Revamp the process of making changes to the game

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Philosopher Cody
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Revamp the process of making changes to the game

Postby Philosopher Cody » Thu 09 Nov, 2017 16:47

With the game admins/dev not giving this game any more attention it is time to open source it, and let the community make changes. I am envisioning the following step process:
1. Community Members make the coding changes that they would like to see in the game.
2. Purposed features/coding changes would go up where game players get to vote on rather to test out the idea or not. An idea would need 750 signatures in support.
3. Players would be allowed to test these code changes out on a test server. The test server would last for 1 month, and would let players try out the changes and provide a survey feedback. Each proposed code/feature change would get put into a query based on the ordered received, provided that they got enough signatures.
3. Feedback that gets enough support gets sent to the Admins/Devs. Greater than 60% approval.
4. The Admins/Devs implement the coding changes and make the changes official.

This gets the community involved, gets new features into the game, and still gives the game owners final control over the game, without having to do all of the work.

This will hopefully encourage new players to come to the game, retain existing players, and get old players to return.

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Re: Revamp the process of making changes to the game

Postby Wlerin » Sun 12 Nov, 2017 09:07

0. Ban Cody from Feature Request.

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SEWI
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Re: Revamp the process of making changes to the game

Postby SEWI » Fri 17 Nov, 2017 00:58

this game is like chess....dont change a thing....

it doesnt matter if the pieces are wooden straws or made of solid gold...

Same name...same guild...all servers... :biglaugh:
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Re: Revamp the process of making changes to the game

Postby swearengen » Fri 17 Nov, 2017 02:13

SEWI wrote:this game is like chess....dont change a thing....

it doesnt matter if the pieces are wooden straws or made of solid gold...

Game isn't like chess
Refrain from posting nonsense and *beep* in the feedback section

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Re: Revamp the process of making changes to the game

Postby Zoran » Fri 17 Nov, 2017 03:38

The potential for abuse in this is extremely high. :headshake:

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Re: Revamp the process of making changes to the game

Postby Whis » Fri 17 Nov, 2017 17:06

So Zoran comes on and you all go quiet?

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Re: Revamp the process of making changes to the game

Postby Zoran » Sat 18 Nov, 2017 05:01

Whis wrote:So Zoran comes on and you all go quiet?

:biglaugh:

For the rest of you, stay on topic and keep the insults in Kepler.

Looking at you two SEWI, swearengen :neutral2:

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Re: Revamp the process of making changes to the game

Postby swearengen » Sat 18 Nov, 2017 05:03

Zoran wrote:
Whis wrote:So Zoran comes on and you all go quiet?

:biglaugh:

For the rest of you, stay on topic and keep the insults in Kepler.

Looking at you two SEWI, swearengen :neutral2:


Hey I was staying on topic
The *individual that mentioned me first* is the one who veered all over the place

Though that may be true, I requested you both to cease.

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Philosopher Cody
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Re: Revamp the process of making changes to the game

Postby Philosopher Cody » Mon 20 Nov, 2017 15:58

The abuse that is possible gets checked by the final step of the Admins/Devs. Obviously they review it and approve of the change before implementing it.

Open source software works with allowing the community and other organizations to make changes to the program and certain ones get officially added and others do not. A similar process could work for AE.

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Re: Revamp the process of making changes to the game

Postby Narth Vader » Tue 28 Nov, 2017 06:22

Zoran wrote:The potential for abuse in this is extremely high. :headshake:

I mean, does it really matter that much in a month long server that gets wiped? Except for when they code exploits

It worked for Steam and Skyrim, but also the culture of Steam and Skyrim permitted those things to succeed. I've been simming for like ...years now so I can't speak to the efficacy of letting the community do things to that extent, but back in my day.... :boohoo:

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Re: Revamp the process of making changes to the game

Postby Wlerin » Wed 29 Nov, 2017 05:20

Narth Vader wrote:
Zoran wrote:The potential for abuse in this is extremely high. :headshake:

I mean, does it really matter that much in a month long server that gets wiped? Except for when they code exploits

It worked for Steam and Skyrim, but also the culture of Steam and Skyrim permitted those things to succeed. I've been simming for like ...years now so I can't speak to the efficacy of letting the community do things to that extent, but back in my day.... :boohoo:

Eh. Are you talking about Skyrim Special Edition (or whatever it's called) being basically "Skyrim with the Mods Baked in"? That's not really what Cody is suggesting, it'd be closer to what a *lot* of people have requested over the years--features that are common in scripts added to the game itself. Wizard's already done this a few times, e.g. with the Master Production menu.

And the main reason it worked for Skyrim is because mods were allowed >_>

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Re: Revamp the process of making changes to the game

Postby Narth Vader » Wed 29 Nov, 2017 16:19

Mostly I was just thinking more broadly of the Steam Workshop as a concept.

But also I see what you're saying.

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