sURo wrote:I suggest devs to reconsider, and I propose this:
When unrest reaches 100% the base will disband. Player get same discount building a new base even if not upgraded.
So you can make every factions happy, finally one side can solve a base who represent a threat, i.e. inside stronghold or beside a main gate; players who are occupied will be more busy trying to free himself before disband, better asking for a team effort of his guildmates. If base will be disbanded, the player could always rebuild in a safer place. It's a win-win, very different from actual bs.
Please add thoughts to this
I like your propose.
Sure and you will be the first to complain each time you lose one of your bases that took you 8 years to develop if not longer. If you want to stop strongholds then changes need to be made with how players start this game. Bring the game back to its Alpha roots. For example, 2 month period of new guilds, and no ability to select where you start or ability to travel between galaxies for 2 months. The game would register your IP address, and stop you from being able to restart or to create a new account for 2 months. Force people to be all mixed up in the different galaxies. Basically Wizard needs to make the servers like Alpha and insistute ways to prevent players from creating strongholds which I believe have ruined the nature and underlaying fundalements of the game.