Tie P-ring cap to Combat exp and fleet
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- Junior Member
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- Joined: Sat 04 Jun, 2016 07:17
Tie P-ring cap to Combat exp and fleet
Currently, I am getting more and more tired of servers dying because all that seems to be left are ASAE turtle bases and other defensive players building 20-40 P-rings and massive CC stacks and having absolutely no action in the game other than to sit there and build defenses. Seriously, if all they want to do is build defenses and make no effort to attack anything in a game whose MAIN purpose is to build fleet and go around attacking each other, we need to find a way to prevent them from doing so and force them to actively play the game. Easiest way I can think of is tie the Maximum number of P-ring defences to the total Combat experience a player has, say 0-100K exp for first ring on a base, 100-250K for second P-ring on the same base, 250k-500k for third ring, 500k-750k for forth ring, and free to build how ever many after that point. Forces players to actively get out there and play the game, and prevents turtles from taking over the game. If all they want to do is build defensive structures and sit around simming, well they already got a game for that, its called Farmville....
Re: Tie P-ring cap to Combat exp and fleet
I feel like I've seen this idea somewhere else before too. Think it could work.
Only problem is that the devs don't give a damn about this game. So really no use in even posting this...
Only problem is that the devs don't give a damn about this game. So really no use in even posting this...
AS A RESULT OF RECENT BUDGET CUTS, THE LIGHT AT THE END OF THE TUNNEL HAS BEEN TURNED OFF UNTIL FURTHER NOTICE.
SORRY FOR THE INCONVENIENCE.
SORRY FOR THE INCONVENIENCE.
- Wanderingmystic
- Bronze Member
- Posts: 152
- Joined: Tue 05 Jul, 2016 03:30
- Guild: [Tribes]-A [Jord]-E [Legit]-G
- Galaxy: Alpha
Re: Tie P-ring cap to Combat exp and fleet
theyd just stack dturrets and deflection shields hurting it even more as theyd have 30 eco bases with 40 dturrets and 20 dshields.
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