Look, it was just "my" 2cents.
Severs ive played?
Fenix, Juno, Kappa, Mira, Nova, Quanum, Rigel, Iridium...chit, gets foggy from there. Oh yeah.
Jade and Kepler.
My point is usually the fail guilds are just bad at diplomacy. They dont pact well..and never run when invaded. When running actually can work.
(Hit n run if you will)
Hey wizard!..yeah open the 30s so these horrid GMs will think they have a shot with no food around.
Tellyawhat im gonna do..
Stroke my e-peen a lil more (thinking i'll make some difference to not-so-great-to-unlucky, GMs)...and dig into those old Juno files about how 3 teams combined couldnt take out Protos.
Think it was [-Anti]s brain-child to try. Yeah...might make it an easy read so one wouldnt have to read the entire thread.
..maybe just give you highlights. Damn, funny that i wanted to join -Anti back then. Seemed so...mean. A perfect fit for me.
Maybe talk also about one awesome Co-GM (me) who went from 2ppl to a 20-25man guild, sandwiched in J52 between the 2nd biggest guild [Flow] and another huge guild [Final] ..and worked his charm to pact both! (who hated each other btw) and survived to be a pretty damn big presence in the 50s.
Yup...its all about diplomacy that will decide if you will live or die.
OR..i may decide you scum-suckers are not worth it!