Main differences between game versions for reference:
Version 2.0
https://www.astroempires.com/v2
- Introduced Fleet Maintenance.
- Introduced Home planet. (All servers now - Link)
- Decreased costs for Commanders.
- Max. number of guild members reduced from 250 to 200.
- Each level of the Economic Centers increases bases economy by 4 instead of 3.
- Each level of the Capital increases others bases economy by 2 instead of 1.
- New base cost adjustment. (Adjusted after - Link)
Version 3.0
viewtopic.php?f=3&t=126286
- Guilds size reduced to 50 members.
- Fleet maintenance capped at 30% of a player's economy.
- All players start with the same Astro type and position.
- Adjusted Astro types.
- Units balance.
- Stealth technology.
- Increased research capacity for Research Labs from 6 to 8.
- Increased energy consumption for Jump Gates from 8 to 12.
- No wormholes. (Link)
- Reduction in the minimal pillage value. (Link)
Version 3.5
viewtopic.php?f=3&t=127364
- Building a Planetary Shield and Planetary Ring costs 60% on Moons, and 50% on Asteroids.
- Bases with Jump Gates are not protected by newbie rules. (only in this version)
- Recyclers being able to jump one galaxy without Jump Gate.
- Commands after level 8 can only be trained with XP.
- Economic structures with cool-down when downgrading.
Version 4.0
viewtopic.php?f=3&t=127364
- Introduced Combat loot.
- Pumpkin map (and trade adjustment).
- Double Production cost reduced from +100% to +40%.
- Defense status adjustment.
- Jump Gates speed bonus reduced from 100% per level to 70%.
- Wormholes reintroduced, with different mechanics.
- Drekons quantity adjustment. (Link)
- Not possible to build bases at wormhole locations. (since Bolt server - Link)
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Differences between game versions for reference
Check this forum for game improvements and updates.
Differences between game versions for reference
Postby Wizard » Sun 05 Nov, 2023 11:39
Wizard
Astro Empires Administration
Astro Empires Administration
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