For the past 12 years, I have played this game with the most brilliant players and people I have met in my life. This was a very pleasant experience, but recent years have shown a decrease in skills and proper guides that aren't outdated. In this guide series, I will try my best to split it up in sections that can be chosen by all of you so you can choose what matters to you instead of ploughing through guide after guide or information post after information post. This guide will have links to the respectively post in the future or to other guides as it takes too much time to recalculate everything or have simply not changed since. This will be updated over time as I a lot. I am not native English so feel free to point out typo's or misconceptions. Feel free to correct any mistaken explanation I have given too. I am a human being, not an Artificial intelligence....yet....
Thank you in advance
Part 1 - The beginning
Part 2 - Defence & Occupation
Part 3 - Fleet compositions & Tips/tricks
Part 4 - Various AE aspects
Part 5 - The guild, as member, as leader, as an ally, as an enemy
Part 6 - Special accounts
Part 1. The beginning
1.1. Starting an account
To start an account you can go to main page of the game.
On this page you see "About", "Media" and "Servers". Click on "Servers" and click the server of your choice. After that, you see a red button "Start playing". You will see a few registration details that you need to fill in. Nickname, E-mail address, Password, Country. You have the option to receive offers & news by email if you click "Receive our newsletter with the latest news and offers". This is optional. The terms of the agreement is a must in order to make an account.
When that is done you press "Start Playing".
You will see the following message:
In your email account, you will find a mail to activate your account. In that email is a link.You are about to start your great empire in this universe full of adventures.
You just need to confirm your email now.
We have just sent an email to XXXXXXX@hotmail.com with the activation link.
If you don't receive the confirmation email within a few minutes, please check if it is not being filtered as spam.
Please contact game support if you don't receive the verification email. Go to Hotmail, Gmail, .... (depends on the email account you use).
This link looks like "https://alpha.astroempires.com/login.as ... 4521343155"
Once this link is clicked, your account is activated. The option to choose your starting location is now given. Your account is officially activated.
1.2. Starting galaxy
In the galaxy choice menu you will be given the following options:
1) In the current Streamline (Recommended) -
2) In galaxy #### (select if you want to start close to any friend)
The "recommended" usually places you where there is room for new accounts or where the server demands more accounts. This is good if you have no friends, allies or knowledge yet about the game or the guilds/diplomatics of the server. Although it is generally advised to look a bit on the forum if you can to find out who is possibly where. If the server is new and no information is available about guilds and politics picking a galaxy entreé point or leaving point like "00, 09, 20,29, ...." is always interesting to many guilds if you are interested in building jumpgates and several invasion attacks which we will later talk about.
Or you can try your luck with recommended and hope to find your new guild/friends by random. The choice is yours!
1.3. The first log in
The first time you log into your account you will see a green button named " Start the tutorial".
Before you click it there is something very important you must research and that is what your starter planet is. For V1.5 ALL your bases must have metal 3! Otherwise your production capacity of your fleets will be lower than your enemy for good. For 2.0 you can ONLY have 2 metal IF they are Crystaline Planets for the Crystal mines on it to boost eco. (See later explenation). This is most vital for having a good start in the game early on. A few examples of good celestial bodies are "Rocky Planets Position 1,2,4,5" Rocky Moons Pos 1,2,3,4,5" "Metallic Planets Pos 1,2". Sometimes these are very fast picked and are randomly generated so restarting multiple times in the same or different galaxy will be necessary to gain any of them. To closer clarify what Pos 1 or 2.... means is that
Astros in first position/near the Star get more Solar Energy (4 to 0) => 1st Pos
Astros in the 2nd and 3rd position from Star get +1 Fertility.
Astros in the 4th and 5th position from Star get +1 Gas.
Planets have a larger area than Moons/astroids therefore later on much more profitable. Asteroids only have a 25% defensive
Construction of a Planetary Shield or a Planetary Ring costs 50% on Moons, and 25% on Asteroids. You must keep in mind that Area cost is later on much more expensive than Planetary Shields or Planetary Rings!
With that being said if you do not have the desired Planet/Moon/Asteroid as a starter location than you must restart your account. You go to your profile button ( The helmet button in the upper middle of your screen).
You see than "Restart Account" between vacation mode and Delete account. You can choose where you want to restart or the same location depending on your specific choice. You must give in your password and click confirm to fulfil this option.
* You can restart your account a dozen times, but eventually you will have to wait a minute and later on 15 minutes and so forth.
This is to avoid abuse. Also, the planets rotate in groups of 2->3. If no new accounts are made as you restart that rotation will remain the same.
You will have to be forced to wait, choose another galaxy or ask a friend to restart his account in that galaxy to create a new rotation.
Once that is all settled, you can move on to the tutorial.
Click it and you will get a task. In order to fulfil that task, you must click "Empire". (Left upper corner) Once you are in this menu you will see "Construction" with under it a "(0)" that is like a link. You click on it and you will see your base menu. right corner you will see "Construction Queue". There you can select your buildings and Queue them as you like. There is an order that is not explained in the tutorial to speed up the process of getting your first Outpost ship(The ship necessary to make your second base) and create a balanced start to then work towards your 10 bases in first seven days if you are playing 1.5 version of the game. Or as many bases as possible in 2.0 version. There are significant differences as previously explained.
*You can follow the tutorial until you are satisfied or completed it, but it will mess up your growing speed. People will outgrow you and attack you very likely before you have the correct defences to defend you from aggressive individuals. Therefore we advise following the list posted underneath this text.
In general, there are many ways to do this. There are ways that are letting you build as fast as possible without loss of time/effort/credits.
If you are interested in this the finest one for V1.5 (Also usable for 2.0) is the " Running to get your first OS AE_V.1.5 (Created by IGØR)"
1.4. Base 2 build. What now?
Your second base is built, congratz. I hope you build it on a Position 1 or 2 Rocky Planet!
Every base you build the cost increases:
For Version 1.5, All your bases should be built on Rocky Planets Position 1 or 2 if possible. The only exceptions are "Jumpgate accounts" "Rebel/trouble accounts".
Jumpgate accounts are accounts that are built in your guild stronghold/galaxy or galaxies where your friends or you are present. This is also mostly done in enemy territories to boost movement of your guild fleets or your own fleets.
Some planets give more energy which is beneficial considering Jumpgates are costing a lot of energy. This kind of account has usually low level to avoid being hit by bigger players as there is a player protection system in the game as previously explained. These accounts have many methods and possibilities depending on your choices!
For 2.0, Your base 2-3 should also be Rocky Planet Pos 1 or 2. Base 4,6,8 can be Crystalline Planets to boost the economy. How many crystalline Planets you should have in your full base list depends on opinion.
I personally advise 2-3 max. Some will easily say 4-6 or even all of them. I would advise a healthy balance between economy and production capacity. Crystalline planets have a Crystal mine which boosts the economy income of your planet.
In 2.0 economy is very important as there is a "fleet maintenance" (kinda like a tax) so the higher the economy the lower the % will be affecting you. If you have low production you will fall behind too so there is a balance in AE you must respect.
You use the same rotations building up your every base except not all bases need research bases. Most basic accounts have three bases with research facilities on it. Some push it to 4-5 later on due the available tech to link those research bases to boost your research speed/capacity.
1.5. The building Chart
The following chart is for me as GM a must. If you don't follow this your account will not be efficient. You will ask yourself why are these big players better than me and so fast? Usually, this is why.
This chart is updated and composed by me based on previous outdated charts. No doubt there are people who have similar or slightly different.
AE is easy to play, hard to master and there are always opinions that are different. This is just to give you a good point to start with. Feel free to experiment time to time.
One day, you may make this one obsolete cause you find an easier way or a better way to do so!
Commanders come in several forms and shapes.
Defence commander and tactical commander aren't really advised to use. You can use them but they don't live very long under occupation and are a waste for XP you gained to build them up. Rather use Command Centers.
Production commanders are very valuable they increase your production capacity from a bit to a lot considering their levels. Most players use them permanently on all their bases except 1 or 2 depending on how your account builds.
Construction commanders are good to have in the beginning to build faster. With the latest AE version, most prefer these cause construction allows you to build up faster and with the fleet maintenance around it will slow your fleet building down cause your economy gets harmed by it. So building more buildings increasing your economy and balance of your account is indeed advised.
Research commanders are usually used for one or two research bases as you later will link all your research bases to one main research base to cut the time of building researches(Tachyon communications needed for it) it is advised to build only one of those and put it on your main research base.
Logistic commanders are used on high Jumpgate bases other then that don't use them if you don't have high-level jump gates on your base that 1% per level of your commander doesn't help you at all. Better with a con or prod commander.