New Commander Type - Salvage/Demolition

Use this forum to ask for new features or suggest changes to the game.

Moderator: Support Moderators

User avatar
MiraclesHappen
Junior Member
Junior Member
Posts: 37
Joined: Wed 29 Jul, 2015 22:26

New Commander Type - Salvage/Demolition

Postby MiraclesHappen » Tue 06 Sep, 2016 12:24

Add a new Commander type, called Salvage or Demolition
A Commander who when in command of a base would increase the discount gained from scrapping a structure, or credits gained from disbanding a fleet, at that base by 1% per level.

An argument could be made that he could improve the recycling rate at that base by 1% per as well. But not sure if that would upset the apple cart too much.

But the mere increase in discount and disband credits should be a fairly slight sidebar that would just be fun without being disruptive.

What say ye?

User avatar
CrazynTough Kiwi
Platinum Member
Platinum Member
Posts: 2590
Joined: Mon 12 Apr, 2010 04:26
Guild: G2: Mayu
Galaxy: Lyra
Location: In the depths of Gunnerkrigg Court

Re: New Commander Type - Salvage/Demolition

Postby CrazynTough Kiwi » Tue 06 Sep, 2016 13:53

Fundamentally useless.

AE Status: Zombie under the control of unknown entity.
User avatar
Wanderingmystic
Bronze Member
Bronze Member
Posts: 152
Joined: Tue 05 Jul, 2016 03:30
Guild: [Tribes]-A [Jord]-E [Legit]-G
Galaxy: Alpha

Re: New Commander Type - Salvage/Demolition

Postby Wanderingmystic » Tue 06 Sep, 2016 22:39

id be more interested in a commander who could help recover youre eco on bases after you freed them instead but whatever.

User avatar
Winchester
Addicted Member
Addicted Member
Posts: 17761
Joined: Tue 24 Mar, 2009 00:44
Location: The World Wide Cesspool

Re: New Commander Type - Salvage/Demolition

Postby Winchester » Tue 06 Sep, 2016 22:44

Wanderingmystic wrote:id be more interested in a commander who could help recover youre eco on bases after you freed them instead but whatever.
Whatever you say, Commander Cody.

"That's what I do. I drink and I know things."
User avatar
Wanderingmystic
Bronze Member
Bronze Member
Posts: 152
Joined: Tue 05 Jul, 2016 03:30
Guild: [Tribes]-A [Jord]-E [Legit]-G
Galaxy: Alpha

Re: New Commander Type - Salvage/Demolition

Postby Wanderingmystic » Wed 07 Sep, 2016 00:49

Winchester wrote:
Wanderingmystic wrote:id be more interested in a commander who could help recover youre eco on bases after you freed them instead but whatever.
Whatever you say, Commander Cody.
Heh, i think itd be interesting a tad.

User avatar
MiraclesHappen
Junior Member
Junior Member
Posts: 37
Joined: Wed 29 Jul, 2015 22:26

Re: New Commander Type - Salvage/Demolition

Postby MiraclesHappen » Sat 10 Sep, 2016 15:35

CrazynTough Kiwi wrote:Fundamentally useless.
Well maybe to you, but I scrap stuff fairly often. Plugging in a commander to get some creds out of it would be useful to me. Can't imagine I would be the only one.

And ANY game change they allow now is only going to be marginally useful, otherwise it would impact balance.

User avatar
MiraclesHappen
Junior Member
Junior Member
Posts: 37
Joined: Wed 29 Jul, 2015 22:26

Re: New Commander Type - Salvage/Demolition

Postby MiraclesHappen » Sat 10 Sep, 2016 15:36

Wanderingmystic wrote:
Winchester wrote:
Wanderingmystic wrote:id be more interested in a commander who could help recover youre eco on bases after you freed them instead but whatever.
Whatever you say, Commander Cody.
Heh, i think itd be interesting a tad.
I liked it.

User avatar
Philosopher Cody
Gold Member
Gold Member
Posts: 1153
Joined: Mon 03 Sep, 2007 02:17
Guild: [{V}]
Galaxy: Alpha

Re: New Commander Type - Salvage/Demolition

Postby Philosopher Cody » Wed 14 Sep, 2016 15:54

Winchester wrote:
Wanderingmystic wrote:id be more interested in a commander who could help recover youre eco on bases after you freed them instead but whatever.
Whatever you say, Commander Cody.
Even after all of this time you are still not over me. Good to know that I have had this long of a lasting impact.

User avatar
IrishD
Junior Member
Junior Member
Posts: 63
Joined: Wed 25 Feb, 2015 22:18
Guild: =CT=
Galaxy: Alpha

Re: New Commander Type - Salvage/Demolition

Postby IrishD » Tue 20 Sep, 2016 16:49

I'm all for it. Maybe there would need to be some demolition times put into effect and or a restriction on how many of these commanders . I expect more players than are speaking up would find it useful, especially the paid accounts where building credits towards another base by demolition is useful.

If I win a lottery.... You'll Know... The whole guild will be 1 year upgraded. :)
User avatar
NocturnalOmega
Junior Member
Junior Member
Posts: 92
Joined: Mon 16 Jan, 2017 15:29

Re: New Commander Type - Salvage/Demolition

Postby NocturnalOmega » Thu 25 May, 2017 17:33

Posting on an old post... but how about a commander who boosts ur econ output on the base ?
After all in the end does not matter if u play 1.5 or 2.0 servers Economy is key...

User avatar
Wlerin
Addicted Member
Addicted Member
Posts: 19659
Joined: Mon 08 Dec, 2008 23:35
Guild: L:[USSV]
P:[AKB48]
A2:[(-o-)]
Location: Gondolin

Re: New Commander Type - Salvage/Demolition

Postby Wlerin » Thu 25 May, 2017 17:51

NocturnalOmega wrote:Posting on an old post... but how about a commander who boosts ur econ output on the base ?
After all in the end does not matter if u play 1.5 or 2.0 servers Economy is key...
viewtopic.php?f=7&t=119039
FMR wrote:Trade/economy commander

User avatar
NocturnalOmega
Junior Member
Junior Member
Posts: 92
Joined: Mon 16 Jan, 2017 15:29

Re: New Commander Type - Salvage/Demolition

Postby NocturnalOmega » Thu 25 May, 2017 18:11

Ahhh see that now, thank you...


Return to “Feature Request”

Who is online

Users browsing this forum: No registered users and 3 guests