New Commander Type - Salvage/Demolition
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- MiraclesHappen
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New Commander Type - Salvage/Demolition
Add a new Commander type, called Salvage or Demolition
A Commander who when in command of a base would increase the discount gained from scrapping a structure, or credits gained from disbanding a fleet, at that base by 1% per level.
An argument could be made that he could improve the recycling rate at that base by 1% per as well. But not sure if that would upset the apple cart too much.
But the mere increase in discount and disband credits should be a fairly slight sidebar that would just be fun without being disruptive.
What say ye?
A Commander who when in command of a base would increase the discount gained from scrapping a structure, or credits gained from disbanding a fleet, at that base by 1% per level.
An argument could be made that he could improve the recycling rate at that base by 1% per as well. But not sure if that would upset the apple cart too much.
But the mere increase in discount and disband credits should be a fairly slight sidebar that would just be fun without being disruptive.
What say ye?
- CrazynTough Kiwi
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Re: New Commander Type - Salvage/Demolition
Fundamentally useless.
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- Wanderingmystic
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Re: New Commander Type - Salvage/Demolition
id be more interested in a commander who could help recover youre eco on bases after you freed them instead but whatever.
- Winchester
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Re: New Commander Type - Salvage/Demolition
Whatever you say, Commander Cody.Wanderingmystic wrote:id be more interested in a commander who could help recover youre eco on bases after you freed them instead but whatever.
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- Wanderingmystic
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Re: New Commander Type - Salvage/Demolition
Heh, i think itd be interesting a tad.Winchester wrote:Whatever you say, Commander Cody.Wanderingmystic wrote:id be more interested in a commander who could help recover youre eco on bases after you freed them instead but whatever.
- MiraclesHappen
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Re: New Commander Type - Salvage/Demolition
Well maybe to you, but I scrap stuff fairly often. Plugging in a commander to get some creds out of it would be useful to me. Can't imagine I would be the only one.CrazynTough Kiwi wrote:Fundamentally useless.
And ANY game change they allow now is only going to be marginally useful, otherwise it would impact balance.
- MiraclesHappen
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Re: New Commander Type - Salvage/Demolition
I liked it.Wanderingmystic wrote:Heh, i think itd be interesting a tad.Winchester wrote:Whatever you say, Commander Cody.Wanderingmystic wrote:id be more interested in a commander who could help recover youre eco on bases after you freed them instead but whatever.
- Philosopher Cody
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Re: New Commander Type - Salvage/Demolition
Even after all of this time you are still not over me. Good to know that I have had this long of a lasting impact.Winchester wrote:Whatever you say, Commander Cody.Wanderingmystic wrote:id be more interested in a commander who could help recover youre eco on bases after you freed them instead but whatever.
Re: New Commander Type - Salvage/Demolition
I'm all for it. Maybe there would need to be some demolition times put into effect and or a restriction on how many of these commanders . I expect more players than are speaking up would find it useful, especially the paid accounts where building credits towards another base by demolition is useful.
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- NocturnalOmega
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Re: New Commander Type - Salvage/Demolition
Posting on an old post... but how about a commander who boosts ur econ output on the base ?
After all in the end does not matter if u play 1.5 or 2.0 servers Economy is key...
After all in the end does not matter if u play 1.5 or 2.0 servers Economy is key...
- Wlerin
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Re: New Commander Type - Salvage/Demolition
viewtopic.php?f=7&t=119039NocturnalOmega wrote:Posting on an old post... but how about a commander who boosts ur econ output on the base ?
After all in the end does not matter if u play 1.5 or 2.0 servers Economy is key...
FMR wrote:Trade/economy commander
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- NocturnalOmega
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