But lets actually try and help NeM out here. As we see by other threads their leadership lacks a bit of experience and could probably use some tips.
I give them credit for wanting to eRage all over our bases in D58. So lets look at where they could have done better...
When you only have 10 bases in a galaxy and you choose to use a player from another guild its sometimes a good idea to have him join your guild as your landing and not in advance of your launch. This is even more important when people know that that player has only one base in D58 and it is a lvl 16 Jump Gate. Once that player moved we knew what was coming. (I even PM'ed him and called him naughty)
When sneaking into an enemy galaxy avoid launching into a region that contains a base of an upgraded player of the guild you are about to eRage on. And for gods sake never launch into the same system as an upgraded player from the other guild.
Tip 3 and 4:
Don't let people launch levi's before your landing times. Especially if you violated Tip's 1 and 2. Also don't let people launch and land early!
Tip 5: If you have violated Tip's 1-4 you don't have a spai problem. You have a leadership problem!
Another Tip might be: Never land offline! But I kinda like how you do that
And finally I have a tip for what to do if your recall trapped. This is more for Apollo the Breaker.
My only tip. Use a calculator. If the person waiting to drop on you only has 600k of fighters and is the only one who has made it to the other end of the trap you might consider using a calculator to see what damage you are going to take. Rather than disbanding your entire mobile in a fit of eRage you could have lost most of your Recyclers, some of your fighters and a few carriers. Rather than disbanding 29m of fleet you could have lost 10m and saved the other 19m.
Since your leaders will likely not understand this and will likely eRage a little more. Please use your brains next time when launching...