swearengen wrote: Ron Burgandy wrote:
swearengen wrote:What i would like to see put into the game
exp needs to be changed.
Dont think player thats defending should get more exp then the attacker
Exp also needs to be broken down so we can see the difference from attacks and defends
No, the defender, at times, is able to use the XP gained from defending to train commanders to free themselves. Also XP doesn’t go into the calculation for level so I don’t see why it’s a big deal.
im not saying the defender shouldnt get exp
just dont think it should be more then the attacker is all
I'll point out that the exp gain is pure decided by fleet destroyed and levels, as shown below.
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If the enemy's level is above your level:
XP = (enemy/your level) /20 * Total Fleet destroyed
(max: 10% * Total fleet destroyed)
If your level is above the enemy's level:
XP = (enemy/your level)^2 /20 * Total Fleet destroyed
This simply means identical levels get identical xp. The greater the difference between the higher and lower leveled players, the more xp the weaker player gets and the more the other one gets. I think this system is fair enough.
Now onto other matters. I think Wizard has the right idea but it is really weak compared to it's competitor. It just has a couple of small advantages over it's competitor.
- As mentioned before, it works on all devices and browsers. DSIS requires desktop Firefox in specific versions and a bit of setup. On the other hand, it only needs one user to populate the data within a galaxy for a DB, dulling this advantage for the new feature.
- It will work when offline, or when you swap devices. With DSIS, you need to leave your comp logged in and running, and to not log in via mobile or anywhere else for a galaxy scan to complete.
- It is legal within game rules. While DSIS users are rarely punished,it does happen, and DSIS is against the rules regardless of the frequency of bans.
But the new feature has many shortcomings. It is much slower, it is far less detailed than DSIS. It doesn't share data with your guild, nor does it allow you to search through your data conveniently.
Now, I'm not suggesting Wiz try to emulate them, but I'd suggest looking at upgrading AE's UI a bit, starting with adding the empire bar to all game pages on desktop, and additionally adding fleet move and attack shortcuts for personal fleets in astro view and on the fleets screen.
Honestly I feel like Wizard should approach the dsis devs and propose a sort of partnership. He could get DSIS somewhat stripped down in return for implementing it so it doesn't break every FF update.
I do like the idea of incomplete information that is being implemented in the game. There could be more information, but I don't think a player should be able to know something down to the fighter.
There was something else I wanted to say, but it's slipped my mind. So I'll sign off here.
AE Status: Zombie under the control of unknown entity.