ok.. judi asked me to post this, so here goes.
this is the math for why it is better NOT to build CV and DT meat as compared to building the CV and DT.
any questions you, have at it and ill answer best as possible BASIC PREMISE
the basic premise is that as you get more and more HC, you need more and more CV/DT to go along with it. this results in an overall reduction in HC, and allows for less total damage when it comes to a big hit. ok?LOGIC PART ONE
now, assume you have:
and you go to hit a target- say 10 levis. im going to use standard even techs for the attack.
Total cost of units destroyed: 2408630 ( Attacker: 408630 ; Defender: 2000000 )
You are left with
on the flipside, assume you have:
(obviously, the excess cost of the CV and DT was distributed over the FT and HC, giving a higher net of HC and FT)
now you hit the same target- 10 levis. same standard techs.
Total cost of units destroyed: 2460770 ( Attacker: 460770 ; Defender: 2000000 )
You are left with
11257 HCLOGIC PART ONE RESULT
As you can see, having no CV and DT cost 52140 credits more.LOGIC PART TWO
Now for part two. You have garnered profit in the form of derbs from your hit-
For the with meat hit, there is 1445178 derbs
For the no meat hit, there is 1476462 derbs
I ask you to take not that there are slightly more derbs in the no meat hit, due to the attacker losing a little more fleet. To be exact, there 31284 derbs more in the pile with no meat. From the previous result that showed using no CV/DT cost 52140 creds more, we need to subtract the 31284, since obviously losing that little extra fleet netted a some more derbs.LOGIC PART TWO RESULT
This reduces the extra losses to 21126.LOGIC PART THREE
Now for the crux of the matter. You have made your hit, made the derbs, and now want to use all thsoe spare creds lying around to put back into fleet. Assume you have 3 mil derbs to spare.
FOR THE WITH MEAT:
You started with 10k HC, 15k DT, 30k CV, and 250k FT, and would like to keep the same ratio. First you need to get your slighlty depleted fleet back to the original values- which requires 371 HC, 2231 DT, 4463 CV, and 8926 FT This all costs a total of 408630 (the amount you lost on the hit, obviously)
Now, you have 2591370 credits left to spend on making your fleet bigger. But, in order to keep your meat intact, you must build in the ratio of 50 HC to 6 CV to 3 DT to 2 HC.
After some arithmatic, you can build 86950 FT, 10434 CV, 5217 DT, 3478 HC with your remaining 2591370 credits.
This puts your total fleet at:
FOR THE NO MEAT:
You started with 12k HC and 290k FT, and would like to keep the same ratio. same process as above- first get fleet back to original- which will take 743 HC and 17854 FT, which will in turn cost 460770 (as above, its the amount you lost)now lets add in PART TWO
*Using the math in PART TWO, we know that we have an extra 31284 derbs compared to the fleet with no meat. this leaves us with 3031284 creds to spend on more fleet.*
Subtracting the amount we need to build extra, we have 2570514 creds to spend. To keep the ratio intact, we build in a ratio of 12 HC to 290 FT.
Again some arithmatic, and we find that we may build 4140 HC and 100050 FT with the remaining 2570514 creds.
This puts the total fleet at:
16140 HCLOGIC PART THREE RESULT
After all is said and done, we have a fleet of:
compared to a fleet of:
Through analyzing the trends of both fleets, we can clearly see that over a prolonged period of time the fleet with no CV and DT meat will prove itself far superior. In addition, it will ultimately have much more total attacking power, as the CV and DT units in the first fleet do MINIMAL damage.
Therefore, it is *less profitable* to build CV and DT meat, even while it does give a better ratio short term.
Thanks for reading
edit**some bbcode didnt transfer from ingame to forum
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