Suppose you have a guild that meets the two NAP clause .... but you let in an opposing player...
Does this not break the rule by collusion???
Two NAP, or no Two NAP.... it's just a question?
Re: Two NAP, or no Two NAP.... it's just a question?
No as you still have 2 naps
now if you let in most of an opposing guild you that may break the rule unless they are merging. A temporary merge, whether it's for protection or an op, would/could be defending them from someone else if the 2 guilds worked as separate entities.
now if you let in most of an opposing guild you that may break the rule unless they are merging. A temporary merge, whether it's for protection or an op, would/could be defending them from someone else if the 2 guilds worked as separate entities.
Re: Two NAP, or no Two NAP.... it's just a question?
So... You can have one or two enemies "pop in" for a op.... or declare "A temporary merge" for many...
... and this don't break the two/NAP rule....
I suppose to do this.....you still have to be friendly.... To that enemy guild.... Which your not NAP'ed too...???
... and this don't break the two/NAP rule....
I suppose to do this.....you still have to be friendly.... To that enemy guild.... Which your not NAP'ed too...???
Re: Two NAP, or no Two NAP.... it's just a question?
No I said one or two = ok
5+ = not ok
or at least that's how I would look at it
5+ = not ok
or at least that's how I would look at it
Re: Two NAP, or no Two NAP.... it's just a question?
It just means people will guild hop more. Look at Genji he had to guild hop to come to the 50s to hit the gorr ppl of course genji his "brother" fitzie and the other one i forget those three that are always online same time he is and watches each others fleets blah blah they dont really apply, but i guess real players will guild hop more too
The wolf that one hears is worse than the orc that one fears....ha ha
Re: Two NAP, or no Two NAP.... it's just a question?
lol
Not that I was really thinking of those two .........But don't you think a thing like this makes the “Two” rule unworkable.? By letting some one in from a opposing guild must mean your friendly with them or their guild, and is an act of collusion... regardless of any NAP........
So far, this agreement talked of 1 vs 1 wars and limited NAP's You've even down scaled guild membership to make these things 'playable'....
The only things you haven't change is the control of the player. I would of thought there should been some ruling here that works within the Two Nap rule......
Not that I was really thinking of those two .........But don't you think a thing like this makes the “Two” rule unworkable.? By letting some one in from a opposing guild must mean your friendly with them or their guild, and is an act of collusion... regardless of any NAP........
So far, this agreement talked of 1 vs 1 wars and limited NAP's You've even down scaled guild membership to make these things 'playable'....
The only things you haven't change is the control of the player. I would of thought there should been some ruling here that works within the Two Nap rule......
Re: Two NAP, or no Two NAP.... it's just a question?
It is hard enough getting this many guilds to agree to something, getting every player to sign would be WAY more difficult and time consuming.
Just chillax and move on with your day to day activities. If this is honestly what worries you the most then you're paying way to much attention to tiny, insignificant details rather than the whole picture.
Just chillax and move on with your day to day activities. If this is honestly what worries you the most then you're paying way to much attention to tiny, insignificant details rather than the whole picture.
Re: Two NAP, or no Two NAP.... it's just a question?
It's every tiny detail that make up any picture and simply dismissing something from it do not remove the fact it's still there.
This server has now become unique in the way it self governs itself, But as an outsider I see a area that still needs to be address. I've not said that players should be bounded to anything,.... they don't have to be. It's their GM who controls their actions. And therefore can be easily accounted for...….
like those who request to join them.
At the end of the day, the question is how do you see others and what does this agreement mean in respect of a NAP. If the “Two Nap” means you can only be friendly with only those two guilds, it therefore goes in hand that all others are enemies.
So why would you want any enemy player to join your guild?.
This server has now become unique in the way it self governs itself, But as an outsider I see a area that still needs to be address. I've not said that players should be bounded to anything,.... they don't have to be. It's their GM who controls their actions. And therefore can be easily accounted for...….
like those who request to join them.
At the end of the day, the question is how do you see others and what does this agreement mean in respect of a NAP. If the “Two Nap” means you can only be friendly with only those two guilds, it therefore goes in hand that all others are enemies.
So why would you want any enemy player to join your guild?.
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