This is an interesting list. I had never thought about a bunch of one time bonuses, or having people pay e.g. less than the price of an upgrade to just get the one upgrade feature that they want.Whis wrote:I remember seeing this post a long time ago, this is what I envision with a pay to win type of scenarios for AE:
Winchester wrote:Here are some preliminary ideas. I don't know anything about price points for microtransactions, so I'm just going to use letters for cost - Low, Medium, High. Some purchases will require an Upgrade, and some will be limited (X); these limitations could be quantity, must be above a certain level, limited in how many times you can purchase it a week/month/year, etc. Also, I'm going to start this with a classification system for who is eligible for which purchases.
Players are classified by tier; all players on lower tiers can purchase transactions for higher tiers. Example, a T2 can purchase anything from T2-T5. Eligibility tiers are as follows:
T1: Players with new account (seven days or fewer) on any server six months or older
T2: Players under level 30 on server that is 90+ days old
T3: Players with level 50% or below average level of top 1,000 accounts
T4: Players with level 75% or below average level of top 1,000 accounts
T5: All players
Transactions:
1: Instant, free outpost ship. L, T5, X
2: Instantly upgrade all techs to average levels of a level 30. H, T2
3: Instantly upgrade all techs to levels of rank 1,000 account. H, T3
4: Reduce fleet maintenance costs by 10% for one week. L, T5, X
5: One free base. M, T2, U, X
6: +10% economy multiplier for one week. M, T4, X
7: Provide access to scanners for one month. M, T5
8: Single use speed boost for capital ships - +100% of speed modified by tech, but not jumpgate. M, T5, X
9: +50% research capacity boost for single tech. M, T4, X
10: Instantly reduce production times by 25% empire-wide. M, T4, X
11: Instantly reduce production times by 50% empire-wide. M, T3, X
12: Freeze fleet maintenance cost (maintenance will not go up or down) for one week. M, T4
13: 100,000 credits toward structures (not instantaneous). M, T4, X
14: 250,000 credits toward structures (not instantaneous). M, T3, X
15: Seven days of vacation mode. M, T5, U, X
16: List of uncolonized astros (limit of two terrain types - player choice) in galaxy of choice. L, T2, X
17: +100% unit speed when moving between player's own bases. L, T5, X
18: Bases are hidden from any player more than 200% of own level unless that player has a base in the region or a fleet in the system. M, T3, U
19: Single use stealth for fleet - fleet is invisible for first 25% of flight, regardless of size. L, T4, X
20: 1,000,000 toward production (not instantaneous). M, T1, X
There'd need to be a bunch of discussion about eligibility, setpoints and prices to make sure that the P2P "bonuses" are fun, but not game changing. But this is a nice starting point for the discussion.
I'd also want to add some things that people could P2P so they could catch up on older servers. I could really use some new blood in Iridium cos right now its basically a vanity server