Please Read Before Posting - Frequently Made Requests (FMR)

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Whis
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Please Read Before Posting - Frequently Made Requests (FMR)

Postby Whis » Sat 25 Jun, 2016 04:59

The following requests have already been made by many people over the years. Before making a new thread about one of these topics, please search the Feature Requests forum for previous iterations, and see if your idea has already been covered. Also check the Frequently Made Requests forum for discussion on some of the broader topics.

Units
  • Loaning/transferring ships; giving/selling units to other players
  • Stealing ships
  • Boarding ships/piracy from ships
  • Death Stars destroy bases
  • Stars have built-in jumpgates
  • Death Stars can use jumpgates
  • Death Stars gain speed increase
  • Death Stars can build other units
  • Units producing other units
  • New ships that do not fulfill a unique role (ie, ships for the sake of ships)
  • Ships that fill any cost or shipyard gaps
  • Automatic fleet movement
  • Adjusting the weapon type of a unit (ie, ion cruisers)
  • First strike and/or swarm abilities
  • A unit to replace fighters
  • An anti-fighter swarm unit
  • Recalling part of a fleet instead of the whole fleet
  • Independently controlled missiles or bombs
  • Intercepting fleets
  • Select which units in a fleet to attack with
  • Ships repairing other ships
  • Changing destination of fleets that are already in motion
  • Guild units
  • Super scouting ships
  • Stealth/cloaked ship
  • Scanner ship
  • Mobile scanners
  • Hangar units can move without hangars
  • Giving shields to unshielded units
  • Giving fighters propulsion capabilities, either through new ships/ship types, and/or structures/tech
  • Hiding units inside asteroid fields/gas giants
  • Hiding fleets on bases
  • Improving ships (ie, frigates, death stars, ion units)
  • Customizable/Custom ships
  • Death Star updates
  • Jumpgate ship
  • Changing drive type on certain units
  • Adjustable speed
  • Flagships
  • Capital/frigate type carrier
  • Allowing fleets to be separated on the same astro
  • Fleet presets for movement
  • Ground units
  • Immobile units
  • Decoy/"fake" ships

Structures/Bases
  • Destroyable bases/structures
  • Command centers giving bonuses to guildmates
  • Command centers also give armour/shield/bleedthrough reduction/tech increase/any other combat bonus
  • Super jumpgates
  • Linked jumpgates
  • Mobile bases
  • Guild bases
  • Bank structures
  • Allowing others to use jumpgates/jumpgate toll
  • Using the jumpgates of any base that is not in your guild
  • Death Star-specific jumpgate
  • Mini-bases/outposts
  • Ways to get more bases
  • Structures that increase the metal/crystal/solar/gas resources on astros
  • Pay for instant base repair
  • Base age
  • Option to disband X levels of structures
  • Option to disband multiple levels of multiple structures/structures on multiple bases at once
  • New capital buildings (production, research, construction, etc capitals)
  • New research structure
  • New energy structure
  • New defense structure
  • New econ structure
  • New anti-occupation structure
  • New orbital buildings/making other buildings orbital
  • New production structure
  • New construction structure
  • New structure for the sake of a new structure
  • New area structure
  • Defense repair structure
  • Econ recovery structure
  • Ship repair structure
  • Structure that increases the speed of units heading towards it
  • Structure that forces fleets to land on certain astros in the system
  • Structure that recycles debris
  • Turning jumpgates on/off
  • Option to select how many levels of a JG to use
  • Defenses can attack independently/initiate attacks

Technology/Research
  • Anything nuclear
  • Guild technologies
  • Super scouting tech
  • Stealth/cloaking tech
  • Scanner tech
  • Tech that increases hangar capacity
  • Tech that increases/alters economy/trades
  • Tech that provides interest on credits
  • Ability to disband tech/refund for tech
  • Tech that alters debris
  • Tech that decreases the tech/stats of another player
  • Tech that increases Death Star speed
  • Tech that alters cost of ship repair
  • Tech that makes bases recover faster
  • Tech for the sake of tech

Guilds/Politics/Contacts/Friends/Messages
  • Politics hardcoded into the game
  • Command center bonus applies to guildmates
  • Real-time guild chat
  • Linking the guild boards of two or more guilds
  • Server-wide board in-game
  • Real-time server chat in-game
  • Imbedding YouTube videos/music in messages/guild boards
  • Guild banks, weapons, planet, tax, capital, techs, units, etc
  • Sharing scanners of guildmates
  • Mass messages
  • Automatic restore of privs
  • Guild remembers privs after member leaves and returns
  • Auto-accept for certain members/permissions
  • Guild master has list of all member bases
  • Seeing guildmates bases on the map
  • Allow user-selected coloring of guildmates/friends/contacts
  • Ignore function for guild board/ability to remove posting privileges of guild members
  • Searching private messages
  • New private message folders
  • Overhaul of message system
  • Battle reports go to their own folder
  • More convenient way of deleting board messages
  • Allowing more guild board messages
  • Notification of pending members
  • Guild history of a player
  • Permissions for who can read/post in certain guild boards
  • Permissions for who can see guild tabs
  • New guild boards/tabs
  • Polls in guild tabs
  • Tables in guild tabs
  • Guild logs show deleted posts
  • Show online friends
  • Collapsible private message headers
  • Subject boxes for private messages
  • To/from in private messages
  • Change maximum number of players in guilds

Commanders
  • Trade/economy commander
  • Multiple commanders assigned to one base
  • Fleet commanders
  • Splitting commander cost between XP/credits
  • Refunds for dismissing commanders
  • Ability to retrain commanders
  • Gaining credits/experience for killing commanders

Game Mechanics/Account Options/GUI Changes
  • Credit transfers
  • Credit loans
  • Bot actions
  • Giving free accounts more privileges
  • Free upgrades
  • Randomization
  • Anti-simming ideas
  • Anti-blob ideas
  • Anti-farming ideas
  • Anti-occupation ideas
  • An AE-run battle calc
  • A mobile site/app/skin/etc
  • Hard caps
  • Ingame music player
  • Combining servers
  • Resetting servers
  • Animated battles
  • Images of units/structures
  • New galaxies
  • More/less of certain astro types in galaxies
  • An AE-run/sanctioned scouting script
  • AE-run/sanctioned database
  • An AE-run/sanctioned script, period.
  • Features found in various scripts
  • More bookmarks
  • Rule/mechanic that prevents dropping guild and suiciding
  • Protected players can attack higher level players off base without penalty
  • Preventing higher level players from hitting the occupations of protected players
  • New astro type
  • Changing the resource values on existing astro types
  • Removing certain astro types
  • Making certain astro types better
  • Linking of production/construction
  • Pause queues/set priority for certain queues
  • Invite people
  • Deleting players faster
  • Change/remove the 65% rule
  • Allowing sub-level 10 players to be hit when inactive
  • Removing all/some protection from inactive players
  • Purchasing credits/units/anything with real world money
  • Making certain UC bases with protection
  • Mining asteroid fields/gas giants
  • Other uses for asteroid fields/gas giants
  • More uses for experience
  • Refunds (for anything)
  • New resources
  • New NPC/more NPCs
  • UC/Drekons/new NPC that attacks more aggressively
  • Ways to help new players/way to help new accounts on old servers reach parity
  • Speed server
  • Tournament/death match/invite-only/other special server
  • XP incorporated into player level
  • Change in XP formula
  • Using XP to rebuild faster
  • Change fleet name from movement screen
  • Test server
  • Single page displaying summary of all queued units
  • New rank for capacities
  • New ranks in general
  • Setting recycling limits/turn on or off recycling
  • Additions to/modifications of the production page
  • Increase pillages on UCs
  • Remove/lower planetary rings from UC bases
  • An empire-wide page for construction and/or research
  • More/alternative ways to purchase upgrades (eg, SMS, tokens, etc)
  • New rankings/combined rankings/global rankings
  • Increased functions to the guild history graphs
  • Addition of player history graphs
  • Changes to the trade formula
  • Overhaul of trade system
  • New/changed notifications of non-unique trades
  • Remove fleet icons
  • Color code fleet icons/allow user-selected color coding
  • Change which guilds/fleet amounts/incoming fleet times display an icon
  • Remove incoming fleets from icons
  • Make fleet icons upgrade only
  • Cannot build on/near wormholes
  • Wormholes do not spawn on/near bases
  • Remove/limit/otherwise change wormholes
  • Reinstate wormhole damage/add new penalty
  • Automatically updating guild posts/anything else
  • Realistic galaxies
  • Production presets
  • Pre-highlight coords/remove brackets on coords/make it easier to select/copy/paste coords
  • In-game reputation
  • Show time detected on fleet screen/in fleet info
  • Any method of banking, saving, or protecting credits
  • Master account/linking server and forum accounts/logging into multiple servers simultaneously
  • Tally of total hangar space per fleet/for each type of unit/for all units/etc
  • Remove defense downgrade time
  • Change time/add or remove specific structures to the defense downgrade time
  • Stop adding new servers/change when they are added
  • Make a trial/free option for the speed server
  • Alert for non-unique trade when accepting/rejecting a trade
  • Multiple destinations on fleet launch
  • Ability to select speed/change warp/stellar tech level when moving fleet
  • Double production for structures/tech
  • Achievements/medals/trophies/etc

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