Defenses should act like independent units

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BBL
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Defenses should act like independent units

Postby BBL » Wed 22 Mar, 2017 17:12

It is crazy that after you are attacked, and you build another defense unit, that it is immediately destroyed (treated as if it were destroyed) without being attacked. Each defense unit should act as a unit just as if it were a ship with the same parameters. Obviously this code is already there, since it is being used for the ships. All that needs to be done is to use that same code for the defenses to determine how much each defense unit is damaged, and then those units repair at the current rate. Any newly built units always start out at 100% when they are built, regardless of the state of any other defenses (just like the ships do). The number displayed on the overview screen can then either be an aggregate of all of the numbers, or there can be a separate number for each type of defense unit.

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Wlerin
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Re: Defenses should act like independent units

Postby Wlerin » Wed 22 Mar, 2017 18:54

BBL wrote:It is crazy that after you are attacked, and you build another defense unit, that it is immediately destroyed (treated as if it were destroyed) without being attacked. Each defense unit should act as a unit just as if it were a ship with the same parameters.


BBL wrote:Obviously this code is already there, since it is being used for the ships. All that needs to be done is to use that same code for the defenses to determine how much each defense unit is damaged, and then those units repair at the current rate.

What. Defenses and ships do not behave in the same way at all. Defenses auto-repair (when not occupied), ships don't. Defenses auto-equalise, ships don't. Defenses only fire when attacked, ships can attack back. Ships can break occupations, defenses can't. Ships can be split up in to separate fleets, defenses can't. Ships require credits to repair, defenses don't. etc.

BBL wrote:Any newly built units always start out at 100% when they are built, regardless of the state of any other defenses (just like the ships do). The number displayed on the overview screen can then either be an aggregate of all of the numbers, or there can be a separate number for each type of defense unit.

The feature you're asking to be fixed is the auto-equalisation step, for which there is clearly no code for ships.

However, remove the "just like ships do" (because it's not), newly built defenses on a freed base should be built at their full strength, and then be subject to equalisation. That calculation shouldn't be hard, the game does it after every battle.

Occupied bases should stay at 0% regardless.

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atom man
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Re: Defenses should act like independent units

Postby atom man » Sat 15 Apr, 2017 21:53

i have played a game where certain turrets can fire back it`s quit cool

why do mods, keep breaking forum rules I am trying hard to follow,like all RP criteria... even waited to start an OOC, till i had more of the story mapped out and half of the 779 pages of OOC read...
I follow the rules, if we rule. :eh:

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