Shark wrote:The ideal circumstances for any guild is to be powerful enough to defend itself from threats, but to still have enough enemies to keep things interesting until they're defeated.
Things aren't perfectly balanced because they were never intended to be. You can complain and whine about it all you like. Playing fairly and playing to win are almost never the same. I play to win.
FTW is powerful enough not just to defend itself against threats but against the combined forces of the entire server. We can assume most of the FTW's old enemies won't be interested in joining a new fight but from a fleet perspective it wouldn't make much of a difference even if they did. Assuming the new guilds that emerged after the split are defeated at some point under the pressure of fighting a force 2x or 3x their size, FTW will be only left with the option of splitting again into smaller guilds to fight it out till the end.
I am fine with that as long as it doesn't take the ENTIRE server to fight just one guild. If you have 10 teams that consist of 21 soldiers it is stupid to have one team with 9 soldiers and expect the rest 9 of the teams independently or not to step up and fight each other or against the first team. This is what the battle will look like in terms of fleet sizes more or less by a glance at fleet rankings.
Maybe we are whining as you say. Maybe FTW is afraid and tossed out a few players to actually have something to fight again but doing so in a way that their dominance is not by any chance threatened. If FTW is so good as it claims in terms of players and activity what is it afraid of so much?