implemented in the next days.
* Edited
Bases Occupation Unrest
Re: Bases Occupation Unrest (coming soon)
This rule:
While a base is with unrest at 50% or more it have the Jump Gates disabled.
Was changed to:
While a base is with unrest at 50% or more and have present any fleet that is not of the base owner or his guild it have the Jump Gates disabled.
While a base is with unrest at 50% or more it have the Jump Gates disabled.
Was changed to:
While a base is with unrest at 50% or more and have present any fleet that is not of the base owner or his guild it have the Jump Gates disabled.
Wizard
Astro Empires Administration
Astro Empires Administration
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