Defense repair upon the completion of defense structures while unoccupied.

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CrazynTough Kiwi
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Defense repair upon the completion of defense structures while unoccupied.

Postby CrazynTough Kiwi » Thu 07 Jun, 2018 14:42

Currently, when you finish any defense, and your % is damaged this is completely reflected in the new layer of defense you constructed. What I am proposing does not completely remove this, but it will alleviate the punishment this brings on players and reward a well-planned effort to free their base(s).

The following steps would apply to all unoccupied bases when a defense completes:
  • Take the average of 100% and the current % strength of the base.
  • Add the new defense at this new percentage.
  • Rebalance the base according to the current formula.

Simple example: A PRing completes at your newly freed and 0% defenseless base. Average of 0% and 100% is 50% so you get 2.5 PRings added and no rebalancing is done. The new strength of your base is 50%, if you already had one set of rings it would have been 25% as you'd still get only 2.5 PRings in working order.

The 100% can be modified to a lower value to tone down the strength of completed defenses, including on undamaged base which can mitigate some frustration of having a major defense complete while en route to a target although the odds of these occurrences are for the most part confined to the early game. In those situations I would believe that the health of the game at that stage would be improved as it rewards active and aggressive player fighting for control of a galaxy. Recommended value for this purpose would be no lower than 75%.

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Rajam
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Re: Defense repair upon the completion of defense structures while unoccupied.

Postby Rajam » Thu 07 Jun, 2018 15:25

+1

The Gene Pool Could Use Some Chlorine!

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