Bases Occupation Unrest

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Wizard
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Bases Occupation Unrest

Postby Wizard » Sat 25 Aug, 2018 12:25

To difficult the long term occupation of active players causing them to quit the game, a new game mechanism will be introduced.

Unrest

Bases that are occupied or has been occupied or pillaged in the last 24 hours, increases unrest by 10% each day (maximum 100%).
If the base was not occupied or pillage in the last 24 hours the unrest decrease by 10% (minimum 0%).

When unrest reaches 100% the base owner will have an unrest Revolt button that will free the base from occupation.

While a base is with unrest at 50% or more it can’t get a new occupation.
While a base is with unrest at 50% or more and have present any fleet that is not of the base owner or his guild it have the Jump Gates disabled.*
When a base unrest decreases from 50% to 40% the base gets all the defenses restored. (It can now be occupied again and use the JG again).

Inactive players (>40 days without login) and NPCs don’t have unrest value available.

Additional Adjustment

Occupied bases production penalty will be changed from -50% to -30%.
In this way will have the same value (-30%) as the penalty in the construction, research and economy, and can make a little easier to build fleet to release the base.


This update will be implemented in the next days.

* Edited

Wizard
Astro Empires Administration
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Wizard
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Re: Bases Occupation Unrest (coming soon)

Postby Wizard » Thu 30 Aug, 2018 12:16

This rule:
While a base is with unrest at 50% or more it have the Jump Gates disabled.

Was changed to:
While a base is with unrest at 50% or more and have present any fleet that is not of the base owner or his guild it have the Jump Gates disabled.

Wizard
Astro Empires Administration
User avatar
Wizard
Game & Development Director
Game & Development Director
Posts: 2193
Joined: Sat 27 May, 2006 14:36
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Contact:

Re: Bases Occupation Unrest

Postby Wizard » Fri 31 Aug, 2018 12:51

Implemented.

Wizard
Astro Empires Administration

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