Fenix Serverpact (discussion (For general Questions))
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Fenix Serverpact (discussion (For general Questions))
Proposal on the future of Fenix (Diabetic Guilds of Fenix)
Proposed to the Following guilds and leaders - cutoff to join Pact is at least 20 members.
XI
NOISE
FATE
SL
TE (new to form guild out of FATE)
SGC
DOA
DMTNT
~UD~
Purpose of this Proposal
To allow guilds to engage in balanced, 1 on 1 battle, with no outside interference, and no collusion with other guilds, and to avoid blob vs blob warfare and stagnation, all with the intent to keep more guilds, and the player base as active as possible in the server.
Good Faith Agreement
All guilds agree not attempt to exploit loopholes in this agreement.
Punitive Clause
No punitive clause required. It is up to the Fenix community to get together and use a common sense approach to dealing with guilds that infringe the agreement.
Splitting guilds
No guild should exceed 7 Billion fleet. If this happens a guild has to go to war, split, or find another way to drop below the 7B maximum. Once a guild hits 7 billion fleet, it has 2 weeks to implement a solution.
Number of Pacts
Guilds can hold 1 pact, which they shall disclose on their public guild page.
Warfare
Warfare is described as a significant amount of guild (x)’s fleet attempting to attack a significant amount of guild (y)’s fleet - and is not to be confused with the act of attacking a few accounts out on “OP’s” (which is considered normal game play). Warfare is against Fleet Blobs. (see Fleet Blobs)
War Declarations
Declaration Guidelines
War declarations must be made a minimum of 12 hours before the attacking guild makes an attack on the target blob.
War declarations need to be made on the AE Forums in Fenix Politics & Wars also war declarations must be sent in AE via private message to the AE-listed GM and Diplomat of the target guild or guilds
Fleet Blobs
A Fleet Blob is defined as a significant percentage of 10 or more players fleet of the same guild located in the same system.
No limit on Blob size.
Attacking
Attacking Guidelines
The Guild attacking a blob can be no more than 120% the size of the defending Guild. [This is necessary to prevent abuse, by preventing failed attackers from calling home to the mothership for more fleet, and to improve an attacker’s chances of success, since the defending blob probably has 75-80% of defending guild’s total fleet, at best]
Adjustment for blob-loving defenders: For each 30-day period in which a defending Guild has not been in a declared war, an attacker against their blob may be an additional 5% of the defending Guild’s size.
Valid Targets
In a declared war, only the defending guild or guilds specified in the war declaration can be attacked.
The guilds engaged in a war are considered off limit for other guilds.
War Protection
The guilds engaged in a declared war cannot have a war declared against them until the DNH period has expired.
In addition, a guild that splits in order to legally declare war (e.g., forms a war guild to comply with 120% rule) also cannot have a war declared against it until the DNH period has expired.
War duration and Post-War Protection
Wars shall last no longer than 3 weeks from the declaration of war.
A DNH (do not hit) period after a war will last for 3 weeks for both guilds involved in a war; however, either involved guild may choose to declare a new war during this period, in which case the DNH for that guild is (obviously) cancelled with respect to the new defending guild.
A guilds that is deemed to have lost a war - by definition not being able to secure the debris from a blob crash - will be afforded a 5 week DNH period.
Occupations:
Any base from a guild not in a war at that time can be hit.
All occ's have to be held by max 1 heavy cruiser (no perm occing) with 2 exceptions:
A Guild may Perma-occ in the galaxy where its largest Blob is located
Two guilds who are in a declared war may perma-occ each other’s bases anywhere in Fenix.
A Guild may Perma-occ *beep* low-level multis.
No base hits on a guild that is in a war by other guilds.
Bulking Up
Upon Declaration of War the guild declared upon may have 12/48 hours to secure players for gate access (max 5 players). Players brought to the declared upon guild will stay until the end of engagement. I
Prior to a Declaration of War, a Guild preparing to declare may increase its size by acquiring players from a Guild with which it is pacted. Any such players shall stay in the Guild until the end of the War (once a War is declared). Once a Guild has acquired two or more players from another Guild in any seven -day period, they shall declare War within 24 hours. If they fail to do so, they must kick all borrowed players within 24 hours.
Agreement Validity Period
This agreement is valid for 3 months from the date of execution, EXCEPT THAT a ⅔ majority of the signatories may revoke the pact prior to that date. A review of these rules will be conducted following expiry.
Effective Date of Agreement
This Agreement shall become binding and effective 3 days after the top five Guilds (by membership) have signed it. Any additional guilds shall have one week after the Agreement becomes effective to sign it - to sign on, a guild must have at least 20 members. Any guild that fails to sign during his period is not covered by the Agreement and cannot become covered until the Agreement is up for re-evaluation upon expiration.
Signatures
Guilds shall sign on here:
Proposed to the Following guilds and leaders - cutoff to join Pact is at least 20 members.
XI
NOISE
FATE
SL
TE (new to form guild out of FATE)
SGC
DOA
DMTNT
~UD~
Purpose of this Proposal
To allow guilds to engage in balanced, 1 on 1 battle, with no outside interference, and no collusion with other guilds, and to avoid blob vs blob warfare and stagnation, all with the intent to keep more guilds, and the player base as active as possible in the server.
Good Faith Agreement
All guilds agree not attempt to exploit loopholes in this agreement.
Punitive Clause
No punitive clause required. It is up to the Fenix community to get together and use a common sense approach to dealing with guilds that infringe the agreement.
Splitting guilds
No guild should exceed 7 Billion fleet. If this happens a guild has to go to war, split, or find another way to drop below the 7B maximum. Once a guild hits 7 billion fleet, it has 2 weeks to implement a solution.
Number of Pacts
Guilds can hold 1 pact, which they shall disclose on their public guild page.
Warfare
Warfare is described as a significant amount of guild (x)’s fleet attempting to attack a significant amount of guild (y)’s fleet - and is not to be confused with the act of attacking a few accounts out on “OP’s” (which is considered normal game play). Warfare is against Fleet Blobs. (see Fleet Blobs)
War Declarations
Declaration Guidelines
War declarations must be made a minimum of 12 hours before the attacking guild makes an attack on the target blob.
War declarations need to be made on the AE Forums in Fenix Politics & Wars also war declarations must be sent in AE via private message to the AE-listed GM and Diplomat of the target guild or guilds
Fleet Blobs
A Fleet Blob is defined as a significant percentage of 10 or more players fleet of the same guild located in the same system.
No limit on Blob size.
Attacking
Attacking Guidelines
The Guild attacking a blob can be no more than 120% the size of the defending Guild. [This is necessary to prevent abuse, by preventing failed attackers from calling home to the mothership for more fleet, and to improve an attacker’s chances of success, since the defending blob probably has 75-80% of defending guild’s total fleet, at best]
Adjustment for blob-loving defenders: For each 30-day period in which a defending Guild has not been in a declared war, an attacker against their blob may be an additional 5% of the defending Guild’s size.
Valid Targets
In a declared war, only the defending guild or guilds specified in the war declaration can be attacked.
The guilds engaged in a war are considered off limit for other guilds.
War Protection
The guilds engaged in a declared war cannot have a war declared against them until the DNH period has expired.
In addition, a guild that splits in order to legally declare war (e.g., forms a war guild to comply with 120% rule) also cannot have a war declared against it until the DNH period has expired.
War duration and Post-War Protection
Wars shall last no longer than 3 weeks from the declaration of war.
A DNH (do not hit) period after a war will last for 3 weeks for both guilds involved in a war; however, either involved guild may choose to declare a new war during this period, in which case the DNH for that guild is (obviously) cancelled with respect to the new defending guild.
A guilds that is deemed to have lost a war - by definition not being able to secure the debris from a blob crash - will be afforded a 5 week DNH period.
Occupations:
Any base from a guild not in a war at that time can be hit.
All occ's have to be held by max 1 heavy cruiser (no perm occing) with 2 exceptions:
A Guild may Perma-occ in the galaxy where its largest Blob is located
Two guilds who are in a declared war may perma-occ each other’s bases anywhere in Fenix.
A Guild may Perma-occ *beep* low-level multis.
No base hits on a guild that is in a war by other guilds.
Bulking Up
Upon Declaration of War the guild declared upon may have 12/48 hours to secure players for gate access (max 5 players). Players brought to the declared upon guild will stay until the end of engagement. I
Prior to a Declaration of War, a Guild preparing to declare may increase its size by acquiring players from a Guild with which it is pacted. Any such players shall stay in the Guild until the end of the War (once a War is declared). Once a Guild has acquired two or more players from another Guild in any seven -day period, they shall declare War within 24 hours. If they fail to do so, they must kick all borrowed players within 24 hours.
Agreement Validity Period
This agreement is valid for 3 months from the date of execution, EXCEPT THAT a ⅔ majority of the signatories may revoke the pact prior to that date. A review of these rules will be conducted following expiry.
Effective Date of Agreement
This Agreement shall become binding and effective 3 days after the top five Guilds (by membership) have signed it. Any additional guilds shall have one week after the Agreement becomes effective to sign it - to sign on, a guild must have at least 20 members. Any guild that fails to sign during his period is not covered by the Agreement and cannot become covered until the Agreement is up for re-evaluation upon expiration.
Signatures
Guilds shall sign on here:
Re: Fenix Serverpact (discussion (For general Questions))
Vladimirov wrote:Proposal on the future of Fenix (Diabetic Guilds of Fenix)
Splitting guilds
No guild should exceed 7 Billion fleet. If this happens a guild has to go to war, split, or find another way to drop below the 7B maximum. Once a guild hits 7 billion fleet, it has 2 weeks to implement a solution.
You should have just written "Fate wants to shed some dead weight but still maintain a massive fleet advantage over other guilds."
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Re: Fenix Serverpact (discussion (For general Questions))
clearly you didn't read the whole textobject wrote:Vladimirov wrote:Proposal on the future of Fenix (Diabetic Guilds of Fenix)
Splitting guilds
No guild should exceed 7 Billion fleet. If this happens a guild has to go to war, split, or find another way to drop below the 7B maximum. Once a guild hits 7 billion fleet, it has 2 weeks to implement a solution.
You should have just written "Fate wants to shed some dead weight but still maintain a massive fleet advantage over other guilds."
- MarvinTheMartian
- Bronze Member
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Re: Fenix Serverpact (discussion (For general Questions))
i have seen these style pacts on others servers, mostly instigated by the same group of peeps.
me no likey
me no likey
Re: Fenix Serverpact (discussion (For general Questions))
What is included under "pact"? Does this mean ally only, so guilds can have MDPs, NAPs, etc. in addition to an ally, or is it all inclusive?Guilds can hold 1 pact, which they shall disclose on their public guild page.
I'm fairly certain it's the latter, but I think it should be specified to avoid any confusion.
Re: Fenix Serverpact (discussion (For general Questions))
It's meant to be all-inclusive. You can only hold one pact (NAP, MDP, whatever you want to call it).
Re: Fenix Serverpact (discussion (For general Questions))
If the definition "pact" is supposed to be all inclusive, then it should be explicitly stated as such in the "Server Pact" agreement. You can't create definitions of "What you meant" by certain words "After the fact."
People already agreed to this lump of garbage. You can't change things midway through and expect people to adhere to server terms that constantly change to fit an agenda.
NAP = Non-Aggression Pact
MDP = Mutual Defensive Protection
See, I just changed the definition and didn't violate the "loopholes" clause. If it was that easy, what else could "smart" people do to benefit from your rules?
This is what happens at "amateur hour" on Fenix when an unlikely guild full of idiots tries to install rules on a much smarter, albeit weaker collective.
People already agreed to this lump of garbage. You can't change things midway through and expect people to adhere to server terms that constantly change to fit an agenda.
NAP = Non-Aggression Pact
MDP = Mutual Defensive Protection
See, I just changed the definition and didn't violate the "loopholes" clause. If it was that easy, what else could "smart" people do to benefit from your rules?
This is what happens at "amateur hour" on Fenix when an unlikely guild full of idiots tries to install rules on a much smarter, albeit weaker collective.
Re: Fenix Serverpact (discussion (For general Questions))
why have you excluded the smallest guilds from the pact? you did not even inform us. you want the server to grow but you wont include the small guilds... thats just annoying and makes no sense if you just opened it up to every active guild perhaps?
i just dont see why you have not added certain guild because there short 3 members yet the said guild could have more fleet? so what the hell is up with that?
i just dont see why you have not added certain guild because there short 3 members yet the said guild could have more fleet? so what the hell is up with that?
- ReikiNurse
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Re: Fenix Serverpact (discussion (For general Questions))
@Evil Dude... recruit 1 (or more) then sign the pact. Easy Peasy.
The Pact was publicly posted in the forum nearly a week ago, you weren't excluded nor were you uninformed. Paying attention here is important it would seem.
The Pact was publicly posted in the forum nearly a week ago, you weren't excluded nor were you uninformed. Paying attention here is important it would seem.
Last edited by Janovick on Thu 25 Apr, 2013 05:02, edited 1 time in total.
Reason: Removing needless list of players
Reason: Removing needless list of players
Babylon- Wren
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[SOUP] - Galaxy: Fenix
Re: Fenix Serverpact (discussion (For general Questions))
we had to pull the bottumline somewhere mateEvil Dude wrote:why have you excluded the smallest guilds from the pact? you did not even inform us. you want the server to grow but you wont include the small guilds... thats just annoying and makes no sense if you just opened it up to every active guild perhaps?
i just dont see why you have not added certain guild because there short 3 members yet the said guild could have more fleet? so what the hell is up with that?
Re: Fenix Serverpact (discussion (For general Questions))
also its funny you are pointing me out for being Misinformed when that list of players you just provided is made up of inactive players and soon to be inactive players. seriously did you click on any of them?
- ReikiNurse
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Re: Fenix Serverpact (discussion (For general Questions))
Nope. Not my job, I'm not the one who needs a player to make 20 people in my guild.
I actually said UNinformed... not MISinformed there is a big difference in the definition of the words:
uninformed [Un-in-fawrmd]
— adj
not having knowledge or information about a situation, subject, etc.
mis·in·form
[mis-in-fawrm]
verb (used with object)
to give false or misleading information to.
I actually said UNinformed... not MISinformed there is a big difference in the definition of the words:
uninformed [Un-in-fawrmd]
— adj
not having knowledge or information about a situation, subject, etc.
mis·in·form
[mis-in-fawrm]
verb (used with object)
to give false or misleading information to.
Babylon- Wren
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Re: Fenix Serverpact (discussion (For general Questions))
Can someone please point out in the server pact where a guild wanting to adhere to the server pact can only be at the table if they have 20 people or more?
I mean, I must have missed it.
If a pact designed for the Fenix server is to be adhered to, wouldn't it be prudent to include those guilds that take part in it? Otherwise it's really not a Fenix server pact. Maybe you should change the name? maybe something like "the elite guilds rulebook" or something like that?
Otherwise it gives the mistaken impression that this pact somehow represents the entire server when clearly it represents only those people it wishes to affect; while the rest are omitted.
I mean, I must have missed it.
If a pact designed for the Fenix server is to be adhered to, wouldn't it be prudent to include those guilds that take part in it? Otherwise it's really not a Fenix server pact. Maybe you should change the name? maybe something like "the elite guilds rulebook" or something like that?
Otherwise it gives the mistaken impression that this pact somehow represents the entire server when clearly it represents only those people it wishes to affect; while the rest are omitted.
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