Decrease Guild Size

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zathres
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Decrease Guild Size

Postby zathres » Sat 13 May, 2017 22:47

One of the problems this game faces is that the competition ends too fast with 1 or 2 huge guilds conquering the server and the rest have nothing to play for except for being farmed.
Therefore, I would implement a mechanism that limit the guild size to 50 members so to increase the number of small guilds and increase the competition in the game.
The problem it will create is the lack of ability to have JG's in every galaxy, and that should be solved by a built in JG in each galaxy or JG ship or any of the ideas about JG's that were already suggested throughout the years.
It will create more chaotic servers and will allow more players to stay in each server.

what do you think?

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Re: Decrease Guild Size

Postby Death Smurf » Sat 13 May, 2017 22:57

Hey Zath, long time no see.

Thought you had left AE for good.

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zathres
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Re: Decrease Guild Size

Postby zathres » Sun 14 May, 2017 00:09

returned 2 weeks ago after 2 years and 3 months. decided I wanna little pew pew.
You're still playing?

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Re: Decrease Guild Size

Postby Death Smurf » Sun 14 May, 2017 00:30

Yep still here.

Alpha, Beta & Ceti..

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Re: Decrease Guild Size

Postby zathres » Sun 14 May, 2017 01:07

DS, what about the idea I posted here?

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Re: Decrease Guild Size

Postby Death Smurf » Sun 14 May, 2017 01:31

The problem is, Zath, the idea has been proposed repeatedly over the years.

But people will still have 'pacts' and there will be "Alliances". So limiting guild size isn't an issue. People will just swap between guilds to use gates and jump back.

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Re: Decrease Guild Size

Postby zathres » Sun 14 May, 2017 02:02

I think it will make it harder. in the newer servers there are hardly any pacts, nor war declarations. It's cluster wars with perhaps 1 ally each. I think that the limited size will prevent or at least delay that part of the game.

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Re: Decrease Guild Size

Postby Death Smurf » Sun 14 May, 2017 04:35

I've been in the newer servers, and they do have more than 1 ally... lol..

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Re: Decrease Guild Size

Postby Wlerin » Sun 14 May, 2017 07:13

When there are only 3 guilds of note on the server, 1 ally is all they need.

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Re: Decrease Guild Size

Postby zathres » Sun 14 May, 2017 08:40

Wlerin wrote:When there are only 3 guilds of note on the server, 1 ally is all they need.
yes, but there are 3 guilds of note because they're large... if they could only get to 50 members we'll have 8-10 guilds of note. at least.

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Re: Decrease Guild Size

Postby NocturnalOmega » Sun 14 May, 2017 12:59

But those 8 - 10 guilds will just be made up of the same members who were in the 2 - 3, pacts/mdp's/dnh's will be made n in the end will make no difference in the larger scheme of things...

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Re: Decrease Guild Size

Postby zathres » Sun 14 May, 2017 13:28

NocturnalOmega wrote:But those 8 - 10 guilds will just be made up of the same members who were in the 2 - 3, pacts/mdp's/dnh's will be made n in the end will make no difference in the larger scheme of things...
Many players in this game have big egos. it's enough that 2 or 3 more will want to lead a guild and bam! we have some more contest. + it will make the smaller weaker guilds more valueable and give them a better fighting chance.
It could also be useful to stop multis cause you want 50 active players in your guild, and not 10 players with 5 multis each..

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Re: Decrease Guild Size

Postby PowerVerde » Tue 16 May, 2017 23:49

Honestly, I rather join 9 great guys with their multis and kick *beep* rather than being dependent of 9 great guys and 40 players that dont follow rules, are late, inactive and back away when they dont understand the great scheme of our planing.

Ps. The multis are more often use as farms rather than guildies

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Re: Decrease Guild Size

Postby Wlerin » Wed 17 May, 2017 00:48

zathres wrote:
Wlerin wrote:When there are only 3 guilds of note on the server, 1 ally is all they need.
yes, but there are 3 guilds of note because they're large... if they could only get to 50 members we'll have 8-10 guilds of note. at least.
No, there are only three guilds of note because there are three clusters, and everyone zergs their cluster in order to control the wormholes. Or at least that's why it started happening originally. I think people are just doing it out of habit now.
PowerVerde wrote:Ps. The multis are more often use as farms rather than guildies
Even if they are used as guildies, it's just as easy to set up a second guild for them. Not like the multis are suddenly going to decide to rebel.

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Re: Decrease Guild Size

Postby PowerVerde » Wed 17 May, 2017 02:04

Wlerin wrote:
PowerVerde wrote:Ps. The multis are more often use as farms rather than guildies
Even if they are used as guildies, it's just as easy to set up a second guild for them. Not like the multis are suddenly going to decide to rebel.
Aye.
And having a multi in another guild with R is great for guild hoping :P

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