I'm from the before mentioned guild ARM. We came to delta originally only on a training run (to test a few things about building accounts out).
I have played from ixion onwards and must say....delta is by far the friendliest server I have ever seen in AE (don't know alpha to ceti.....a guildmate
told me earlier today it is normal in the older servers that ppls and guilds are friendly......ixion onwards is there compeltely different).
So now to why I post here. I have been asked to also say something on this thread, and I have read through most of the points stated.
As far as I have seen as good as all servers have the problem with players leaving and the server slowly dying out more and more.
From what I have seen on ixion, juno and kappa (mind please I don't know the political situation on delta it CAN be quite different here),
one of the major problems is the top 4 guilds. Usually either they pact each other, or don't go against each other for fear of loosing.
Instead they go on farming runs and have the policy to not let anyone grow (at least to the members of the top 15 guilds it seems so as there is
no save haven). On kappa this is even so extreme that the top 2 guilds take turns in farming the same regions (sometimes even during the same time
as they don't hit each other out of fear of loosing).
Because of that on those servers small guilds have absolutely no chance of building up, and thus die out as players just give up one after the other.
One reason for that is: You do something to helpa guildmate.....suddnely the guy who had attacked your guildmate is knocking on your door, with
2x your whole guilds fleet (and your guild being a top 10 guild).
That is also the reason how the statistic that was mentioned came to be (wolf, kaos and death are either pacted with ddos and sot and get farmed by only one of those......while all others have both at their doorsteps...every other week).
So in total I think one of the problems in getting new players is the "hopelessness" with them catching ever up and with them and their new guilds standing any chance against anybody.sternenpunk wrote:Funny how similar those numbers are to those of Kappa:iNTER wrote:On Delta we have the vast majority of the server’s fleet locked up in the top 5 guilds.
Total Top 5 92%
As for posting on the forums in regards to war declarations,....: From what I just read a bit in the threads here...it could work on delta (on ixion+ there is too much trolling [90% of the posts there are troll pure]).
So far a few thoughts to the things that were said. Now a few ideas also from me there.
Another space MMO (won't say names as I'm tired and not sure if its against forum rules or not) seemingly manages to keep players long term AND get new players.
When I read how politics are made there and what they effect,.... I was fascinated. So I'm going to use that as an example idea here and throw it into the ring so to say:
The basic ideas there are:
-Regardless of guildsizes,... there are powerblocks / coalitions.
-Coalitions reign over a specific territory and you or even your guild can apply to be part of a coalition
-Coalitions can fight each other and the winner gets territory from the looser (either already preset during war declaration or during negotiation afterwards)
-Wars themselves can be fought with either a preset number of forces, or players or a full blown war
-Territory could be hunting rights, or UC rights,.... (I'm not long enough on the server to know how many UCs,... there are).
-Wars themselves should be (like someone mentioned) out in the open and not behind closed doors, as reading about the wars and the facts about "Galaxy X, region xy is now freed of the opression,..." is what spruns interest.
-Also if coalitions are used there should be some site (best s website not only the forums) with
a.) a graphical layout of the galaxies including which territories each coalition reigns over
b.) An overview over the coalitions thus:
The name of the coalition, its goals (if it has some speicific ones),
which guilds are part of the coalition, a history of the coalition including whom they fought and whomt hey won/lost against.
c.) A history of the server (including the wars,....), also specific blob crashes detailed out a bit,....
Also for example not only "A declared at xxxx on B" but instead "A has suffered long enough the betrayals of B and thus declared war on date xxxx".
So more like real reports than only a dry history lesson so to say.
Like I said the basic idea is from another game (I'm not playing it, but that is the idea I got when I read about their coalitions, their powerblocks, the history of their wars,....).