New Use For Barracks

Use this forum to ask for new features or suggest changes to the game.

Moderator: Support Moderators

User avatar
MaxDrake
Bronze Member
Bronze Member
Posts: 145
Joined: Tue 05 Feb, 2008 08:36
Reputation: 7
Guild: ...
Juno
Nova
Omega
...
Galaxy: Omega

New Use For Barracks

Postby MaxDrake » Thu 12 Apr, 2018 20:06

It takes 100 Hours, 4 days and 4 hours to have Defenses repaired to full, on an unoccupied base.

I am have a proposal that the under-powered Barracks can modify this repair rate. It only makes sense that the population in the barracks can repair the defenses at a higher rate; the more Barracks one has, the faster (+5% PER Barrack Set) the Defenses regenerate EVEN WHILE UNDER OCCUPATION, with the 30% reduction of Construction still applied. Construction Commanders will also adjust this number further according to their level.

A successful Pillage will reduce the Defenses back to 0 and they start again. No more 1 Fighter occupational forces, which is ridiculous to say the least. No more stealing an astro out from under someone, without consequence, and no more waiting days for a full econ Pillage, or because the activity is every once in a while. The Hourly bonuses would still have no resistance until the base is freed, and a successful Pillage would, well, be successful and one would get the funds accordingly. There would still be debris and Experience on any Fleet Loss.

This would make it so the occupier must pillage every day, or soon the Defenses will get out of hand, and eventually make the Pillages cost the Occupier Fleet, for those who can not handle the defenses. The Defenses would still work as normal, so that a person can not de-occupy themselves with the defenses, unless the occupier has no fleet, due to attacking the defenses in the attempted Pillage. Only Fleet can attack to actively de-occupy a base.

This game is very lopsided in favor of the attacker, in nearly all cases, and not in favor of the more active, participating players. The occupier would have to work very hard to keep down a very active base.

Yes, it would change the way everyone plays the game, but the reason the player count on each Server dwindles so much (losing Cybertopia Real Money) is because the sheer overpowering of the bully tactics, and not the activity of the players. This Barrack Bonus could be a feature that only upgraded members can receive.

We have been trying very hard to get out from under occupation, and the occupier is just sitting on top of us, only having to deal with us one time a day, for about an hour. It's not even close to reality, it is not even close to Fair, nor is it a game that ALL the players can enjoy.

User avatar
MeowAE
Junior Member
Junior Member
Posts: 21
Joined: Mon 19 Dec, 2011 22:44
Reputation: 5
Guild: H2:[FTA]
J2:[«o»]
L2:[#Me2]
Galaxy: Bravo

Re: New Use For Barracks

Postby MeowAE » Wed 18 Apr, 2018 02:02

This game is very lopsided in favor of the attacker, in nearly all cases, and not in favor of the more active, participating players. The occupier would have to work very hard to keep down a very active base.


The more active, participating players are overwhelmingly the ones who are attacking bases. The reason the game clearly favors offense is to encourage players to build fleets, scout, and hit targets is so that we don't end up with people just sitting around building up defenses and simming. So I don't think that concept should change.

However I do agree something should be done to prevent hard-occing players off the server.

✦ God of Blood Atsuma
28 Aug 2017, 00:44:29

Yo momma so ghetto that when she breastfeed Kool aid come out
swearengen
Silver Member
Silver Member
Posts: 990
Joined: Tue 08 Jul, 2014 21:00
Reputation: 71

Re: New Use For Barracks

Postby swearengen » Fri 20 Apr, 2018 05:35

MaxDrake wrote:It takes 100 Hours, 4 days and 4 hours to have Defenses repaired to full, on an unoccupied base.

I am have a proposal that the under-powered Barracks can modify this repair rate. It only makes sense that the population in the barracks can repair the defenses at a higher rate; the more Barracks one has, the faster (+5% PER Barrack Set) the Defenses regenerate EVEN WHILE UNDER OCCUPATION, with the 30% reduction of Construction still applied. Construction Commanders will also adjust this number further according to their level.

A successful Pillage will reduce the Defenses back to 0 and they start again. No more 1 Fighter occupational forces, which is ridiculous to say the least. No more stealing an astro out from under someone, without consequence, and no more waiting days for a full econ Pillage, or because the activity is every once in a while. The Hourly bonuses would still have no resistance until the base is freed, and a successful Pillage would, well, be successful and one would get the funds accordingly. There would still be debris and Experience on any Fleet Loss.

This would make it so the occupier must pillage every day, or soon the Defenses will get out of hand, and eventually make the Pillages cost the Occupier Fleet, for those who can not handle the defenses. The Defenses would still work as normal, so that a person can not de-occupy themselves with the defenses, unless the occupier has no fleet, due to attacking the defenses in the attempted Pillage. Only Fleet can attack to actively de-occupy a base.

This game is very lopsided in favor of the attacker, in nearly all cases, and not in favor of the more active, participating players. The occupier would have to work very hard to keep down a very active base.

Yes, it would change the way everyone plays the game, but the reason the player count on each Server dwindles so much (losing Cybertopia Real Money) is because the sheer overpowering of the bully tactics, and not the activity of the players. This Barrack Bonus could be a feature that only upgraded members can receive.

We have been trying very hard to get out from under occupation, and the occupier is just sitting on top of us, only having to deal with us one time a day, for about an hour. It's not even close to reality, it is not even close to Fair, nor is it a game that ALL the players can enjoy.


Incorrect.
A large percentage leaving servers because they enjoy the. Early server and the 1st big crash. Then they start on new server (new servers usually every 90 days thou they say they are going to cut back 1 server per year i think)

As for occupying bases. Most do the 1 fighter cause base is inactive so the 1 fighter ensures player can still get a daily pillage.

Simple think to do is maybe cap out the amount of daily pillages someone gets from an occupied base.
That would make it pointless to keep someone occupied.

But your ideas? Naw those wouldnt work.

Even my idea is a bit out there. :)


Return to “Feature Request”

Who is online

Users browsing this forum: No registered users and 3 guests