Hard/Permanent occupation

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Platypus
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Re: Hard/Permanent occupation

Postby Platypus » Wed 28 Feb, 2018 10:11

While it is true that the occupying player will likely lose fleet from the occ, it is very likely that they will more than make up for it elsewhere. I may lose 10k fleet occupying you but if I gain 50k through other occupations and hourly income, then I’m still up 40k and can continue the occupation. And depending on the age of the server those numbers may be much higher.

Logic isn't necessary to win all arguments. Sometimes u just need to be the one who keeps saying "nuh uhhh"
swearengen
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Re: Hard/Permanent occupation

Postby swearengen » Thu 01 Mar, 2018 04:24

Platypus wrote:While it is true that the occupying player will likely lose fleet from the occ, it is very likely that they will more than make up for it elsewhere. I may lose 10k fleet occupying you but if I gain 50k through other occupations and hourly income, then I’m still up 40k and can continue the occupation. And depending on the age of the server those numbers may be much higher.


Problem is u cant talk common sense let alone averages with Sewi.

He thinks hes doing great when it take him a full guild to get the same numbers that a 20 person guild puts up

Robo
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Re: Hard/Permanent occupation

Postby Robo » Sat 17 Mar, 2018 17:06

Something should be done -should have already been done about it......what is the rational for doing nothing?

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FFX
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Re: Hard/Permanent occupation

Postby FFX » Wed 20 Jun, 2018 18:12

Strange thing that instead of protecting smaller players, they will just tell you to relocate or join a strong guild. So when you are being bullied and perm occ’ed, just get out of their way. It’s true that’s the concept of AE.

Isn’t a better idea when you have an upgrade, you receive certain benefits like limited time being occ’ed or repairing your defense after a day or so, with creds paid, something like that?

I see a lot of ppl quitting because they had enough, which makes the server die out quicker.

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SEWI
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Re: Hard/Permanent occupation

Postby SEWI » Sat 23 Jun, 2018 03:16

just come and join ASAE...it works.

Same name...same guild...all servers... :biglaugh:
ian8144
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Re: Hard/Permanent occupation

Postby ian8144 » Sat 23 Jun, 2018 07:26

while being hard occ is hard for some , others quite enjoy it.... while My bases are being occ people are leaving my buddies alone and losing fleets for whatever ratio I choose costing them and their guild fleets that should be elsewhere , win win
of course , it takes a very beligerent temperament to enjoy it quite as much as I do lol

O:IMP retired .. jade:mordor simming ...lynx :waiting for a war that's not looking like happening
naethel
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Re: Hard/Permanent occupation

Postby naethel » Sat 07 Jul, 2018 11:08

Imo #2 from philosopher cody is a good idea, rest is a bit too much.
Also as others said giving an instant defense regeneration if you're able to free the base on your own would be also a good move. I mean what is bad about that? It just gives a chance for the occed to survive, while the occupier can still circumvent it by putting an enormous fleet on the occ, which tied to 2.0 FM rules it would be a nerf for him cause he is wasting his fleetlead to keep an occ. It would be more fair this way, so one has to choose to use his fleet lead to cover some active occs or leave them alone cause they play and relieve the occ frequently. Maybe not 100% def regeneration but heck even instant 25% def regeneration could be a game changer considering how much it sucks for the perm occed right now, and i perm occ a lot it wouldn't mind me to deal with this if it gives noobs a chance to stick around

IrishEyes wrote: I'm not the guy who needs a huge fleet and player advantage to win.

8-)

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